Provided by: kobodeluxe_0.5.1-3_i386 bug


       kobodl - Kobo Deluxe, an enhanced version of the scrolling game XKobo


       kobodl [ options ]


       Kobo  Deluxe  is  a  3’rd person scrolling 2D shooter with a simple and
       responsive control system - which you’ll need to  tackle  the  tons  of
       enemy  ships  that shoot at you, chase you, circle around you shooting,
       or even launch other ships at you, while you’re trying to  destroy  the
       labyrinth shaped bases. There are 50 action packed levels with smoothly
       increasing difficulty,  and  different  combinations  of  enemies  that
       require different tactics to be dealt with successfully.

       Kobo  Deluxe  has  an  improved  graphics engine that delivers smoother
       animation,  while  keeping  the  game  logic   totally   accurate   and
       predictable  regardless  of frame rate. It also adds sound effects, new
       graphics, fullscreen  mode,  four  extra  skill  levels  with  smoother
       gameplay and various other features expected from a modern game. (There
       is still a "Clasic" mode that plays exactly like the original XKobo.)

       Kobo Deluxe uses SDL for sound, graphics and input, and builds and runs
       on all major operating systems, as well as some more unusual platforms.
       It can also use OpenGL for accelerated rendering, through glSDL.

       In short, Kobo Deluxe is loads of classical arcade style fun  for  just
       about any machine with graphics and sound!


       The  ship can be controlled with the keyboard, or optionally a mouse or
       joystick. With the keyboard, the arrow keys move the ship (two keys for
       diagonals), and the shift and ctrl keys shoots. The numeric key pad can
       also be used; the usual 2/4/6/8 (arrows), and also 1/3/7/9  for  single
       key  diagonals.   Escape  enters  the  meny  system,  from  where it is
       possible to change settings, start a new game or exit the game.


       Note that all relevant options can be also  configured  in  the  config
       file,  which  can be edited directly, or using the options menus in the

              Log To File. Default: Off.

              Log File Format. Default: 0.

              Log Verbosity Level. Default: 2.

              Use Joystick. Default: Off.

              Joystick Number. Default: 0.

              Use Mouse. Default: Off.

              Mouse Control Mode. Default: 1.

              Broken NumPad Diagonals. Default: Off.

              Diagonals Emphasis Filter. Default: 0.

              Always Fire. Default: Off.

              In-game Mouse Capture. Default: On.

              Radar Scroll Mode. Default: 2.

              Enable/disable motion interpolation. Interpolation is what makes
              animation  smooth  at  high  frame  rates despite the game logic
              running at 33.33 fps.  However, it also adds some input latency!
              Default: On.

              Time  filter,  for  smoothing  out  timing jitter induced by the
              operating system.  Default: 50.

              Get Ready Countdown. Default: 5.

              Starfield Style. Default: 2.

       -stars Number of Parallax Stars. Default: 500.

              Overheat Warning Loudness. Default: 100.

              Player Cannons Loudness. Default: 100.

              Enable Sound. Default: On.

              Enable Music. Default: On.

              Use Cached Sounds. Default: Off.

              Use OSS Sound Driver. Default: Off.

              Sample Rate. Default: 44100.

              Sound Latency. Default: 50.

              Mixing Quality. Default: 3.

       -vol   Master Volume. Default: 100.

              Intro Music Volume. Default: 100.

              Sound Effects Volume. Default: 100.

              In-Game Music Volume. Default: 30.

              Reverb Level. Default: 100.

              Volume Boost. Default: 0.

              Fullscreen Display. Default: Off.

              Display Driver. Default: 0.

       -width Horizontal Resolution. Default: 640.

              Vertical Resolution. Default: 480.

              Pixel Aspect Ratio. Default: 1000.

       -depth Display Depth. Default: 0.

              Limit the framerate (fps). Saves  power  on  laptops  (75  works
              well),  and  can  also  avoid long stalls due to timesharing and
              background processes. Default: 100.

              Strictly Regulated fps. Default: 0.

              Display Buffer Mode. Default: 1.

              Use Software Shadow Buffer. Default: On.

              Video Mode. Default: 17200.

              Enable Vertical Sync. Default: On.

              Number of Video Pages. Default: -1.

              Scaling Filter Mode. Default: 1.

              Use Dithering. Default: On.

              Dither Type. Default: 0.

              Broken RGBA (OpenGL). Default: Off.

              Use Alpha Blending. Default: On.

              Brightness. Default: 100.

              Contrast. Default: 100.

       -files Specify the root path of the game. Default: ""

       -gfx   Specify the path to the game’s graphics data. Default: ""

       -sfx   Specify the path to the game’s sound data. Default: ""

              Specify the path to the game’s score files. Default: ""

       -size  (Not saved!) Screen Size (Obsolete). Default: 0.

       -wait  Game Speed (Obsolete). Default: 30.

       -bgm   (Not saved!) Background Music File (Obsolete). Default: ""

              (Not saved!) Limiter Gain. Default: 200.

              (Not saved!) Limiter Speed. Default: 50.

              (Not saved!) Texture Resolution. Default: 1.

              Last used player profile. Default: 0.

              Number of Connected Joysticks. Default: 0.

              (Not saved!) Show Configuration. Default: Off.

              (Not saved!) List High Scores. Default: Off.

              (Not saved!) List High Scores. Default: Off.

              (Not saved!) Ignore Configuration File. Default: Off.

              (Not saved!) Enable Debug Features. Default: Off.

              (Not saved!) Display frames per second in game screen.  Default:

              (Not  saved!)  Do  not  render rounded corners on the playfield.
              Default: Off.

              (Not saved!) Enable MIDI Input. Default: Off.

              (Not saved!) Enable/disable cheat mode. Cheat  mode  allows  any
              level  to be played, but highscores are not saved! Default: Off.

              (Not saved!) Enable Collision Indicator Mode. Default: Off.

              (Not saved!) Enable Push Move Mode. Default: Off.

              (Not saved!) Disable SDL Parachute. Default: Off.

              (Not saved!) Use Polling Audio Output. Default: Off.

              (Not saved!) Ingame screenshots/movie. Default: Off.

              (Not saved!) Print usage info and exit. Default: Off.

              (Not saved!) Print options for ’man’. Default: Off.


              The per-user configuration file for Kobo Deluxe.


       Originally  written  by  Akira  Higuchi  (,
       XKobo was turned into Kobo Deluxe by David Olofson <>


       Thanks, in no particular order, to...

       Akira Higuchi
              Author of the Original XKobo.

       Masanao Izumo
              Sound effects and original sound engine.

       Torsten Giebl

       David Andersson
              Various Good Ideas.

       Max Horn
              Mac OS X & Build Script Patches.

       Jeremy Sheeley
              Player Profiles.

       Tsuyoshi Iguchi
              FreeBSD, NetBSD.

       Samuel Hart
              Joystick Support.

       G. Low Solaris.

       Gerry Jo Trick Jellestad
              Testing and ideas.

       Riki   Intel Compiler.

       Andreas Spaangberg
              Sun Compiler & Bug Spotting.

       SixK   Amiga Port.

       Joey Hess

       Martijn van Oosterhout
              FPS limiter.

       Antonio Messina
              Stage 1601+ difficulty wrap, Always Fire option.

       Hans de Goede
              Audio buffer handling bug.

       Marianne Ibbotson
              "Autopause" idea.

       Sam Palmer
              MS Windows testing.

       Michael Sterrett
              glSDL issues.

       Sam Lantinga & Others
              SDL, the Simple DirectMedia library.

       Members of the SDL mailing list
              Testing and ideas.


       Copyright (c) 1995, 1996 Akira Higuchi

       Copyright (C) 1997 Masanao Izumo

       Copyright (C) 1999-2001 Simon Peter

       Copyright (C) 2002 Florian Schulze

       Copyright (C) 2002 Jeremy Sheeley

       Copyright (C) 2005 Erik Auerswald

       Copyright (c) 1999-2007 David Olofson

       Kobo  Deluxe is free software; you can redistribute it and/or modify it
       under the terms of the GNU General Public License.

                               26 December 2007                      KOBODL(6)