Provided by: transcend_0.3.dfsg1-2_i386 bug

NAME

       Transcend - retro-style, abstract, 2D shooter

SYNOPSIS

       transcend

DESCRIPTION

       Transcend  can  best be described as retro-style, abstract, 2D shooter.
       The graphics are geometrical, and the pace is sometimes frenzied.

       Two features set Transcend apart from other games. First,  its  dynamic
       graphical  engine,  which  can smoothly morph from one complex shape to
       another, produces striking displays.  Combining  these  dynamic  shapes
       with  subtle  randomizations  makes each play through a Transcend level
       visually  different  from  the  last.  The  second  novel  feature   is
       Transcend’s  musical  power-up system. As you play through a level, you
       are simultaneously assembling an abstract visual collage and  arranging
       a  unique  piece  of  music.  Transcend  merges  video  games with pure
       art---it can be viewed either as a game or as a multimedia sculpture.

       The game objective is very simple. Catch the falling balls by the wok(a
       flying  pan)  and  throw  them to the right. You can control the wok by
       mouse.

       To earn more score, you should throw many balls  continuously.  Collect
       many balls on the wok, and throw them at the same time.

       If a ball falls to the lower end of the screen, the game is over.

USAGE

       How to play Transcend

       Preparation:

       Stereo  headphones  or  speakers with good stereo separation are highly
       recommended.  The music generated by Transcend is in  stereo,  and  how
       you  interact  with  Transcend affects stereo positioning in the music.
       Transcend is playable on a monophonic sound  system,  but  many  subtle
       sound features will be missed.

       Basic Keyboard Controls:

       Arrow keys:  direct your glyph around the plane

       Space bar:   fire projectiles

       D key:       pick up or drop an Element

       P key:       pause the game

       Q key:       quit

       Advanced Keyboard Controls:

       S key:       slide your glyph to the left

       F key:       slide your glyph to the right

       Quick instructions:

       To  win  a  level,  you  must destroy the major anti-glyph.  Your glyph
       starts out very weak---its  initial  projectiles  are  powerless  (they
       cannot  even  destroy  minor  anti-glyphs).  Build the strength of your
       projectiles by gathering Elements from the plane and dropping them near
       the  center  of  the  grid in a collage.  Minor anti-glyphs will try to
       break apart your collage---destroy them with projectiles (you  need  at
       least one Element in your collage to have projectiles that are powerful
       enough to destroy minor anti-glyphs).   After  you  destroy  the  major
       anti-glyph,  a portal will appear.  Pass through this portal to move on
       to the next level.

       A more detailed description is given below.

HOW TO PLAY

       Game Components:

       A level in Transcend contains the following components:

       Your glyph - Always at the center of the screen.  This is the component
       that you control (i.e., "you" in traditional game-speak).

       The  plane  - Marked by a grid.  Your glyph can travel anywhere on this
       grid.

       Umbilical - A colored line that connects your glyph to  the  center  of
       the grid.  This line’s color and width change according to your current
       projectile strength and attributes.

       Elements - Stationary objects that start out strewn along the  borderof
       the  grid.  Your glyph can pick these up and move themaround.  Elements
       can be dropped at the center of the grid to form a power-up  and  music
       collage (see below).

       Music  cursor  -  A  red,  yellow,  and  green line that traverses your
       Element collage.  This line moves to show the current music position in
       time.   The  vertical  extent of the cursor represents the stereo space
       (red is right, green is left, and yellow is center).

       Minor anti-glyphs - The enemy.  These  mobile  components  pursue  your
       glyph and the Elements in your power-up collage.

       Major  anti-glyph   -  A  large  enemy  that travels in a circular path
       around the grid.  This enemy is your primary target: when  you  destroy
       the major anti-glyph, you can move on to the next level.

       Portal  -  Appears  after  you  destroy the major anti-glyph. While the
       portal is visible, minor anti-glyphs  will  stop  attacking.   You  can
       explore  the  various  Elements and musical possibilities without being
       bothered by enemies. Pass through the portal to move  on  to  the  next
       level.

       Enemy attacks:

       When you are hit with an enemy projectile, your glyph drops any Element
       that it is carrying and is propelled back  toward  the  center  of  the
       grid.   When  an Element is hit by an enemy projectile, it is propelled
       away from the center of the grid.  Once you  have  started  building  a
       collage  of  Elements, the minor anti-glyphs will try to knock Elements
       out and disrupt your collage.

       Power-up and music collage:

       Elements that are dropped near the  center  of  the  grid  (where  your
       umbilical  ends)  form  a  collage.  Elements that are dropped near the
       collage also become part of the collage (thus, a collage can extend far
       away  from  the  grid  center as long as some Element in the collage is
       near the center).

       Each Element represents a projectile power-up.  The  Elements  in  your
       collage are combined to determine the strength and form of your glyph’s
       projectile.

       After your collage contains at least one Element, your projectiles will
       be strong enough to destroy any minor anti-glyph in one shot.  However,
       the major anti-glyph is much  more  durable,  and  a  relatively  large
       collage  will  be  needed  to  make  your  projectiles strong enough to
       destroy it easily.

       If your collage  grows  to  be  asymmetrical  and/or  off-center,  your
       projectiles  will  become weaker (they will appear transparent and your
       umbilical will become thinner).

       In addition to a projectile power-up, each Element represents a section
       of  music.   A  cursor  traverses  your  collage  and  plays  the music
       associated with the Elements that you have assembled.  Thus, a chain of
       elements  that  extends  perpendicular  to  the  cursor  will be played
       sequentially in time.  A chain that extends parallel to the cursor will
       be played simultaneously in time but spaced out in stereo.

AUTHOR

       Transcend was written by Jason Rohrer.

       This   manual   page   was   written   for   Debian   by   Miriam  Ruiz
       <little_miry@yahoo.es>.

SEE ALSO