Provided by: xtokkaetama_1.0b-11_i386
 

NAME

        xtokkaetama - An X Window System puzzle game
 

SYNOPSIS

        xtokkaetama  [-display  display]  [-rensa number] [-install] [-nickname
        name] [-nobell]
 

DESCRIPTION

        XTokkaetama is a puzzle game for the X Window System.  The objective of
        this  game  is to line up certain number of the large colored balls(the
        default is three, this can be set on the command line using the  -rensa
        switch).   They may be lined up diagonally, vertically or horizontally.
 

OPTIONS

        -display display
               Sets the X display to use.  This is specified in the format
 
                                   hostname:display-number
 
               where hostname is the name of the host you  will  be  connecting
               to,  and  display-number  is  the display number you want to run
               XTokkaetama on.  This is generally set to localhost:0.  See  the
               X(3x) manpage for details.
 
        -rensa number
               Sets  the  number  of colored balls that must be lined up before
               they match.  The minimum is two, the maximum is  nine,  and  the
               default is three.
 
        -install
               Installs  a  color  map.  (If you don’t know what this is, don’t
               worry about it.)
 
        -nickname name
               Specifies the name that you want to appear in the high scores.
 
        -nobell
               Turns off sound.
    Starting A New Game
        In XTokkaetama there are two modes of play:  levels  or  single  match;
        these  are  selected  at the start of the game.  Use the left and right
        arrow keys to move the selection, and use  the  space  bar  to  make  a
        choice.
 
    Game Screen
        Once you’ve chosen your desired play mode, you will be at the main game
        screen.  In the middle you will see the status bar,  which  shows  your
        score and which level you are on.  The left side is your play area, and
        the right side is the computer’s.
 
    Movement
        To move about the screen, use the arrow keys.  When  you  are  above  a
        ball,  press  the  space bar to pick it up, move it in to position, and
        press space again to drop it.
 
    Matching
        To score points, line up (vertically, horizontally, or  diagonally)  at
        least  three  of  the  large balls of one color.  When you do this, the
        matching balls will explode and disappear, and any small (boxed)  balls
        that are next to the matched balls will "burst" into large balls.
 
    Winning and Losing
        To  keep  from losing, you must continue to match the balls that appear
        on your screen.  If your screen becomes entirely filled with balls, you
        will  lose.   New  balls will be added to your screen every few seconds
        and whenever your opponent makes large matches.  You will win when your
        opponent’s screen becomes totally filled with balls.
 

FILES

        /var/games/xtokkaetama_scores - The high score file
        If   you  can  read  Japanese,  see  the  file  /usr/share/doc/xtokkae‐
        tama/README.euc.gz for more details on how to play.
 

BUGS

        This game needs the support of BackingStore.
 

AUTHOR

        This  program  was  written  by  Hideki  Kimata  <hideki@hry.info.gifu-
        u.ac.jp>.  The Debian pre-packaged version is maintained by Kenshi Muto
        <kmuto@debian.org>.  This manual page was  written  by  Alex  LaHurreau
        <alexdw@locl.net>.
 

COPYRIGHT

        Copyright Hideki Kimata <hideki@hry.info.gifu-u.ac.jp>
 
        Permission  to use, copy, modify, and distribute, this software and its
        documentation for any purpose is hereby granted without  fee,  provided
        that the above copyright notice appear in all copies and that both that
        copyright notice and this permission notice appear in supporting  docu‐
        mentation, and that the name of the copyright holders be used in adver‐
        tising or publicity pertaining to distribution  of  the  software  with
        specific, written prior permission, and that no fee is charged for fur‐
        ther distribution of this software, or any modifications thereof.   The
        copyright  holder make no representations about the suitability of this
        software for any purpose.  It is provided "as is"  without  express  or
        implied warranty.
 
        THE  COPYRIGHT HOLDER DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFT‐
        WARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND  FITNESS,
        IN  NO  EVENT  SHALL  THE  COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL,
        INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES  WHATSOEVER  RESULTING
        FROM  LOSS  OF  USE, DATA, PROFITS, QPA OR GPA, WHETHER IN AN ACTION OF
        CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING  OUT  OF  OR  IN
        CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.