Provided by: beast_0.7.1-1_i386
BSE - Bedevilled Sound Engine File Format
The bse file format is used by the BSE library and dependent programs
to save BSE projects, songs, instruments and sample collections. The
BSE scheme shell bsescm(1) is able to play back bse files directly.
BSE files start out with a special magic string "; BseProject0 and then
contain nested expressions in scheme syntax using the ASCII charset.
Binary data may be appended to a .bse file if it is seperated from the
preceeding ASCII test by one or more literal NUL characters (’ ’).
This mechanism is used to store arbitrary binary data like .WAV or
Ogg/Vorbis files in BSE projects, while keeping the actuall content
user editable (text editors that preserve binary sections have to be
used, such as vi(1) or emacs(1)).
The exact format and sets of objects and properties used in a bse file
depend highly on the library version that was used to save the file.
Compatibility functions are supplied by the library itself, so old bse
files can be converted when the file is loaded. To enable this
mechanism, all bse files contain a "bse-version" directive which
indicates the bse file format version of the supplied content.
beast(1), bsescm(1), BSE Object Reference (http://beast.gtk.org/bse-