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        gleidescope - a tiled OpenGL kaleidescope


        gleidescope  [-display  host:display.screen] [-visual visual] [-window]
        [-root] [-delay number] [-move] [-rotate] [-zoom] [-image file]  [-fps]
        [-size number] [-duration number]


        A tiled kaleidescope using OpenGL.


        -visual visual
                Specify  which  visual  to use.  Legal values are the name of a
                visual class, or the id number (decimal or hex) of  a  specific
        -window Draw on a newly-created window.  This is the default.
        -root   Draw on the root window.
        -delay number
                Per-frame  delay,  in  microseconds.  Default: 20000 (0.02 sec-
        -move   Move the camera.
        -rotate Rotate the camera.
        -zoom   Zoom the camera in and out.
        -image file
                The texture map to use at the end of the kaleidescope.
        -fps    Display the current frame rate, CPU load, and polygon count.
        -size number
                The size of the hexagons being displayed [1(small)-10(large)]
        -duration number
                The time in seconds before another image is chosen.
        DISPLAY to get the default host and display number.
                to get the name of a resource file that  overrides  the  global
                resources stored in the RESOURCE_MANAGER property.
        X(1), xscreensaver(1)


        Copyright  (C)  2003  by  Andrew Dean  Permission to use, copy, modify,
        distribute, and sell this software and its documentation for  any  pur-
        pose  is  hereby granted without fee, provided that the above copyright
        notice appear in all copies and that both  that  copyright  notice  and
        this  permission  notice appear in supporting documentation.  No repre-
        sentations are made about the suitability  of  this  software  for  any
        purpose.  It is provided "as is" without express or implied warranty.


        Andrew Dean.