Provided by: gravitation_3+dfsg1-2_i386
gravitation - a game about mania, melancholia, and the creative
Gravitation is a video game written by Jason Rohrer about the creative
process and the interaction between the creative process and life.
Gravitation is an art game. As a result, some people love it and some
people hate it. Check out the links to places it has been discussed on
the website for some of the reactions.
The mechanics of the game are fairly simple. Your "score" is related to
the amount of "projects" you complete. To complete a project, first you
need to discover and idea. In the game ideas are represented by blue
stars and located in the maze above your initial position. To get to
the maze, you can either wait till you feel inspired to jump that far,
or you can play with your daughter and be inspired more quickly. Once
you find an idea, it will fall to earth (so to speak), and you now need
to "complete" the project by pushing the fallen star (now a white cube)
into the fireplace. The game mechanics allow for myriad situations and
exploring them can be an interesting experience.
The most interesting part about this game is the emotions it evokes
within the player of the game. The ultra-low-res pixel art helps here,
by not being too distracting and by leaving plenty room for viewer
Gravitation is the follow-up to Passage, another art game by Jason
Gravitation has no command-line options.
The left and right arrow keys move left and right.
The spacebar is used to jump. Hold for higher jumps.
The Esc key is used to quit the game.
The game resolution and use of fullscreen or a window can be set by
editing the files in /etc/gravitation.
The website and discussion:
The game creators statement:
March 2008 gravitation(6)