Provided by: xtokkaetama_1.0b-11_i386 bug

NAME

       xtokkaetama - An X Window System puzzle game

SYNOPSIS

       xtokkaetama  [-display  display]  [-rensa number] [-install] [-nickname
       name] [-nobell]

DESCRIPTION

       XTokkaetama is a puzzle game for the X Window System.  The objective of
       this  game  is to line up certain number of the large colored balls(the
       default is three, this can be set on the command line using the  -rensa
       switch).   They may be lined up diagonally, vertically or horizontally.

OPTIONS

       -display display
              Sets the X display to use.  This is specified in the format

                                  hostname:display-number

              where hostname is the name of the host you  will  be  connecting
              to,  and  display-number  is  the display number you want to run
              XTokkaetama on.  This is generally set to localhost:0.  See  the
              X(3x) manpage for details.

       -rensa number
              Sets  the  number  of colored balls that must be lined up before
              they match.  The minimum is two, the maximum is  nine,  and  the
              default is three.

       -install
              Installs  a  color  map.  (If you don’t know what this is, don’t
              worry about it.)

       -nickname name
              Specifies the name that you want to appear in the high scores.

       -nobell
              Turns off sound.

GAME PLAY

   Starting A New Game
       In XTokkaetama there are two modes of play:  levels  or  single  match;
       these  are  selected  at the start of the game.  Use the left and right
       arrow keys to move the selection, and use  the  space  bar  to  make  a
       choice.

   Game Screen
       Once you’ve chosen your desired play mode, you will be at the main game
       screen.  In the middle you will see the status bar,  which  shows  your
       score and which level you are on.  The left side is your play area, and
       the right side is the computer’s.

   Movement
       To move about the screen, use the arrow keys.  When  you  are  above  a
       ball,  press  the  space bar to pick it up, move it in to position, and
       press space again to drop it.

   Matching
       To score points, line up (vertically, horizontally, or  diagonally)  at
       least  three  of  the  large balls of one color.  When you do this, the
       matching balls will explode and disappear, and any small (boxed)  balls
       that are next to the matched balls will "burst" into large balls.

   Winning and Losing
       To  keep  from losing, you must continue to match the balls that appear
       on your screen.  If your screen becomes entirely filled with balls, you
       will  lose.   New  balls will be added to your screen every few seconds
       and whenever your opponent makes large matches.  You will win when your
       opponent’s screen becomes totally filled with balls.

FILES

       /var/games/xtokkaetama_scores - The high score file

SEE ALSO

       If      you      can      read      Japanese,      see     the     file
       /usr/share/doc/xtokkaetama/README.euc.gz for more  details  on  how  to
       play.

BUGS

       This game needs the support of BackingStore.

AUTHOR

       This  program  was  written  by  Hideki  Kimata  <hideki@hry.info.gifu-
       u.ac.jp>.  The Debian pre-packaged version is maintained by Kenshi Muto
       <kmuto@debian.org>.   This  manual  page  was written by Alex LaHurreau
       <alexdw@locl.net>.

COPYRIGHT

       Copyright Hideki Kimata <hideki@hry.info.gifu-u.ac.jp>

       Permission to use, copy, modify, and distribute, this software and  its
       documentation  for  any purpose is hereby granted without fee, provided
       that the above copyright notice appear in all copies and that both that
       copyright  notice  and  this  permission  notice  appear  in supporting
       documentation, and that the name of the copyright holders  be  used  in
       advertising  or  publicity  pertaining  to distribution of the software
       with specific, written prior permission, and that no fee is charged for
       further  distribution  of  this software, or any modifications thereof.
       The copyright holder make no representations about the  suitability  of
       this  software for any purpose.  It is provided "as is" without express
       or implied warranty.

       THE COPYRIGHT HOLDER  DISCLAIM  ALL  WARRANTIES  WITH  REGARD  TO  THIS
       SOFTWARE,  INCLUDING  ALL  IMPLIED  WARRANTIES  OF  MERCHANTABILITY AND
       FITNESS, IN NO EVENT SHALL THE COPYRIGHT  HOLDERS  BE  LIABLE  FOR  ANY
       SPECIAL,  INDIRECT  OR  CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
       RESULTING FROM LOSS OF USE, DATA, PROFITS, QPA OR GPA,  WHETHER  IN  AN
       ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
       OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.