Provided by: crossfire-edit_1.11.0-2_i386 bug


       crossedit - A map-editor for the game Crossfire.


       crossedit [-debug] [-pix] [-e <map_level> | <height>x<width>]


       crossedit enables you to design maps for the game Crossfire.


       -debug Enable debug

       -pix   Use pixmaps instead of fonts.

       -e     Specify the level of the map to edit after this argument.
              Alternatively, if it is a new level, you can specify  its
              size in the format "<height>x<width>"


       If  you start crossfire with the -e <map-level> option, you will
       enter the editor and be allowed to change a map.  If  the  level
       you  specified  doesn’t  exist,  you  will  start creating a new
       (remember to specify the name of the level  before  clicking  on
       the save button).

       To  change  a  map,  select items from the list of archetypes by
       moving the scrollbar with the left and right  mouse-button,  and
       then  clicking  on  any  item.  You can also click on any of the
       backgrounds displayed above the list of archetypes.   After  you
       have selected something, you can put it into the map by pressing
       the left mousebutton.  To put something on top of another thing,
       use  the  right  mouse button.  To remove all items on one spot,
       first choose the background which is empty (the  last  one)  and
       then click the left button somewhere on the map.  If you use the
       right instead, only the top item will be deleted.   You  can  do
       any  of  these  things  repeatedly by holding down the button in
       question and move the mouse around.  To scroll  the  map-window,
       use  the  cursor  keys  or  press the middle button on the mouse
       while pointing on the scrollbars.

       To save a map, click on the save button.  Check  that  you  have
       specified  the  map-name  before doing this (in case you started
       editing on a new map).  To load another map, just click  in  the
       "Level:" button and type in a new level (followed by return) and
       then click on the load button.  The width and height  of  a  map
       can  be  changed by clicking on the respective button and typing
       in a new number (followed by return).   The  position  that  the
       players  enters  the map on can be changed by clicking on either
       of the "start" buttons and then clicking someplace on the map.

       To change where an exit-object leads, click on it (after  having
       placed it on the map) with the middle mouse button.  Then change
       "Level:", "X:" and "Y:" by clicking and typing.  If  it’s  level
       is  0,  it automatically leads to the next level.  If X and Y is
       0, the players will start in the default start positions on  the
       next  level.   Some  other  items can also be edited in the same
       fashion, like gates, buttons, handles, holes, teleporters,  etc.


              Global  objects  which  can be put on the maps are stored

              A list of all maps, and  their  corresponding  number  is
              kept here.

              The files which contains the background of the maps.

              The files which contains the objects of the maps.

       SEE ALSO


       Please  let me know about any bugs you find in the game.  I know
       there are plenty of them, and some are  mentioned  on  the  TODO
       file which is supplied with the game.


       Copyright (C) 1992 Frank Tore Johansen (

       Authors and contributors to this program:

     (Frank Tore Johansen)
     (Kjetil Torgrim Homme)
     (Tony Elmroth)
     (Dougal Scott)
     (Geoff Bailey)
     (Kjetil Wiekhorst Jørgensen)
     (Cameron Blackwood)
     (Joseph L. Traub)
     (Rupert G. Goldie)
     (Eric A. Anderson)
              eneq@Prag.DoCS.UU.SE (Rickard Eneqvist)
     (Jarkko Sonninen)
              kholland@sunlab.cit.cornell.du (Karl Holland)
     (Mikael Lundgren)
     (Mikael Olsson)

                                  Feb 04 2004                     crossedit(6)