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       bubbles - frying pan / soft drink simulation


       bubbles [-display host:display.screen] [-foreground color] [-background
       color] [-window] [-root] [-mono] [-install] [-visual visual]  [-simple]
       [-broken] [-3D] [-rise|-drop] [-trails]


       Bubbles  sprays lots of little random bubbles all over the window which
       then grow until  they  reach  their  maximum  size  and  go  pop.   The
       inspiration  for this was watching little globules of oil on the bottom
       of a frying pan and it also looks a little like bubbles in  fizzy  soft
       drink.   The  default  mode  uses fancy ray-traced bubbles but there is
       also a mode which just draws circles in case the default  mode  is  too
       taxing on your hardware.


       Depending  on  how  your bubbles was compiled, it accepts the following

               Colour of circles if -simple mode is selected.

               Colour of window background.

       -window Draw on a newly-created window.  This is the default.

       -root   Draw on the root window.

       -mono   If on a color display, pretend we’re on a monochrome display.

               Install a private colormap for the window.

       -visual visual
               Specify which visual to use.  Legal values are the  name  of  a
               visual  class,  or the id number (decimal or hex) of a specific

       -delay microseconds
               How much of a delay should be introduced between steps  of  the
               animation.   Default  800, or about 800 microsecond.  Actually,
               this is the delay between each group of 15  new  bubbles  since
               such a delay between each step results in a very slow animation

               Same as -delay 0.

       -simple Don’t use the default fancy pixmap bubbles.  Just draw  circles
               instead.   This  may  give  more  bearable  performance if your
               hardware wasn’t made for this sort of thing.

       -broken Don’t hide bubbles when  they  pop.   This  was  a  bug  during
               development but the results were actually quite attractive.

       -3D     Normally,  the simulation is done completely in two dimensions.
               When a bubble swallows up another bubble, the areas of each are
               added  to  get  the  area of the resulting bubble.  This option
               changes the algorithm to instead add volume (imagining each  to
               be a sphere in 3D space).  The whole thing looks more realistic
               but I find it attracts attention  to  the  flickering  of  each
               bubble  as  they  are  move  and are redrawn.  Your mileage may

       -quiet  Don’t print messages explaining why one or several command line
               options were ignored.  This is disabled by default.

       -rise | -drop



       If you find the pace of things too slow, remember that there is a delay
       even though you specify no -delay option.  Try using -nodelay  although
       beware  of  the  effects  of  irritation  of other users if you’re on a
       shared system as you bleed their CPU time away.

       Some tools to assist in creation of new bubbles  are  included  in  the
       source  distribution.   These  can  either  be loaded with the -file or
       -directory options (if available) or they can be used in place  of  the
       distributed  default bubble (bubble_default.c).  You might like to copy
       these  scripts  to  a  permanent   location   and   use   them.    Read

       Rendered  bubbles  are  not  supported on monochrome displays.  I’m not
       convinced that small bubbles, even dithered properly are going to  look
       like anything more than a jumble of random dots.


       There  is  a  delay  before  something appears on the screen when using
       rendered bubbles.  The XPM library seems to take a long  time  to  make
       pixmaps out of raw data.  This can be irritating on slower systems.

       The movement of the bubbles looks jerky if an incomplete set of bubbles
       is used.

       The hide/display algorithm could do with some work to avoid  flickering
       when -nodelay is set.


       DISPLAY to get the default host and display number.

               to  get  the  name of a resource file that overrides the global
               resources stored in the RESOURCE_MANAGER property.


       X(1), xscreensaver(1)


       This work is Copyright © 1995, 1996 by James Macnicol.   Permission  to
       use,   copy,  modify,  distribute,  and  sell  this  software  and  its
       documentation for any purpose is hereby granted without  fee,  provided
       that the above copyright notice appear in all copies and that both that
       copyright notice  and  this  permission  notice  appear  in  supporting
       documentation.   No  representations  are made about the suitability of
       this software for any purpose.  It is provided "as is" without  express
       or implied warranty.


       James Macnicol <>