Provided by: titanion_0.3.dfsg1-1_i386 bug

NAME

       titanion - strike down super high-velocity swooping insects

DESCRIPTION

       Strike down super high-velocity swooping insects.  Fixed shooter in the
       good old days, ’Titanion’.

       Titanion is an abstract shooter game. While we fire  with  one  button,
       the  other  one  acts  as a tractor ray to attract the enemies and take
       them to the combat line.

       The game in  itself  is  quite  simple,  but  with  such  graphics  and
       playability that it’s a great experience to play.

OPTIONS

       These command-line options are available:

       -brightness n
              Set the brightness of the screen. (n = 0 - 100, default = 100)

       -res x y
              Set the screen resolution to (x, y). (default = 640, 480)

       -nosound
              Stop the sound.

       -bgmvol n
              Set the volume of BGMs. (n = 0 - 128, default = 100)

       -sevol n
              Set the volume of SEs. (n = 0 - 128, default = 100)

       -window
              Run in windowed mode.

       -fullscreen
              Run in full-screen mode.

       -exchange
              Exchange the shot button and the beam button.

       -trail Add a trail effect to enemies.

       -noslowdown
              Stop an intentional slowdown.

       -randomized
              Attack  patterns  of  enemies  randomly  change with each
              play.

USAGE

       * How to start

       At the title screen, you can select a game mode (CLASSIC, BASIC,
       MODERN)  with  the  up/down  key.  Push a shot button to start a
       game.

       CLASSIC mode
               - Sporadic firing.
               - Use a capture beam to make a friend of an enemy.
               - When your ship collides against an enemy, your ship is
              destroyed.

       BASIC mode
               - Middle course.
               - You can use the capture beam anytime.
               - When your ship collides against an enemy, your ship is
              knocked away.

       MODERN mode
               - Bullet hell.
               - Use a provocation beam to force an enemy to fire  more
              bullets and earn a bullet multiplier bonus.
               -  When  your  ship  collides  against an enemy, nothing
              happens. Your ship and an enemy go through each other.

       * How to play

       Avoid incoming bullets and strike down all enemies.

       Controls:

       Move   Arrow / Num / [WASD] / [IJKL] / Stick

       Shot   [Z][L-Ctrl][R-Ctrl][.] / Button 1, 3, 5, 7, 9, 11

               Hold down a button to fire automatically.

               + MODERN mode

                - Hold a provocation beam button at the same time

                  to slow down speed of your ship and fire intensively.

       Capture beam / Provocation beam
              [X][L-Alt][R-Alt][L-Shift][R-Shift][/][Return]  /  Button
              2, 4, 6, 8, 10, 12

               + CLASSIC mode - Capture beam
                You can capture enemies with the capture beam.
                To  fire  the  capture  beam,  a  capture  beam  energy
              (displayed in the left panel)
                should  be full. The capture beam energy increased when
              you destroy an enemy.
                Captured enemies are lined up beside the player and
                counterattack to other enemies.
                Your ship is invincible when you are firing the capture
              beam.

               + BASIC mode - Capture beam
                You  can  use  the  capture beam anytime, but your ship
              isn’t invincible
                while firing.

               + MODERN mode - Provocation beam

                The provocation beam  forces  an  enemy  to  fire  more
              bullets and
                you can earn more bullet multiplier bonus.
                You  have  to  release  the  shot  button  to  fire the
              provocation beam.

       Pause  [P]

       Exit / Return to the title
              [ESC]

       Multiplier:

       A score multiplier is displayed in the upper right. It increases
       when  you destroy a enemy and decreases slowly when the enemy is
       on the screen.

       Proximity multiplier:

       BASIC mode
              When you destroy an enemy at close range, you can  get  a
              proximity multiplier (Max x16).

       Bullet multiplier:

       MODERN mode
              When  you  destroy  a  pink midsize enemy, bullets flying
              side-by-side are changed into a bullet  multiplier  in  a
              chain  reaction.  Use the provocation beam to the midsize
              enemy to get higher bonus.

       Extra ship:

       CLASSIC mode
              You earn an extra ship every 100,000 points.

       BASIC mode
              You earn an extra ship every 1,000,000 points.

       MODERN mode
              A score to earn the next extra ship is displayed  in  the
              upper left.

SEE ALSO

       You   can   find   more   about   the   game  on  its  homepage:
       http://www.asahi-net.or.jp/~cs8k-cyu/windows/ttn_e.html

AUTHOR

       This    game    has    been     written     by     Kenta     Cho
       <cs8k-cyu@asahi-net.or.jp>

                                                                   Titanion(6)