Provided by: frozen-bubble_2.1.0-2ubuntu2_i386 bug


       frozen-bubble - arcade/reflex game


       frozen-bubble [OPTION]...


       The  Frozen-Bubble  game is a free software implementation of a popular
       arcade/reflex game. The game mainly consists of firing randomly  chosen
       bubbles  across  the  board.  If the shoot ends up having a clump of at
       least 3 bubbles of the same color, they all pop. If some  bubbles  were
       sticked  only  on  the  popping clump, they fall. In 1-player mode, the
       goal is to pop all the bubbles on the board as quickly as possible.  In
       2-players  or  network  mode,  you  have  to get your opponent to "die"
       before you.


       The default controlling mechanism is through the keyboard, but you  can
       play  with a joystick or a joypad if it is supported by the system (use
       the commandline option -ji to make  sure  frozen-bubble  detected  your
       joysticks).  A  key  (or  a joystick direction or button) is needed for
       moving the aim to the left, moving the aim to the  right,  center,  and


       In  single  player  mode,  as a beginner the best training is to choose
       Play Default Levelset, which lets you run  through  100  levels  of  an
       increasing  difficulty. Pop all the bubbles of each level to advance to
       the next level.

       If you want to train for multiplayer, choose Multiplayer Training which
       reproduces  the  conditions  of  2-player  or  network  mode;  the only
       difference is that created malus bubbles are counted in your score, and
       you must get the highest score you can in 2 minutes.


       In  2-players  mode, you can play against a friend (or a foe, actually)
       on the same computer. The board is populated with random  bubbles,  and
       your goal is to make big clumps to send malus bubbles to your opponent.


       If your computer has networking, you can choose LAN GAME to play  games
       against  others on your local network (up to 5 players).  Frozen-Bubble
       will look for a game server on the local network with a UDP  broadcast,
       connect to it if found, or start a new game server if not found.

       If  your  computer is connected to Internet, you can choose NET GAME to
       play against others on Earth (or beyond?). Frozen-Bubble will  retrieve
       the  server  list  from  the  master  server  and propose you to choose
       between available servers. The flag in front of a server indicates  the
       preferred language for chatting with others before the game is started.
       The ping is the roundtrip when talking with the server,  choose  a  low
       ping when possible.


       --help show command-line options summary

              start the game in fullscreen mode

              don’t start the game in fullscreen mode

              disable music and sound effects

              disable music (but not sound effects)

              disable sound effects (but not music)

       --playlist directory
              use  all  files  of  the given directory as music files and play

       --playlist file
              use all files listed in the given file as music files  and  play

              use this option if frozen-bubble runs too slowly on your machine
              (disables a few animations)

              same as before, if it is not enough (disables all  that  can  be

       --solo directly start solo (1p) game, with random levels

              directly start 2p game (don’t display menu)

       --gameserver host:port
              directly start NET/LAN game connecting to this game server

              enable chain-reaction

       --level number
              start directly the game, at level number

              use special bubbles for colourblind people

              disable time limit for shooting (e.g. kids mode)

       --player-malus number
              add  number  malus to the left player (can be negative - doesn’t
              work in network mode)

       --mp-training-difficulty number
              set the average duration between receiving malus  bubbles  in  1
              player  multiplayer  training (default 30 (= every 30 seconds on
              average), the lower the harder)

              print information about  detected  joystick(s)  on  startup  (if
              Frozen-Bubble  doesn’t  see  your joysticks/joypads, try loading
              the joydev module with modprobe joydev as root, then retry)

              when sound is enabled, disable echoing each typed character with
              a typewriter sound (it may get on your nerves)

       --my-nick nick
              for  NET/LAN  games,  use  this nick instead of username (max 10
              chars, ASCII alphanumeric  plus  dash  and  underscore  only)  -
              notice  that  the /nick command is also available when connected
              to a server to set your nick

              after  connecting  to  a  server  for  a  NET  game,  don’t  use
      to  retrieve  your geographical position to
              send it to other players


       Written by Guillaume  Cottenceau.   This  manual  page  was  originally
       written by Josselin Mouette <josselin.mouette at>.
       Visit official homepage:




       Copyright © 2000-2006 The Frozen-Bubble Team.
       This  is Free Software; this software is licensed under the GPL version
       2, as published by the Free Software Foundation.  There is NO warranty;