Provided by: opencity_0.0.5.1stable-1_i386 bug

NAME

       opencity — a 3D city simulator game

SYNOPSIS

       opencity  [-fs  |  --fullscreen] [-glv | --gl-version] [-dd | --datadir
       newDataPath]     [-na     |     --no-audio]     [--generator-height-map
       heightMapPicture  |  (--generator-seed  seed [--generator-map MAP-TYPE]
       [--generator-water WATER-TYPE]  [--generator-map-shape  MAP-SHAPE-TYPE]
       [--generator-tree-density TREE-DENSITY-TYPE])]

DESCRIPTION

       This manual page documents opencity command.

OPTIONS

                 -fs | --fullscreen
                 Enable fullscreen mode

                 -glv | --gl-version
                 Show   the  informations  of  the  current  available  OpenGL
                 implementation on your machine then quit

                 -dd | --datadir newDataPath
                 Specify  to  new  path  to  OpenCity’s  data.  For   example:
                 --datadir /home/foo/bar/share/opencity/

                 -cd | --confdir newConfigPath
                 Specify to new path to OpenCity’s configuration. For example:
                 --confdir /home/foo/bar/etc/opencity/

                 -na | --no-audio
                 Disable the audio system

                 --generator-height-map heightMapPicture
                 Load a gray-level picture as  height  map  (PNG).  The  water
                 level  is  gray  level 128, each map level is one gray level.
                 That’s why the whole picture seems to be in  a  medium  gray,
                 because  there’s  only a minor difference between the pixels.
                 You can draw yourself the height-map or generate from any map
                 sources.  The  interesting  data  for  this  work are the DEM
                 satellite data. The map generator in OpenCity will  crop  the
                 picture if it’s too big.

                 --generator-seed seed
                 The seed is the random integer seed used by the map generator

                 --generator-map MAP-TYPE
                 MAP-TYPE: 0=plain (default), 1=hill, 2=mountain

                 --generator-water WATER-TYPE
                 WATER-TYPE: 0=dry, 1=lake (default), 2=coast

                 --generator-map-shape MAP-SHAPE-TYPE
                 MAP-SHAPE-TYPE:  0=none   (default),   1=island,   2=volcano,
                 3=crater

                 --generator-tree-density TREE-DENSITY-TYPE
                 TREE-DENSITY-TYPE: 0=sparse (default), 1=normal, 2=dense

KEYBOARD CONTROL

       Hotkey:
               n: "Blank" tool
               r: Zone Residential tool
               c: Zone Commercial tool
               i: Zone Industrial tool
               p: Lay Paths tool
               l: Lay electric Lines tool
               x: Destroy tool
               q: Query tool
               e: Build a coal power plant
               ctrl: cancel the zoning tool action

               u / d: raise / lower cells tool

       Navigation:
               up / down / left / right: move the map
               pageup / pagedown: rotate the map
               insert / delete: zoom in/out
               alt: multiply the effects of the buttons above by 10

               h: as Home
               escape: toggle the main menu

       Option:
               b: Toggle building display on/off
               g: Toggle grid display on/off
               k: Toggle the main status bar display on/off
               f: Toggle wire frame mode display on/off
               o: Toggle perspective/orthogonal projection
               t: Toggle terrain display on/off
               w: Toggle water display on/off

       Sound & music:
               z / b: play previous / next music
               m: music on / off
               s: sound on / off

       Experimental:
               F2: Save
               F6: Load

AUTHORS

       This  manual page was written by OpenCity team. It is distributed under
       same license as OpenCity application. See the AUTHORS file for the full
       list of other contributors.