Provided by: ggz-kde-client_0.0.14.1-1build1_i386
shadowbridge - Graphical GGZ game network debugging tool
ShadowBridge allows game developers to visualize the network
communication between the game client and the game server.
It will be launched instead of a game, and will then launch the game
itself under its control. One can even chain thousands of shadow
bridges if one has got enough memory.
In cases where several frontends are developed for one game, it is
possible to change the ´active´ frontend during the runtime.
No known bugs. In the future it should be possible to remember
protocols and ´learn´ about binary opcodes.
The GGZ Development Team <firstname.lastname@example.org>