Provided by: freeciv-data_2.1.3-1_all
civclient - The client for the Freeciv game
civclient [ -a|--autoconnect ] [ -d|--debug level_number ] [ -h|--help
] [ -l|--log filename ] [ -m|--meta address ] [ -n|--name string ] [
-p|--port port ] [ -P|--Plugin string ] [ -r|--read filename ] [
-s|--server address ] [ -S|--Sound filename ] [ -t|--tiles string ] [
Freeciv is a free turn-based multiplayer strategy game, in which each
player becomes the leader of a civilization, fighting to obtain the
ultimate goal: To become the greatest civilization.
Players of Civilization II® by Microprose® should feel at home, since
one aim of Freeciv is to have compatible rules.
Freeciv is maintained by an international team of coders and
enthusiasts, and is easily one of the most fun and addictive network
games out there!
This is the client program used to connect to a Freeciv server - See
This manual page only lists the command line arguments. For details
regarding the options when using civclient see the Client Manual which
can be found at http://www.freeciv.org/ as well as the documentation
which is part of the Freeciv distribution.
civclient accepts all of the standard X Toolkit command line options
along with the additional options listed below. Those may not be
combined; that is, "civclient -np caesar 5557" will not work, instead
you would need to enter "civclient -n caesar -p 5557". All options have
a short form (single hyphen and single letter) and a long form (double
hyphen and a complete word); their effects are identical.
Skips the connect dialog, automatically inserting the default
values. This is quite convenient when all has been set up
-d level_number, --debug level_number
Sets the amount of debugging information to be logged in the
file named by the -l option. Acceptable values for the
0 for fatal messages only.
1 for fatal and error messages.
2 for fatal, error and normal messages.
3 for fatal, error, normal, and verbose messages.
Prints a short summary of the command line options.
-l filename, --log filename
Defines a log file, filename, to be produced during processing.
Use the -d option to set how much is logged. By default, fatal
and normal messages are printed to standard output. With a log
file, such messages go to the log instead.
-m address, --meta address
Specifies the address of the metaserver to connect to. A
metaserver is a place where Freeciv servers can publish their
presence. Freeciv clients consult the metaserver to offer users
a selection of games to join. By default the standard Freeciv
metaserver is used.
-n string, --name string
Specifies the name (string) to play under. This option is
critical when reconnecting to a game. Please note that you might
need to quote your playername.
-p port, --port port
Specifies the server port to connect to. By default this is
5556, if in doubt ask the server administrator.
-P string, --Plugin string
Specifies the plugin to use for sound output. Available options
for string are:
-r filename, --read filename
Specifies a file, filename, of server commands which the server
will automatically read and process, as if you had typed them in
at the server’s prompt. (for spawned server only)
-s address, --server address
Specifies the game server address to connect to. This server
might easily run on the same machine as the client.
-S filename, --Sound filename
Specifies the filename to read the sound tags from.
-t string, --tiles string
Specifies the tiles to be used within the game by supplying the
name (string) of the tilespec. See the FILES section below for
tilespecs included with this distribution.
Prints the version number and exits.
civclient --name King Richard --server io.daimi.aau.dk
Starts the client using the name King Richard and connecting to
the server at io.daimi.aau.dk.
civclient -a -t trident
Starts the client with the trident tiles and autoconnects to the
This is where your local settings will be stored.
The Freeciv client requires several files in the Freeciv data
directory, which is /usr/local/share/freeciv by default.
Currently the following tilespecs can be used:
The Freeciv client accepts these environment variables:
A string containing a list of "capabilities" provided by the
server. The compiled-in default should be correct for most
purposes, but if you are familiar with the capability facility
in the source you may use it to enforce some constraints between
clients and server.
Sets the compression level.
Sets the data encoding (used for data files, savegames, and
Sets the internal encoding (used for GUI strings).
Sets the local encoding (used for terminal output).
Sets the multicast group (for the LAN tab).
A colon separated list of directories pointing to the freeciv
data directory. By default freeciv looks in the following
directories, in order, for any data files: the current
directory; the "data" subdirectory of the current directory; the
subdirectory ".freeciv" in the user’s home directory; and the
directory where the files are placed by running "make install".
HOME Specifies the user’s home directory.
Set this variable accordingly when using a proxy.
LANG or LANGUAGE
Sets the language and locale on some platforms.
LC_ALL or LC_CTYPE
Similar to LANG (see documentation for your system).
USER Specifies the username of the current user.
Please report bugs to http://bugs.freeciv.org/
The Freeciv homepage is located at http://www.freeciv.org/
Updates and new info is first posted there.
The Freeciv Team <freeciv-dev AT freeciv.org>.
This manpage was originally put together by Florian Ernst
<florian_ernst AT gmx.net> using the Client Manual and the comments in
the sourcecode. It was updated by Ben Bettin <bwbettin AT gmail.com> to
add new features, integrate information from the website’s online
documentation, and for slight formatting adjustments. Feel free to use
it as you wish.
civserver(6) and the Client Manual at the Freeciv homepage.
January 29th 2005 FREECIV(6)