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menger - 3D menger gasket fractal.
menger [-display host:display.screen] [-visual visual] [-window]
[-root] [-delay number] [-speed number] [-depth number] [-no-wander]
[-no-spin] [-spin [XYZ]] [-wireframe] [-fps]
This draws the three-dimensional variant of the recursive Menger Gas-
ket, a cube-based fractal object analagous to the Sierpinski Tetrahe-
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
-window Draw on a newly-created window. This is the default.
-root Draw on the root window.
Per-frame delay, in microseconds. Default: 30000 (0.03 sec-
Number of frames before changing shape. Default: 150.
Max depth to descend. Default: 3. You probably don't have
enough memory for 6.
-wander | -no-wander
Whether the object should wander around the screen.
Around which axes should the object spin?
Render in wireframe instead of solid.
-fps Display the current frame rate, CPU load, and polygon count.
DISPLAY to get the default host and display number.
to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.
Copyright (C) 2002 by Jamie Zawinski. Permission to use, copy, modify,
distribute, and sell this software and its documentation for any pur-
pose is hereby granted without fee, provided that the above copyright
notice appear in all copies and that both that copyright notice and
this permission notice appear in supporting documentation. No repre-
sentations are made about the suitability of this software for any pur-
pose. It is provided "as is" without express or implied warranty.