Provided by: xpuzzles_7.3-1_i386 bug
 

NAME

        xpyraminx - Pyramid X widget
 

SYNOPSIS

        /usr/games/xpyraminx                                         [-geometry
        [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]                 [-display
        [{host}]:[{vs}]]   [-[no]mono]   [-[no]{reverse|rv}]  [-{foreground|fg}
        {color}] [-{background|bg} {color}]  [-face{0|1|2|3}  {color}]  [-{bor‐
        der|bd} {color}] [-delay msecs] [-{font|fn} {fontname}] [-{size {int} |
        sticky}] [-{mode {int} | both}] [-[no]orient]  [-[no]practice]  [-user‐
        Name {string}] [-scoreFile {filename}] [-scores] [-version]
 

DESCRIPTION

        The  original puzzle has 9 triangles per face (size = 3) and has period
        3 turning (i.e. the face or points turn in 120 degree intervals).   The
        puzzle  was  designed by Uwe Meffert and called the Pyraminx.  This has
        2^5*3^8*6!/2 or 75,582,720 different combinations.
 
        Another puzzle Senior Pyraminx 3x3x3  exists  only  on  paper,  it  has
        period  2  turning (i.e.  edges turn with 180 degree intervals) but the
        corners would fall off unless it had some tricky mechanism.  (This  may
        be  the  same as the Master Pyraminx which has 446,965,972,992,000 dif‐
        ferent combinations).
 
        Another puzzle (which was not widely distributed), the Junior  Pyraminx
        (and  similarly  the  Junior  Pyraminx Star, a octahedron formed by two
        tetrahedra, this has 7!*3^6 or 3,674,160 different combinations), has 4
        triangles  (size = 2) per face.  This puzzle has been recently reissued
        by Meffert as  Pyramorphix  (http://www.mefferts-puzzles.com).  At  the
        time  I designed this computer puzzle thought that it had only period 2
        turning (i.e the edges rotate).  It turns out the puzzle has a period 4
        turning  (edges turn with 90 degree intervals) which makes it analogous
        to the 2x2x2 Rubik’s cube.  This puzzle makes  various  non-tetrahedral
        shapes.  The puzzle contained here has no period 4 turning flexability.
 
        One is able to simulate Halpern’s Tetrahedron or  Pyraminx  Tetrahedron
        (period  3 turning and sticky mode).   Also one is able to simulate one
        with variant turning (period 2 turning and sticky mode).
 

FEATURES

        Press "mouse-left" button to move a piece.  Release "mouse-left" button
        on  a  piece  on the same face and in the same row (but not an adjacent
        piece or the move is ambiguous).  The pieces  will  then  turn  towards
        where the mouse button was released.
 
        Click  "mouse-center",  or press "P" or "p" keys to toggle the practice
        mode (in practice mode the record should say "practice").  This is good
        for learning moves and experimenting.
 
        Click  "mouse-right", or press "Z" or "z" keys, to randomize the puzzle
        (this must be done first to set a new record).
 
        Press "G" or "g" keys to get a saved puzzle.
 
        Press "W" or "w" keys to save (write) a puzzle.
 
        Press "U" or "u" keys to undo a move.
 
        Press "R" or "r" keys to redo a move.
 
        Press "C" or "c" keys to clear the puzzle.
 
        Press "S" or "s" keys to  start  auto-solver.   Only  works  on  1x1x1,
        2x2x2, and 3x3x3 pyrmaminxs in Period 3 mode.
 
        Press "O" or "o" keys to toggle the orient mode.  One has to orient the
        faces in orient mode, besides getting all the  faces  to  be  the  same
        color.   To do this one has to get the lines to be oriented in the same
        direction, this only matters with center  "facets",  if  at  all  (i.e.
        those  "facets"  not on a corner or edge).  This does add complexity so
        there are 2 sets of records.
 
        Press "2", "3", "B", or "b" keys (not the keypad 2, 3) to change  modes
        to Period 2, Period 3, or Both.
 
        Press  "Y" or "y" keys to toggle sticky mode (increase/decrease is dis‐
        abled here if sticky mode is on).
        "Sticky" and "Period 2" turning allows only the edges to turn, and  the
        2  center  rows  turn together. It is as if the middle cut of the three
        cuts did not exist.
        "Sticky" and "Period 3" turning allows only the faces to turn, it is as
        if the middle cut of the three cuts did not exist.
        Beware,  the  "Sticky" mode is a hack and much could be done to improve
        its look.
 
        Press "I" or "i" keys to increase the number of "facets".
 
        Press "D" or "d" keys to decrease the number of "facets".
 
        Press "Esc" key to hide program.
 
        Press "Q", "q", or "CTRL-C" keys to kill program.
 
        Use the key pad or arrow keys to move without the mouse.
        Key pad is defined for Pyraminx as:
          /     Counterclockwise
 
          8 9   Up, Upper Right
          ^
        4<5>6   Left, Clockwise, Right
          v
        1 2     Lower Left, Down
 
        Use the shift keys to access "Period 3" turns from "Both" mode,  other‐
        wise  it  assumes "Period 2" turning.  Faces and points turn in "Period
        3" and edges (2 points) turn in "Period 2".
 
        Use the control key and the left mouse button, keypad, or arrow keys to
        move the whole tetrahedron.  This is not recorded as a turn.
 
        The title is in the following format (non-motif version):
               xpyraminx.{2|3|both<turning  modes>}: {1|2|3|4|5|6|7|sticky<num‐
               ber of "facets" per edge>} @ (<Number of moves>/{<Record  number
               of moves> <user name>|"NEVER noaccess"|"practice"}) - <Comment>
        If  there  is no record of the current puzzle, it displays "NEVER noac‐
        cess".
 

OPTIONS

        -geometry {+|-}X{+|-}Y
                This option sets the initial position of  the  pyraminx  window
                (resource name "geometry").
 
        -display host:dpy
                This option specifies the X server to contact.
 
        -[no]mono
                This  option  allows  you  to  display the pyraminx window on a
                color screen as if it were monochrome (resource name "mono").
 
        -[no]{reverse|rv}
                This option allows you to see the pyraminx  window  in  reverse
                video (resource name "reverseVideo").
 
        -{foreground|fg} color
                This  option  specifies  the  foreground of the pyraminx window
                (resource name "foreground").
 
        -{background|bg} color
                This option specifies the background  of  the  pyraminx  window
                (resource name "background").
 
        -face{0|1|2|3} <color>
                This  option allows you to change the color of a face (resource
                name "faceColorN"). In mono-mode, color is represented  as  the
                first  letter  of  the color name. The faces are ordered top to
                bottom and left to right.  If you has  two  colors  that  begin
                with  the  same letter you should have one in uppercase and one
                in lowercase to distinguish them in mono-mode. You  can  change
                the  colors  of  the  faces to make a stupid pyraminx (i.e. all
                White or in mono-mode all "W").   Unfortunately,  it  will  not
                normally  say  its  solved  when its randomized.  This would be
                cheating.
 
        -{border|bd} color
                This option specifies the border color of  the  facets  in  the
                pyraminx window (resource name "borderColor").
 
        -delay msecs
                This  option  specifies  the number of milliseconds it takes to
                move a tile or a  group  of  tiles  one  space  (resource  name
                "delay").
 
        -{font|fn} ontname
                This option specifies the font that will be used (resource name
                "font").
 
        -size <int>
                This option allows you to change the number of facets on a edge
                (resource name "size").
 
        -sticky This  option  allows  you to set the sticky mode (resource name
                "sticky").
 
        -mode <int>
                This option allows you to set the turning mode  (resource  name
                "mode").
 
        -both   This option allows you to set the turning mode to both period 2
                and period 3 (resource name "mode" set at 4).
 
        -[no]orient
                This option allows you to access the orient mode (resource name
                "orient").
 
        -[no]practice
                This  option  allows  you to access the practice mode (resource
                name "practice").
 
        -userName string
                This option specifies the user name for  any  records  made  or
                else it will get your login name (resource name "userName").
 
        -scoreFile filename
                Specify  an alternative score file (resource name "scoreFile").
 
        -scores This option lists all the recorded scores and then exits.
 
        -version
                This option tells you what version of xpyraminx you have.
 

RECORDS

        You must randomize the puzzle before a  record  is  set,  otherwise  an
        assumption  of cheating is made if it is solved after a get or an auto-
        solve.
        Here is the format for the xpyraminx configuration, starting  position,
        and  the movement of its pieces.  The format is not standard.  The rea‐
        son for this is that this is simple to produce and the  standard  nota‐
        tion is not easily scalable for variable number of "facets" and turning
        modes.
 
        Pyraminx with default colors, not randomized:
        0     B     Blue
          1     R   Red
        2     Y     Yellow
          3     G   Green
 
               size: 1-7 <number of triangles in the same  orientation  as  the
               face per row>
               mode: 2-4 <period 2 turning, period 3 turning, or both (4)>
               orient:  0-1 <0 false, 1 true; if 1 then lines on "facets" to be
               oriented>
               sticky: 0-1 <0 false, 1 true;  if  1  then  some  "facets"  move
               together>
               practice: 0-1 <0 false, 1 true>
               moves: 0-MAXINT <total number of moves>
 
               startingPosition: <2 dimensional array of face "facet" position,
               each face has size * size "facets", if orient mode then orienta‐
               tion number follows face number: 0 up, 1 upper right, 2 right, 3
               down, 4 lower left, and 5 left>
 
        This is then followed by the moves, starting from 1.
               move #: <face> <position> <direction> <control>
        Each turn is with respect to a face and position.
        Position is 0 to size * size - 1.  Position 0 is the triangle  furthest
        from the center, increasing clockwise.
        Direction  is represented 0 up, 1 upper right, 2 right, 3 down, 4 lower
        left, 5 left, 9 clockwise, and 15 counterclockwise.
        Control is represented as 0 or 1, 1 if the whole tetrahedron  is  moved
        at  once  (here  position  does  not  matter), 0 if not.  The xpyraminx
        record keeper does not count a control move as a move, but here we  do.
 
        If  you have a Pyraminx you can not solve (2x2x2 or 3x3x3), enter it in
        pyraminx.log file.  Have size = 2 or 3, mode = 3, orient = 0,  practice
        =  0,  randomized  = 1, and moves = 0 and the number representation for
        the color of the "facets" (usually  0=B,  1=R,  2=Y,  3=G).   Bring  up
        xpyraminx,  hit  ’g’  so it will get your configuration and then ’s’ to
        solve your pyraminx and then ’w’ to write out the steps.  Then  examine
        your pyraminx.log file.
 

REFERENCES

        James  G  Nourse,  The Simple Solutions to Cubic Puzzles, Bantam Books,
        New York, November 1981, pp 8-15.
 
        Mastering the Magic Pyramid by Tom  Werneck,  Evans  Brothers  Limited,
        London, 1981. pp 109-111.
 
        Douglas  R. Hofstadter, Beyond Rubik’s Cube: spheres, pyramids, dodeca‐
        hedrons and God knows what else, Scientific  American,  July  1982,  pp
        16-31.
 
        John Ewing & Czes Kosniowski, Puzzle it Out: Cubes, Groups and Puzzles,
        Cambridge University Press, New York, 1982, pp 60-61.
 
        Magic Cubes 1996 Catalog of Dr. Christoph Bandelow.
        X(1), xcubes(6), xtriangles(6),  xhexagons(6),  xmlink(6),  xbarrel(6),
        xpanex(6),  xmball(6),  xoct(6),  xrubik(6), xskewb(6), xdino(6), xaba‐
        cus(6)
 

COPYRIGHTS

        ® Copyright 1994-2007, David Albert Bagley
        Send bugs (or their reports, or fixes) to the author:
               David Albert Bagley, <bagleyd@tux.org>
 
        The latest version is currently at:
               http://www.tux.org/~bagleyd/puzzles.html
               ftp://ibiblio.org/pub/Linux/games/strategy