Provided by: sauerbraten_0.0.20090504.dfsg-1_i386
sauerbraten - a 3D first person shooter
sauerbraten [-d] [-wwidth] [-hheight] [-zdepth] [-bbpp] [-asamples]
[-t] [-kdirectory] [-fshaderprecision]
This manual page documents briefly the sauerbraten command.
sauerbraten is the client and map editor of the Sauerbraten game.
Sauerbraten is a fast 3D first person shooter.
-d Run as a dedicated server and don’t start the client.
Set window width in pixels.
Set window height in pixels.
Set the z-buffer precision to depth in bits.
-bbpp Set the bits per pixel to bpp bits.
Set Full Scene Antialiasing to samples samples.
-t Run in windowed mode (default is fullscreen mode).
Adds directory to the list of paths, in which the engine
searches for files.
Set the precision quality. Values from 0 to 3 are allowed. 0
disabled shaders. The lower the value, the faster sauerbraten
-f Don’t use any shaders.
Sauerbraten was written by
Wouter "Aardappel" van Oortmerssen,
Lee "Eihrul" Salzman
Mike "Gilt" Dysart
Adrian "driAn" Henke
This manual page was written by Bruno "Fuddl" Kleinert
<email@example.com> for the Debian project (but may be used by others).
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU General Public License, Version 2 any later
version published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License
can be found in /usr/share/common-licenses/GPL.
January 9, 2007 SAUERBRATEN(6)