Provided by: freedroid_1.0.2+cvs040112-1ubuntu1_i386 bug
 

NAME

        freedroid - a free Paradroid clone
 

SYNOPSIS

        freedroid [ options ]
 

DESCRIPTION

        Freedroid  is  a remake of the classic C64 home computer game Paradroid
        by Andrew Braybrook, including also various extensions.
 
        The player takes control of the so-called 001 influence device and must
        clear  a freighter of robots by either shooting them or seizing control
        over them.  Seizing control is done in a small logic subgame, in  which
        you  have to connect more electrical connections within 10 seconds than
        your opponent.
 

OPTIONS

        -v or --version
                Prints out Freedroid version information.
 
        -q or --nosound
                Suppress all sound output.  Very useful if you don’t have  your
                sound  card  configured yet or don’t have any sound hardware at
                all.
 
        -f or --fullscreen
                Work in full screen mode.  Note that fullscreen or window  mode
                can  also be toggled from within the game via the options menu.
 
        -w or --window
                Start Freedroid in a window rather than using full screen mode.
 
        -j or --sensitivity
                Control joystick sensitivity. Value must lie in between [0:32].
                Default is 1.
 
        -d LEVEL or --debug=LEVEL
                Control debug output of the game.  Debug output will be printed
                to  stderr, i.e. in most cases to the console you started Free‐
                droid from.  The variable LEVEL controls how much debug  output
                you  would  like  to  have.   LEVEL  0 is the default and means
                (almost) no debug output.  LEVEL 1 prints  the  most  important
                debug  messages and LEVEL 2 or LEVEL 3 print (almost) all debug
                output, which might be quite a lot.
        Moving and Firing
               The influence device can be moved  inside  the  ship  by  either
               using  keyboard  input or joystick directions.  Keyboard control
               can be done by either using cursor keys or the Quake  and  Half-
               life  style  a-w-s-d  keys  combination.   Firing can be done by
               either using the crosshair and  the  left  mouse  button  or  by
               pressing  a  direction  key and pressing space in addition or by
               holding a joystick direction and pressing a joystick button.
        Entering Elevators and Consoles
               The influence device can move from  one  deck  to  another  deck
               using the elevators of the freighter.  To do this, you must step
               onto an elevator plate, and then either press the e key or press
               the  middle mouse button or appropriate joystick button.  Enter‐
               ing consoles is done in  a  similar  way.   You  have  to  stand
               directly in front of a console terminal and then press the e key
               to activate the console.   Inside  the  console  you  will  have
               access  to  a small scale map of the current deck, a side eleva‐
               tion of the ship and to the droid database of  the  ship.   Note
               however,  that  access to the droid database is achieved via the
               security clearance of the host you currently control,  i.e.  you
               will  only  be able to view droid data for droids that are lower
               or equal to the host you currently control.
        The takeover subgame (Taking control of other droids)
               To take control of another robot, you must first enter  transfer
               mode.   This  is done by either standing still and holding space
               bar pressed (and keeping space bar  pressed  afterwards)  or  by
               holing  down  the right mouse button or holding town appropriate
               joystick button.  While in takeover mode, the  influence  device
               can  try  to initiate takeover by touching the host it wishes to
               control.  As soon as another robot is touched while in  takeover
               mode,  takeover subgame will be initiated and control of the new
               host will be seized, provided that the takeover subgame is  won.
        Playing the takeover subgame
               After  the takeover subgame was initiated, the two droids strug‐
               gling for control will be presented.  Then the  player  gets  to
               decide  which  side  of the takeover game he wants to play.  The
               player on the left side takes the yellow color,  the  player  on
               the right side takes the magenta color.  Note that which side to
               choose may be the most important decision of the  takeover  sub‐
               game,  cause  one  side may host strong tactical advantages over
               the other.  After sides have been chosen, the takeover  capsules
               will  be placed.  Each droid has a limited number of capsules to
               place and must try to convert the  central  status  bar  to  his
               color.  The number of capsules you have at your disposal depends
               on the clearance of the host you currently  control.   Once  the
               takeover  subgame  is won, the player will have control over the
               new bot while the old host is destroyed.  Control over  the  new
               host  also  means  inheriting  the  movement  properties and the
               weapons of this robot.  Loss of takeover subgame results in  the
               current  host,  if one is present, being destroyed or the influ‐
               ence itself being  burnt  out  and  destroyed  if  no  host  was
               present.
        Notes on energy loss
               The  influence device depends on hosts to control.  Whether cur‐
               rently controlling a host or  not,  the  influence  device  will
               always  lose energy due to construction properties.  When taking
               control of a new host, the influence device will also take  con‐
               trol  of the energy this droid had left, which will be even more
               the higher the bot you take control of.  However, higher  droids
               also  tend  to put up more resistance against the control of the
               influence device, resulting in faster loss of energy.  Therefore
               it  is  recommended  to change hosts frequently in order to keep
               the influence device well powered.  Note  that  there  are  some
               refresh  field,  where  some  of  the  energy lost so far can be
               restored.  But note also, that only energy loss  due  to  colli     
               sions, explosions and enemy fire can be restored this way, while
               energy loss due to host resistance is permanently lost until the
               host is changed again.
        The  Freedroid  project  features  a  home  page  at  freedroid.source‐
        forge.net.  The project itself  is  hosted  at  the  Sourceforge.   The
        project  summary page at http://sourceforge.net/projects/freedroid/ can
        be used to access download and status information.  Note that home page
        and  project  summary page are shared with the FreedroidRPG development
        branch as well.
 

FILES

        ~/.freedroidClassic/highscores
               The high scores file of Freedroid.
        ~/.freedroidClassic/config
               The file containing all configuration setting of this user.
 

ENVIRONMENT

        Freedroid does currently not care about any environment variables.
 

DIAGNOSTICS

        Debug output can be produced by using the -d or  --debug  command  line
        options as described above.
 

BUGS

        Freedroid can now be considered pretty stable.  However we’re sure that
        there are still some bugs here and there.  If you encounter  any  prob‐
        lems  or  bugs, please send mail to <freedroid-discussion@lists.source‐
        forge.net>.
 

AUTHORS

        Johannes Prix, Reinhard Prix, Bastian Salmela, Lanzz.
        freedroidRPG(6),