Provided by: netrek-client-cow_3.2.9-1_i386 bug

NAME

       COW - manual page for NETREK-CLIENT-COW 3.2.7

SYNOPSIS

       netrek-client-cow [options] [display-name]

DESCRIPTION

       This is a client for the multi-player game of Netrek.

       Netrek  is  the  probably  the first video game which can accurately be
       described as a "sport."  It has more in  common  with  basketball  than
       with  arcade  games  or Quake.  Its vast and expanding array of tactics
       and strategies allows for many different play styles; the best  players
       are  the  ones  who  think fastest, not necessarily the ones who twitch
       most effectively.  It can be  enjoyed  as  a  twitch  game,  since  the
       dogfighting  system is extremely robust, but the things that really set
       Netrek apart from other video games are the team and strategic aspects.
       Team  play is dynamic and varied, with roles constantly changing as the
       game state changes.  Strategic play is  explored  in  organized  league
       games;  after  6+  years  of  league  play,  strategies are still being
       invented and refined.

       The game itself has existed for many years, and has a solid playerbase,
       including  some  people who have been playing for nearly as long as the
       game has existed.

       To start the client program,  run  netrek-client-cow,  and  a  list  of
       servers should be displayed.

       Homepage: http://www.netrek.org

OPTIONS

       [-h servername]
              Specify a server

       [-p port number]
              Specify a port to connect to

       [-r defaultsfile]
              Specify defaults file

       [-s socketnum]
              Specify listen socket port for manual start

       [-G playernum]
              Reconnect after ghostbust.  Use with -s

       [-u]   show usage

       [-A]   character password

       [-C]   character name

       [-i]   ignore SIGSEGV and SIGBUS

       [-U port]
              Specify client UDP or TCP port (useful for some firewalls)

       [-o]   use old-style binary verification)

       [-R]   use RSA binary verification

       [-P]   Log server packets, repeat for increased information

       [-c]   to just do ck_players on the server

       [-f filename]
              Record game into ’filename’

       [-F filename]
              Plays the recorded game from ’filename’

       [-l filename]
              Record messages into ’filename’

       [-m]   list servers, using UDP/IP to multiple metaservers

       [-M]   list servers, using TCP/IP to single metaserver

       [-k]   list servers from cache generated by -M

       [-n]   use nearest colors in shared colormap

       [-L]   upgrade to Latest version (requires running netscape)

       [-V]   Version info and release notes (requires running netscape)

       [-B]   submit a Bug report (requires running netscape)

       [-v]   display client version info

AUTHORS

       Partial  list  of  authors Chris Guthrie, Kevin P. Smith, Scott Silvey,
       Eric mehlhaff, Kevin Powell, Nick Trown, Jeff Nelson, Kurt Siegl,  Lars
       Bernhardsson,  Nathan  Doss,  Michael Kantner, Dave Ahn, James Cameron,
       and Bob Tanner.

       If your name is missing, please contact quozl@us.netrek.org.

REPORTING BUGS

       Send mail to netrek-dev@lists.netrek.org  ...  best  if  you  subscribe
       first.  Or contact quozl@us.netrek.org directly.

COPYRIGHT

       Undetermined.  Partial  list of copyright notifications from the source
       code:

       Copyright © 1986 Chris Guthrie

       Copyright © 1989 Kevin P. Smith, Scott Silvey

       Copyright © 1991 Eric mehlhaff

       Copyright © 1993 Kevin Powell, Nick Trown, Jeff Nelson, Kurt Siegl

       Copyright © 1993,1996 Lars Bernhardsson

       Copyright © 1994 Nathan Doss, Michael Kantner

       Please contact me (see Reporting Bugs section) if your name is  missing
       from this list!

                                   July 2008              NETREK-CLIENT-COW(6)