Provided by: glest_3.0.0-0ubuntu1_i386 bug


       glest - A free 3d real-time customizable strategy game.



       It  is  recommented to perform Config -> Auto Config before starting to


       This  manual  page  documents  briefly  the  glest  game  commands  and


              m => toggle camera mode (game mode and free mode)
              w => move camera up (only on free camera more)
              s => move camera down (only on free camera more)
              a => rotate camera left (only on free camera more)
              d => rotate camera right (only on free camera more)
              up arrow or mouse on top => move camera forward
              down arrow or mouse on bottom => move camera backward
              left arrow or mouse on left => move camera left
              right arrow or mouse on right => move camera right

       Orders and Unit selection
              left mouse button => select or deselect units
              shift + left mouse button => add unit to selection
              control + left mouse button => remove unit from selection
              left mouse double click => select nearby units of this type
              right mouse button => auto order
              menu click => activate order
              left mouse when order is activated => give order
              right mouse when order is activated => cancel state
              number => recall group
              control + number => assign group

       Other Keys
              c => switch display color
              - + => adjust game speed
              p => pause game
              t => save screen to TGA file


       Glest can be configured in three ways:
              - in-game config menu: basic parameters
              - configuration tool: advanced parameters
              - glest.ini: all parameters


       Auto config.
              The  first  time  you  run  the  game  it will try to detect the
              graphic settings most suitable for your video card. It’s  highly
              recommended  that  you  don’t change them unless you really know
              what you are doing. If you change the settings and you  want  to
              reset  to  the recommended ones, you can do it by using the auto
              config button in the in-game config menu.

       Required card features.
              The game requires either OpenGL  1.4  or  OpenGL  1.3  plus  the
              GL_ARB_env_crossbar  extesion.  Most  video  cards  with  recent
              drivers support this features. You can bypass the feature  check
              by   replacing   the   "CheckGlCaps=1"   line  in  glest.ini  by
              "CheckGlCaps=0", but the game may crash or have graphics errors.

       ATI card problems.
              It  seems  to  be  bug in some ATI OpenGL drivers that makes the
              game crash with certain card/driver  configurations  when  using
              more  than 1 light. Auto config  will detect this issue and turn
              off all secondary lights when it detects an ATI  card.   If  you
              still  want  to try running the game using more than 1 light you
              can change this setting in the in-game config menu.

              The game features real-time shadows using different  algorithms.
              1)  Projected:  Fast  shadows but they provide unit over terrain
              shadows  only,  and  can  produce  incorrect  shadows  in   some
              circumstances.  2)  Shadow  mapping:  Slow  shadows but they are
              always correct and provide everything over  everything  shadows.
              In  ATI cards they look aliased. Both types of shadows require a
              video card with 3 texture unit support. Auto config will set the
              most suitable shadow mode for your video card.

       3D textures
              The  game uses 3D textures for some effects like animated water.
              Some old video cards (ie: GeForceMX) don’t support this  feature
              by  hardware  and  the  game runs really slow when the camera is
              near a river.  Auto config  will  detect  this  and  disable  3D
              textures when needed.


       glest was written by Martino Figueroa et al (see readme.txt).

       This  manual  page was written by Giuseppe Borzi <>, for
       the Debian project (but may be used by others).

                               December 12, 2005                      GLEST(6)