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cube21 - animates the Cube 21 puzzle
cube21 [-display host:display.screen] [-visual visual] [-window]
[-root] [-install] [-delay microseconds] [-texture] [-no-texture]
[-mono] [-wireframe] [-spin] [-no-spin] [-wander] [-no-wander]
[-randomize] [-no-randomize] [-spinspeed number] [-rotspeed number]
[-wanderspeed number] [-wait number] [-cubesize number] [-colormode
This program animates a puzzle known as Cube 21 or Square-1. Its moves
are chosen randomly.
Cube 21 is a Rubik-like puzzle invented in 1992. Its specialities are
that it can change its shape and even the number of possible moves. It
can have more than 200 different shapes and the total number of
configurations (assuming colors) is several tens of billions.
cube21 accepts the following options:
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
Install a private colormap for the window.
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
How long to pause between frames. Default is 20000, or 0.02
Use texture maps. This is the default.
Use solid colors.
-mono Disable both texture maps and colors.
Only draw outlines. Outlines of all pieces, not only the whole
object, are drawn.
-spin Spin the whole object around X, Y and Z axes. This is the
Do not spin, showing the same three faces all the time.
-wander Move the object around the screen. This is the default.
Keep the object centered on the screen.
Shuffle the puzzle randomly at startup. This is the default.
Do not shuffle at startup, begin at the shape of cube.
The relative speed of spinning. Default is 1.0.
The relative speed of the moves. Default is 3.0. Setting to ≤
0.0 makes the object stay at one configuration.
The relative speed of wandering around the screen. Default is
How long to stay at ending position after each move. The
meaning of the argument is again relative. Default is 40.0.
Size of the object. Value of 3.0 fills roughly all the screen
(its height). Default is 0.7.
How many and which colors should the object have. The colors
are put on the piece faces so that the puzzle is solvable. The
inner faces are not influenced.
se or silver
Simulate the "Silver Edition" - white and one random
2 or two
Two random colors.
ce or classic
Simulate the "Classic Edition" - white, yellow, orange,
red, green and blue.
6 or six
Six random colors.
1 or random or rnd
One random color.
All faces white.
-fps Display a running tally of how many frames per second are being
rendered. In conjunction with -delay 0, this can be a useful
benchmark of your GL performance.
DISPLAY to get the default host and display number.
to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.
Copyright © 2005 by Vaclav Potocek. Permission to use, copy, modify,
distribute, and sell this software and its documentation for any
purpose is hereby granted without fee, provided that the above
copyright notice appear in all copies and that both that copyright
notice and this permission notice appear in supporting documentation.
No representations are made about the suitability of this software for
any purpose. It is provided "as is" without express or implied
Vaclav (Vasek) Potocek <firstname.lastname@example.org>, 30-Aug-05.