Provided by: crossfire-edit_1.11.0-2_i386
crossedit - A map-editor for the game Crossfire.
crossedit [-debug] [-pix] [-e <map_level> | <height>x<width>]
crossedit enables you to design maps for the game Crossfire.
-debug Enable debug
-pix Use pixmaps instead of fonts.
-e Specify the level of the map to edit after this argument.
Alternatively, if it is a new level, you can specify its
size in the format "<height>x<width>"
If you start crossfire with the -e <map-level> option, you will
enter the editor and be allowed to change a map. If the level
you specified doesn’t exist, you will start creating a new
(remember to specify the name of the level before clicking on
the save button).
To change a map, select items from the list of archetypes by
moving the scrollbar with the left and right mouse-button, and
then clicking on any item. You can also click on any of the
backgrounds displayed above the list of archetypes. After you
have selected something, you can put it into the map by pressing
the left mousebutton. To put something on top of another thing,
use the right mouse button. To remove all items on one spot,
first choose the background which is empty (the last one) and
then click the left button somewhere on the map. If you use the
right instead, only the top item will be deleted. You can do
any of these things repeatedly by holding down the button in
question and move the mouse around. To scroll the map-window,
use the cursor keys or press the middle button on the mouse
while pointing on the scrollbars.
To save a map, click on the save button. Check that you have
specified the map-name before doing this (in case you started
editing on a new map). To load another map, just click in the
"Level:" button and type in a new level (followed by return) and
then click on the load button. The width and height of a map
can be changed by clicking on the respective button and typing
in a new number (followed by return). The position that the
players enters the map on can be changed by clicking on either
of the "start" buttons and then clicking someplace on the map.
To change where an exit-object leads, click on it (after having
placed it on the map) with the middle mouse button. Then change
"Level:", "X:" and "Y:" by clicking and typing. If it’s level
is 0, it automatically leads to the next level. If X and Y is
0, the players will start in the default start positions on the
next level. Some other items can also be edited in the same
fashion, like gates, buttons, handles, holes, teleporters, etc.
Global objects which can be put on the maps are stored
A list of all maps, and their corresponding number is
The files which contains the background of the maps.
The files which contains the objects of the maps.
Please let me know about any bugs you find in the game. I know
there are plenty of them, and some are mentioned on the TODO
file which is supplied with the game.
Copyright (C) 1992 Frank Tore Johansen (email@example.com)
Authors and contributors to this program:
firstname.lastname@example.org (Frank Tore Johansen)
email@example.com (Kjetil Torgrim Homme)
firstname.lastname@example.org (Tony Elmroth)
email@example.com (Dougal Scott)
firstname.lastname@example.org (Geoff Bailey)
email@example.com (Kjetil Wiekhorst Jørgensen)
firstname.lastname@example.org (Cameron Blackwood)
email@example.com (Joseph L. Traub)
firstname.lastname@example.org (Rupert G. Goldie)
email@example.com (Eric A. Anderson)
eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)
Jarkko.Sonninen@lut.fi (Jarkko Sonninen)
firstname.lastname@example.org (Karl Holland)
email@example.com (Mikael Lundgren)
firstname.lastname@example.org (Mikael Olsson)
Feb 04 2004 crossedit(6)