Provided by: realtimebattle_1.0.8-3_i386
RealTimeBattle - a robot programming game
realtimebattle [-n|-c|-d|-D debug-level] [-g] [-o option-file] [-l
logfile] [-t tournament-file] [-s statistics-file] [-p port-number]
realtimebattle --replay logfile [-p port-number]
realtimebattle -h | --help
realtimebattle -v | --version
RealTimeBattle is a programming game, in which robots controlled by
programs compete against each other. The goal is to destroy the
enemies, using the radar to examine the environment and the cannon to
Even though the environment the robots are moving in is fairly simple,
it is far from easy to construct an intelligent robot-program.
RealTimeBattle is constructed to be easy to use, flexible and fast. The
intention is that the program could be used for learning programming
languages, as a test for intelligent algorithms or just as a game to
play and enjoy.
Here is a list of features of RealTimeBattle:
· Game progresses in real time, with the robot programs running as
child processes to RealTimeBattle.
· The robots communicate with the main program using the standard
input and output.
· Robots can be constructed in almost any programming language.
· Any number of robots can compete simultaneously if allowed by
operating system and hardware.
· A simple messaging language is used for communication, which makes
it easy to start constructing robots.
· Robots behave like a real physical object.
· Own arenas can be created.
· The simulation environment is highly configurable.
· It is possible to connect external clients to the simulation
· Basic team support is directly integrated in the game,
sophisticated team play available due to team frameworks.
· RealTimeBattle is distributed under the General Public License
--debug_level 0-5, -D 0-5
sets the initial debug level. implies -d
normal mode (default)
no graphics will be displayed
--option_file file, -o file
selects option-file (default: $HOME/.rtbrc)
--log_file file, -l file
make log file, if ’file’ is ’-’ the log is sent to STDOUT
--tournament_file file, -t file
specify a tournament file to autostart a tournament
--statistics_file file, -s file
file to print the statistics to when autostarting
--message_file file, -m file
redirect messages to ’file’. If both log and messages are send
to STDOUT, ’-m’ will be ignored
--replay file, -r file
a log file to replay. if ’-’ is specified as file, input is
taken from STDIN
prints this message
prints the version number
specifies the port for remote clients (default is 32134) (only
available if compiled with --enable-network)
Just start RealTimeBattle in normal mode with graphical user
interface and listening for remote clients on port 32134 (if
compiled with --enable-network).
realtimebattle -D 5
Enable full debugging output. Note that this is also useful for
debugging robots, because the debug level is sent to the robots
as a game option.
realtimebattle -c -g -o option-file -t tournament-file -l logfile -s
A typical competition start of RealTimeBattle. There will be no
graphical user interface and the results of the competion will
be written to logfile and statistics-file.
The full documentation for RealTimeBattle is maintained as an SGML
manual and should have been installed together with the program in
various formats. You may have a look at the project website, which
also contains the documentation: http://realtimebattle.sourceforge.net/
The current maintainer of the RealTimeBattle project is Johannes
Nicolai <email@example.com>. Feel free to contact him and
the other developers at the source forge project page:
If you find anything in this package which doesn’t work, appears
strange, is missing, is spellt wrong or is just confusing, don’t
hesitate to send in a bug report to the Sourceforge Bug Tracker at:
This manual page was written by Falko Menge
<firstname.lastname@example.org> and is part of RealTimeBattle.