Provided by:
burgerspace_1.8.2-5_i386 
NAME
burgerspace - a BurgerTime(TM) clone
SYNOPSIS
burgerspace
DESCRIPTION
burgerspace is a game where you are a chef and you must walk over
hamburger ingredients (buns, meat, lettuce, tomatoes, cheese) to make
them fall from floor to floor, until they end up in the plates at the
bottom of the screen. Use the arrow keys to move the chef.
However, you must do this while avoiding terrible enemies, such as
eggs, sausages and pickles. You will die if they touch you, but you
can spray pepper on them with the Control key to paralyze them
temporarily.
Use those pepper shots sparingly however, because you only have a
limited number of them. Pick up the treat that appears from time to
time to obtain a new pepper shot.
Use the P key to pause the game, and to resume it afterwards. Use the
Escape key to quit the program.
OPTIONS
--help display a help page and exit
--version
display version information and exit
--initial-level=N
start game at level N. Default is 1. N must be at least 1.
--ms-per-frame=N
N milliseconds per animation frame. Default is 55. Minimum is
1. Maximum is 1000. 50 means 20 frames per second.
--no-sound
Disable the sound effects, which are enabled by default.
--full-screen
Attempt to use the full screen mode. The default is to display
the game in an ordinary window.
--old-motion
Use the old player motion system. The new system is used by
default. In the new motion system, when the requested direction
is impossible, the last moving direction is attempted. This can
be useful to turn corners automatically. In the old system,
when the requested direction is impossible, the player does not
move.
--z-for-pepper
Use the Z key instead of the Control key to shoot pepper.
LICENSE
This program is free software; you may redistribute it under the terms
of the GNU General Public License. This program has absolutely no
warranty.
AUTHORS
Pierre Sarrazin (code)
Luce St-Amand (most images)
FILES
This program uses the flatzebra library, by the same author. This
library is itself based on the SDL graphics library (see
http://www.libsdl.org).
See the BurgerSpace Home Page:
http://sarrazip.com/dev/burgerspace.html
BUGS
The sound effects may be annoying.
High scores are not remembered.
No attempt was made to emulate the exact behavior of the enemies in the
original game.
The meat looks rather unsavory, not to mention what it really looks
like. This is one image that was not drawn by Luce...
December 22nd, 2007 BURGERSPACE(6)