Provided by: xtokkaetama_1.0b-11_i386
xtokkaetama - An X Window System puzzle game
xtokkaetama [-display display] [-rensa number] [-install] [-nickname
XTokkaetama is a puzzle game for the X Window System. The objective of
this game is to line up certain number of the large colored balls(the
default is three, this can be set on the command line using the -rensa
switch). They may be lined up diagonally, vertically or horizontally.
Sets the X display to use. This is specified in the format
where hostname is the name of the host you will be connecting
to, and display-number is the display number you want to run
XTokkaetama on. This is generally set to localhost:0. See the
X(3x) manpage for details.
Sets the number of colored balls that must be lined up before
they match. The minimum is two, the maximum is nine, and the
default is three.
Installs a color map. (If you don’t know what this is, don’t
worry about it.)
Specifies the name that you want to appear in the high scores.
Turns off sound.
Starting A New Game
In XTokkaetama there are two modes of play: levels or single match;
these are selected at the start of the game. Use the left and right
arrow keys to move the selection, and use the space bar to make a
Once you’ve chosen your desired play mode, you will be at the main game
screen. In the middle you will see the status bar, which shows your
score and which level you are on. The left side is your play area, and
the right side is the computer’s.
To move about the screen, use the arrow keys. When you are above a
ball, press the space bar to pick it up, move it in to position, and
press space again to drop it.
To score points, line up (vertically, horizontally, or diagonally) at
least three of the large balls of one color. When you do this, the
matching balls will explode and disappear, and any small (boxed) balls
that are next to the matched balls will "burst" into large balls.
Winning and Losing
To keep from losing, you must continue to match the balls that appear
on your screen. If your screen becomes entirely filled with balls, you
will lose. New balls will be added to your screen every few seconds
and whenever your opponent makes large matches. You will win when your
opponent’s screen becomes totally filled with balls.
/var/games/xtokkaetama_scores - The high score file
If you can read Japanese, see the file
/usr/share/doc/xtokkaetama/README.euc.gz for more details on how to
This game needs the support of BackingStore.
This program was written by Hideki Kimata <email@example.com-
u.ac.jp>. The Debian pre-packaged version is maintained by Kenshi Muto
<firstname.lastname@example.org>. This manual page was written by Alex LaHurreau
Copyright Hideki Kimata <email@example.com>
Permission to use, copy, modify, and distribute, this software and its
documentation for any purpose is hereby granted without fee, provided
that the above copyright notice appear in all copies and that both that
copyright notice and this permission notice appear in supporting
documentation, and that the name of the copyright holders be used in
advertising or publicity pertaining to distribution of the software
with specific, written prior permission, and that no fee is charged for
further distribution of this software, or any modifications thereof.
The copyright holder make no representations about the suitability of
this software for any purpose. It is provided "as is" without express
or implied warranty.
THE COPYRIGHT HOLDER DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
RESULTING FROM LOSS OF USE, DATA, PROFITS, QPA OR GPA, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.