Provided by: abuse_0.7.0-6_i386 bug

NAME

       abuse.sdl - An SDL port of the Abuse by Crack dot Com.

SYNOPSIS

       abuse.sdl [options]

DESCRIPTION

       Abuse-SDL  is  a port of the classic Crack dot Com side-scroller shoot-
       em-up Abuse.  It uses the Simple DirectMedia Layer  API  to  draw  it’s
       graphics and play sound.

       Abuse-SDL has the following additional features over the original game:

       Stereo sound with panning.
       Runs at any colour depth from 8bpp to 32bpp.
       Can use a mousewheel for changing weapons.
       Scaling to any resolution.
       Can use OpenGL for hardware accelerated scaling and anti-aliasing.
       Customizable keys.

REQUIREMENTS

       Abuse-SDL requires the following:

              SDL 1.1.6 or above.

              Datafiles(graphics, sounds, maps etc.)  from  either  Registered
              Abuse, Shareware Abuse, or fRaBs (Free Abuse).

OPTIONS

       The following command-line options are available:

       -fullscreen
              Run Abuse in fullscreen mode.

       -doublebuf
              Use  double-buffering  when  blitting  to  the  screen.  This is
              slower but can reduce image tearing or  other  artifacts.   Only
              use if you notice any display problems.

       -mono  Use mono sound like the original Abuse. This is faster.

       -nosound
              Disable sound altogether.

       -scale <arg>
              Scale the window by <arg> amount.

       -gl    Enable OpenGL support.

       -antialias
              Enable anti-aliasing. (Only with -gl)

CONFIGURATION

       Abuse-SDL  can  load  it’s settings from a configuration file stored in
       the   users    home    directory.    The    file    is    located    at
       ($HOME/.abuse/abuserc).   If  either the directory or the configuration
       file don’t exist  they  will  be  created  automatically  with  default
       values.

       The  configuration  file  contains  various  settings for adjusting how
       Abuse-SDL behaves.  Except for key settings, most of the  options  have
       an  equivalent command-line option. Lines starting with a semi-colon(;)
       are ignored as comments.

       The following options are available:

       fullscreen = 1 | 0
              Set starting in fullscreen mode ’on’ or ’off’.

       doublebuf = 1 | 0
              Turn double buffering ’on’ or ’off’.

       mono = 1 | 0
              Turn mono audio to ’on’ or ’off’.

       grabmouse = 1 | 0
              Set locking the mouse to the window ’on’ or ’off’.

       scale = <amount>
              Scale the game by the specified amount.

       gl = 1 | 0
              Turn OpenGL support ’on’ or ’off’.

       antialias = 1 | 0
              Turn anti-aliasing ’on’ or ’off’.

       nosdlparachute = 1 | 0
              Turn SDL handling  segfaults  to  either  ’on’  or  ’off’.   For
              debugging purposes only.

       The following options are for setting the keys used in the game.  Valid
       values are any letter of the alphabet or number.  Special keys like the
       cursor-keys include:

              LEFT,  RIGHT,  UP,  DOWN, CTRL_L, CTRL_R, ALT_L, ALT_R, SHIFT_L,
              SHIFT_R, BACKSPACE, INSERT, DELETE, PAGEUP, PAGEDOWN, TAB

       left = <key>
              Move character left.

       right = <key>
              Move character right.

       up = <key>
              Jump or climb up ladders.

       down = <key>
              Use switches, doors, teleports or climb down ladders.

       fire = <key>
              Fire currently selected weapon.

       weapprev = <key>
              Switch to the previous available weapon.

       weapnext = <key>
              Switch to the next available weapon.

FILES

       ~/.abuse/abuserc - Abuse-SDL configuration file.

AUTHORS

       Anthony Kruize <trandor@labyrinth.net.au> See  also  the  AUTHORS  file
       included with Abuse-SDL.