Provided by:
chocolate-doom_1.2.1-1_i386 
NAME
chocolate-doom.cfg - Chocolate Doom configuration file
DESCRIPTION
chocolate-doom.cfg is a configuration file for chocolate-doom(6). This
file acts as an auxiliary configuration file; the main configuration
options are stored in default.cfg, which contains the same
configuration options as Vanilla Doom (for compatibility). chocolate-
doom.cfg contains configuration options that are specific to Chocolate
Doom only.
chocolate-doom.cfg is normally stored in the user’s home directory, as
~/.chocolate-doom/chocolate-doom.cfg.
The chocolate-setup(6) tool provides a simple to use front-end for
editing chocolate-doom.cfg.
FILE FORMAT
The file format is the same as that used for default.cfg(5).
CONFIGURATION VARIABLES
autoadjust_video_settings
If non-zero, video settings will be autoadjusted to a valid
configuration when the screen_width and screen_height variables
do not match any valid configuration.
fullscreen
If non-zero, the game will run in full screen mode. If zero,
the game will run in a window.
aspect_ratio_correct
If non-zero, the screen will be stretched vertically to display
correctly on a square pixel video mode.
startup_delay
Number of milliseconds to wait on startup after the video mode
has been set, before the game will start. This allows the
screen to settle on some monitors that do not display an image
for a brief interval after changing video modes.
screen_width
Screen width in pixels. If running in full screen mode, this is
the X dimension of the video mode to use. If running in
windowed mode, this is the width of the window in which the game
will run.
screen_height
Screen height in pixels. If running in full screen mode, this
is the Y dimension of the video mode to use. If running in
windowed mode, this is the height of the window in which the
game will run.
grabmouse
If this is non-zero, the mouse will be "grabbed" when running in
windowed mode so that it can be used as an input device. When
running full screen, this has no effect.
novert If non-zero, all vertical mouse movement is ignored. This
emulates the behavior of the "novert" tool available under DOS
that performs the same function.
mouse_acceleration
Mouse acceleration factor. When the speed of mouse movement
exceeds the threshold value (mouse_threshold), the speed is
multiplied by this value.
mouse_threshold
Mouse acceleration threshold. When the speed of mouse movement
exceeds this threshold value, the speed is multiplied by an
acceleration factor (mouse_acceleration).
snd_samplerate
Sound output sample rate, in Hz. Typical values to use are
11025, 22050, 44100 and 48000.
show_endoom
If non-zero, the ENDOOM screen is displayed when exiting the
game. If zero, the ENDOOM screen is not displayed.
vanilla_savegame_limit
If non-zero, the Vanilla savegame limit is enforced; if the
savegame exceeds 180224 bytes in size, the game will exit with
an error. If this has a value of zero, there is no limit to the
size of savegames.
vanilla_demo_limit
If non-zero, the Vanilla demo size limit is enforced; the game
exits with an error when a demo exceeds the demo size limit
(128KiB by default). If this has a value of zero, there is no
limit to the size of demos.
vanilla_keyboard_mapping
If non-zero, the game behaves like Vanilla Doom, always assuming
an American keyboard mapping. If this has a value of zero, the
native keyboard mapping of the keyboard is used.
video_driver
Name of the SDL video driver to use. If this is an empty
string, the default video driver is used.
player_name
Name to use in network games for identification. This is only
used on the "waiting" screen while waiting for the game to
start.
joystick_index
Joystick number to use; ’0’ is the first joystick. A negative
value (’-1’) indicates that no joystick is configured.
joystick_x_axis
Joystick axis to use to for horizontal (X) movement.
joystick_x_invert
If non-zero, movement on the horizontal joystick axis is
inverted.
joystick_y_axis
Joystick axis to use to for vertical (Y) movement.
joystick_y_invert
If non-zero, movement on the vertical joystick axis is inverted.
joyb_strafeleft
Joystick button to strafe left.
joyb_straferight
Joystick button to strafe right.
mouseb_strafeleft
Mouse button to strafe left.
mouseb_straferight
Mouse button to strafe right.
mouseb_use
Mouse button to "use" an object, eg. a door or switch.
mouseb_backward
Mouse button to move backwards.
dclick_use
If non-zero, double-clicking a mouse button acts like pressing
the "use" key to use an object in-game, eg. a door or switch.
use_libsamplerate
Controls whether libsamplerate support is used for performing
sample rate conversions of sound effects. Support for this must
be compiled into the program. If zero, libsamplerate support is
disabled. If non-zero, libsamplerate is enabled. Increasing
values roughly correspond to higher quality conversion; the
higher the quality, the slower the conversion process. Linear
conversion = 1; Zero order hold = 2; Fast Sinc filter = 3;
Medium quality Sinc filter = 4; High quality Sinc filter = 5.
SEE ALSO
chocolate-doom(6), default.cfg(5), chocolate-setup(6)
chocolate-doom.cfg(5)