Provided by: prboom_2.5.0+dfsg1-4_i386 bug

NAME

       prboom-game-server - Server for network games of PrBoom.

SYNOPSIS

       prboom-game-server  [ -adfnrv ] [ -e epis ] [ -l level ] [ -t ticdup ]
       [ -x xtics ] [ -p port ] [ -s skill ] [ -N players ]  [ -c conffilename
       ]  [ -w wadname[,dl_url ]]

DESCRIPTION

       PrBoom  is  a  version  of  the  3D  shoot’em’up Doom, originally by id
       software.  It includes, amongst other things, the ability to play  with
       several  players  connected  by a tcp/ip network. prboom-game-server is
       the ‘server’,  that  is  the  program  that  passes  data  between  the
       different players in the game.

       To  start  a  network  game (often abbreviated to ‘netgame’), first the
       server is started. prboom-game-server  accepts  various  parameters  to
       control  the type of game (the skill level, number of players, level to
       play, optional WAD file(s) to load, etc).

       Then each player that wishes to participate runs prboom -net  hostname,
       where  hostname  is  the  name  of  the  machine on which the server is
       running. Each copy of prboom retrieves information about the game  from
       the  server,  and when the specified number of players have joined, the
       game begins.

Options

       -N players
              Specifies the number of players in the  game  (default  2).  The
              server  will  wait for this many players to join before starting
              the game.

       -e epis
              The episode to play (default 1).  Unless you are playing Doom  1
              or  Ultimate  Doom,  and wish to play one of the later episodes,
              you do not need to change this.

       -l level
              The level to play (default 1).

       -s skill
              Specify the skill level to play (1-5).

       -d     Set game mode to (old) deathmatch (default is cooperative).  See
              the  original  Doom  docs  for  information  about the different
              network game modes.

       -a     Set  game  mode  to  ‘altdeath’  (v2  deathmatch)  (default   is
              cooperative).  See  the original Doom docs for information about
              the different network game modes.

       -f     Select fast mode (monsters move faster).

       -n     Selects nomonsters mode, i.e. there are no monsters in the game.

       -r     Respawn  mode. If you don’t know what this is, you don’t want to
              ;-).

       -c conffilename
              Specifies a configuration file to read which sets parameters for
              the game. This is in the same format as the PrBoom configuration
              file (in fact, you  can  ask  it  to  read  your  normal  PrBoom
              configuration  file  if  you  want).  Only  certain settings are
              acknowledged:  default_skill,  default_compatibility_level,  the
              compatibility  options  and some of the game settings (use -v to
              have the server print the options as it recognises them).

       -w wadname[,dl_url]
              Specifies a WAD file to play. This is added to the internal list
              that  the server keeps. When a client connects, the server sends
              the list of WADs; PrBoom will then add this to the list of  WADs
              specified  on  its command line.  Optionally, an url to the file
              can be given too; if when PrBoom connects  it  cannot  find  the
              named  WAD,  it will attempt to retrieve the file from the given
              url, extracting it if necessary. See prboom(1)  for  information
              about the supported url types and compression formats.

       -t ticdup
              Reserved.

       -x xtics
              This  causes  extra  information  to  be  sent with each network
              packet; this will help on networks with high  packet  loss,  but
              will use more bandwidth.

       -p port
              Tells  prboom-game-server  what  port  number to communicate via
              (default 5030).  Note that if you change this from the  default,
              then  all the clients will also need to specify this number when
              they try to connect (the default programmed into prboom is  also
              5030).

       -v     Increases   verbosity  level;  causes  more  diagnostics  to  be
              printed, the more times -v is specified.

More Information

       prboom(6), boom.cfg(5)

       For more information, see the README that came with PrBoom.

       Doom    is    a     registered     trademark     of     id     software
       (http://www.idsoftware.com/).

Author

       See  the  file AUTHORS included with the PrBoom distribution.  This man
       page was written by Colin Phipps (cph@moria.org.uk).

                                     local               PRBOOM-GAME-SERVER(6)