Provided by: burgerspace_1.8.2-2_i386 bug


       burgerspace - a BurgerTime(TM) clone




       burgerspace  is  a  game  where  you  are a chef and you must walk over
       hamburger ingredients (buns, meat, lettuce, tomatoes, cheese)  to  make
       them  fall  from floor to floor, until they end up in the plates at the
       bottom of the screen.  Use the arrow keys to move the chef.

       However, you must do this while  avoiding  terrible  enemies,  such  as
       eggs,  sausages  and  pickles.  You will die if they touch you, but you
       can spray pepper  on  them  with  the  Control  key  to  paralyze  them

       Use  those  pepper  shots  sparingly  however,  because you only have a
       limited number of them.  Pick up the treat that appears  from  time  to
       time to obtain a new pepper shot.

       Use  the P key to pause the game, and to resume it afterwards.  Use the
       Escape key to quit the program.


       --help display a help page and exit

              display version information and exit

              start game at level N.  Default is 1.  N must be at least 1.

              N milliseconds per animation frame.  Default is 55.  Minimum  is
              1.  Maximum is 1000.  50 means 20 frames per second.

              Disable the sound effects, which are enabled by default.

              Attempt  to use the full screen mode.  The default is to display
              the game in an ordinary window.

              Use the old player motion system.  The new  system  is  used  by
              default.  In the new motion system, when the requested direction
              is impossible, the last moving direction is attempted.  This can
              be  useful  to  turn  corners automatically.  In the old system,
              when the requested direction is impossible, the player does  not

              Use the Z key instead of the Control key to shoot pepper.


       This  program is free software; you may redistribute it under the terms
       of the GNU General Public License.   This  program  has  absolutely  no


       Pierre Sarrazin (code)
       Luce St-Amand (most images)


       This  program  uses  the  flatzebra  library, by the same author.  This
       library  is  itself  based   on   the   SDL   graphics   library   (see

       See the BurgerSpace Home Page:


       The sound effects may be annoying.

       High scores are not remembered.

       No attempt was made to emulate the exact behavior of the enemies in the
       original game.

       The meat looks rather unsavory, not to mention  what  it  really  looks
       like.  This is one image that was not drawn by Luce...

                              December 22nd, 2007               BURGERSPACE(6)