Provided by: wesnoth_1.4.5-1_i386 bug

NAME

       wesnoth - Battle for Wesnoth, a turn-based fantasy strategy game

SYNOPSIS

       wesnoth [OPTIONS] [PATH_TO_DATA]

DESCRIPTION

       Battle for Wesnoth is a turn-based fantasy strategy game.

       Defeat  all  enemy  leaders using a well-chosen cadre of troops, taking
       care to manage your resources of gold  and  villages.  All  units  have
       their own strengths and weaknesses; to win, deploy your forces to their
       best advantage while denying your foes the chance to do  the  same.  As
       units  gain  experience,  they  acquire  new  abilities and become more
       powerful. Play in your own language and test your skill against a smart
       computer  opponent,  or  join  Wesnoth’s  large  community  of  on-line
       players. Create your own custom  units,  scenarios  or  campaigns,  and
       share them with others.

OPTIONS

       --bpp number
              sets BitsPerPixel value. Example: --bpp 32

       --compress infile outfile
              compresses  a  savefile (infile) that is in text WML format into
              binary WML format (outfile).

       -d, --debug
              shows extra debugging information and enables additional command
              mode     options     in-game     (see     the     website     at
              http://www.wesnoth.org/wiki/CommandMode  for  more   information
              about command mode).

       --decompress infile outfile
              decompresses  a  savefile  (infile) that is in binary WML format
              into text WML format (outfile).

       -f, --fullscreen
              runs the game in full screen mode.

       --fps  displays the number of frames per second the game  is  currently
              running at, in a corner of the screen.

       --gunzip infile.gz
              decompresses a file which should be in gzip format and stores it
              without the .gz suffix. The infile.gz will be removed.

       --gzip infile
              compresses a file in gzip format, stores  it  as  infile.gz  and
              removes infile.

       -h, --help
              displays  a  summary of command line options to standard output,
              and exits.

       --load savegame
              loads the file savegame from the standard save game directory.

       --log-level=domain1,domain2,...
              sets the severity level of the log domains.  all can be used  to
              match      any      log      domain.      Available      levels:
              error, warning, info, debug.  By  default  the  error  level  is
              used.

       --logdomains
              Dumps a list of all log domains and exits.

       --max-fps
              the  number  of  frames  per second the game can show, the value
              should be between the 1 and 1000, the default is 50.

       --multiplayer
              runs a multiplayer game. There are additional options  that  can
              be used together with --multiplayer as explained below.

       --nocache
              disables caching of game data.

       --nosound
              runs the game without sounds and music.

       --path prints the name of the game data directory and exits.

       -r XxY, --resolution XxY
              sets the screen resolution. Example: -r 800x600

       -t, --test
              runs the game in a small test scenario.

       -v, --version
              shows the version number and exits.

       -w, --windowed
              runs the game in windowed mode.

       --no-delay
              runs the game without any delays for graphic benchmarking.  This
              is automatically enabled by --nogui.

       --nogui
              runs the game without the GUI. Must appear before  --multiplayer
              to have the desired effect.

       --exit-at-end
              exits   once   the   scenario   is   over,   without  displaying
              victory/defeat dialog which requires the user to click OK.  This
              is also used for scriptable benchmarking.

Options for --multiplayer

       The  side-specific  multiplayer options are marked with number.  number
       has to be replaced by a side number. It usually is 1 or 2  but  depends
       on the number of players possible in the chosen scenario.

       --algorithmnumber=value
              selects a non-standard algorithm to be used by the AI controller
              for this side. Available values: idle_ai and sample_ai.

       --controllernumber=value
              selects the controller for this side.  Available  values:  human
              and ai.

       --era=value
              use  this  option  to  play  in  the selected era instead of the
              Default era. The era is chosen by an id. Eras are  described  in
              the data/multiplayer/eras.cfg file.

       --parmnumber=name:value
              sets additional parameters for this side. This parameter depends
              on the options  used  with  --controller  and  --algorithm.   It
              should  only  be  useful for people designing their own AI. (not
              yet documented completely)

       --scenario=value
              selects a multiplayer scenario by id. The default scenario id is
              multiplayer_The_Freelands.

       --sidenumber=value
              selects  a faction of the current era for this side. The faction
              is  chosen  by  an   id.   Factions   are   described   in   the
              data/multiplayer.cfg file.

       --turns=value
              sets the number of turns for the chosen scenario. The default is
              50.

       Example to test your own AI against the default AI without starting the
       GUI:
              wesnoth --nogui --multiplayer --controller1=ai  --controller2=ai
              --algorithm2=python_ai
              --parm2=python_script:py/my_own_python_ai.py

AUTHOR

       Written by David White <davidnwhite@verizon.net>.
       Edited by Nils Kneuper <crazy-ivanovic@gmx.net>, ott <ott@gaon.net> and
       Soliton <soliton.de@gmail.com>.
       This   manual   page   was   originally   written   by  Cyril  Bouthors
       <cyril@bouthors.org>.
       Visit the official homepage: http://www.wesnoth.org/

COPYRIGHT

       Copyright © 2003-2007 David White <davidnwhite@verizon.net>
       This is Free Software; this software is licensed under the GPL  version
       2, as published by the Free Software Foundation.  There is NO warranty;
       not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

SEE ALSO

       wesnoth_editor(6), wesnothd(6)