Provided by: btanks_0.7.5800-1_i386
btanks - fast 2D tank arcade game
Battle Tanks is a funny battle on your desk, where you can choose one
of three vehicles and eliminate your enemy using the whole arsenal of
weapons. has original cartoon-like graphics and cool music, it is fun
and dynamic, it has several network modes for deathmatch and
what else is needed to have fun with your friends? And all is packed
and ready for you in "Battle Tanks".
"Battle Tanks" is a multiplayer game in the first place. Network
game and split screen mode are available, and also a mixed mode
is possible, when two players use split screen on the server
computer, and others connect via LAN.Two modes are possible:
deathmatch battle and cooperative game.
"Battle Tanks" is cross-platform. Both Windows and Linux fans
are welcome on the battlefield where they will settle their
quarrels in the name of weapons.
Free distribution and open source
The multiplayer version is licensed under GNU GPL. This means
two things. Firstly, it doesn’t cost anything for you. You can
download it for free and share with your friends, with no
preliminary or future fees. And secondly, the full source code
of the game is available, so any guy who knows C++ can poke his
nose there and probably find some surprises that developers have
prepared for curious fans.
Builders of "Battle Tanks" love these good old arcades of the
past century. So they have tried hard to implement everything
best of these old arcade games.
Three vehicles: tank, Shilka, and rocket launcher. Each vehicle has its
Lots of weapons: four types of ammo, six types of rockets, landing
troops, mines, and so on.
Ten multiplayer maps (seven ones for deathmatch and three ones for
cooperative mode) in different locations such as city, village, forest,
desert and so on.
Game world that reacts on player. Roads have traffic, buildings can be
destroyed, weather effects are simulated.
Lots of war objects: troops, vehicles, helicopters and other.
Keyboard and gamepad are supported.
Gun is the main weapon of tank and Shilka. Guns don’t require
ammunition, but their piercing ability is much lower that one for
"Eternal fire" type tank shell
Type shell that is shipped with tank and Shilka. The gun on
Shilka is faster that one on tank, but each hit does less
damage. Guns have infinite ammunition.
Shell with laughset focal point
The main feature of the shell with laughset focal point (also
called shell with uncertain orientation) is bouncing from
obstacles. This shell is good for urban battles, also it will
help when shooting an enemy that has covered behind something
solid or impenetrable. The disadvantage of this model is that
you never know where it will bounce.
The explosive shell is also known as Matreshka shell. Inside the
jacket of this shell, several small shells are nested. A small
time after the shot, the matreshka opens, and nested shells
spread in different directions. Each hit causes relatively small
damage, but large area is covered. This model is intended for
use against enemy crowds. It is ineffective in close face to
Dirt gun is invented by crazy agronomists. By the aid of
concentration of energy in near-surface layers, nano-wave
fluctuations cause temporary inversion of field. Lower layers
are found on the top, thus introducing a short-time effect of
plowing the surface (this is broadly used during the sowing
campaign). In battle, the dirt gun can be used for making dirt
spots of reduced passability. Enemy troops and vehicles suffer
loss of control and speed in these plowed areas. Pimary weapon
Rockets are large, so number of rockets that a vehicle carries is
limited. Rockets are main weapon of rocket launcher.
Homing missile is a type weapon and is shipped with rocket
launchers. It can also be used on tanks as a secondary weapon.
After the launch, the rocket finds a target and guides its
flight by its own. Unlike the heat-aimed rockets, this model
detects delta waves emitted by human brains, and thus can be
used against troops and manned vehicles. Unfortunately, this
method of detection ignores androids and intellectually
challenged individuals. Another disadvantage is that rocket
doesn’t avoid obstacles (avoiding function is announced in the
next stable release of rocket drivers binary).
This is a Dumb-fire modification of the type rocket that can be
equipped as a secondary weapon. At the expense of electronics,
explosive charge and velocity are increased. Due to its high
velocity and high damage caused, this rocket is very good for
making fire barriers, destroying enemy weapon emplacements, and
in face to face battles.
Boomerang rocket is an accidental modification of the homing
missile that has been found after beta drivers were installed
from a damaged CD on some test rocket. On ground tests, that
rocket introduced a non-typical behaviour: it didn’t select a
target after the launch, but just circled around the launcher,
following an elliptical trajectory. Nobody can explain still why
the rocket does that; however boomerang rockets have been
approved and are produced on the line now. They can be used for
defense; also boomerang rockets are effective in close battle.
Gas rocket is stuffed with toxic and radioactive wastes of
fragrance industry. They are prohibited by Geneva Protocol
because of their incredibly disgusting and beautiful smell. A
humanoid that has inhaled the gas suffers convulsions,
sialorrhea, retching, diarrhea, and dies with happy smile on
face. The gas rockets are perfect for eliminating troops. In
multiplayer, they scan be used for making smoke screens.
This homing missile is filled with artificial viruses-malicious
nanorobots. When a rocket hits target, viruses clod between
tracks of tank caterpillars, raise pressure of braking fluid in
hydraulic systems, and cause temporary paralysis of lower
extremities of humanoids. However, these viruses don’t affect
functioning of weapons systems and other organs of humanoids;
side effects or contra-indication are unknown. Stop-rocket does
not inflict damage, but it’s a great secondary weapon that is
very effective if combined with explosive or bouncing tank
shells, homing missiles and machine guns.
Nuclear missile "Pure Thermonuke"
This 15 kilotons nuke is the most destructive weapon in the
game. It destroys everything in range of explosion, and using or
thermonuclear reaction guarantees that radiation pollution will
be negligibly small. So the ground can be used just after the
enemy is vaporized by the heat of nuclear blast. Secondary
3. Preserved landing force
Five fully equipped troops are frozen and GZIPped into standard
rectangular bricks. Before refrigeration, each trooper is prepared
using special hormons and steroids, and can be used in action after
quick microwave-aided defreezing. Shipped in two versions with machine
guns and handheld rocket launchers.
Machine gun trooper
The trooper takes a position and fires the enemy objects
(including missiles). 16 directions of fire are available.
Shilka lands MG troopers for support. Thanks to their high fire
rate and mobility, MG troopers can defend a vehicle against
The trooper takes a position and fires the enemy objects (NOT
including missiles). 8 directions of fire are available. Shilka
lands rocket troopers for support. Due to their fire power,
rocket troopers are good for attacking the enemy.
4. Other weapons
Other weapons include mines and MG turrets. Mine
Mine Mines are effective equally against troops and vehicles. They
have winning appearance, and are easy to install and use. Using
of mines allows unique and great tactical opportunities, both in
single missions and deathmatch. Routes, respawn points, hidings
of weapons - everything can be mined. Remember that the mine is
invisible if covered with dirt or smoke!
MG turret is a primitive robot that shoots everything that is
moving. Some turrets are shipped with "ally-enemy" recognition
system. In stationary version, MG turrets can be used for
automated security systems. Mobile versions can be mounted on
rocket launchers. 16 directions of fire are available.
You can find more about the game on its homepage:
You have more information available in
The game has been written by Vladimir Menshakov, Methos Wagner and
Vladimir Zhuravlev, and is distributed under the GNU General Public
License, either version 2 of the License, or (at your option) any later