Provided by: filler_1.02-6_all
filler - simple game where two players try to capture half the board
This manual page documents briefly the filler game by John Farrell.
Filler is a simple game where two players try to capture half of the
board. One player starts at the hex marked L and the other starts at
the hex marked R. Each player takes turns choosing a colour. When a
player chooses a colour, all board hexes owned by that player change to
that colour. The colour change captures all adjacent hexes which match
the player’s new colour. The game keeps score of how many hexes each
player has captured.
The winner is the first player to control more than half the hexes. As
there are 1377 hexes, you need a score of 689 to win.
This manual page was written by
Wojciech Jeczmien <Wojciech.Jeczmien@ocean.univ.gda.pl>,
for the Debian GNU/Linux system (but may be used by others according to
the terms in the GNU Lesser General Public License). It has been
updated by James Damour <email@example.com>.