Provided by: crossfire-client-x11_1.12.0-2_i386 bug


       crossfire-client-x11 - X11 client program for crossfire servers.


       client    [-server    server]   [-port   number]   [-display   display]
       [-split|-nosplit]  [-echo]  [-pix|-xpm|-png]  [-showicon]  [-scrollines
       number] [-sync] [-help] [-cache|-nocache]


       crossfire-client-x11  is  an  X11  program  for connecting to crossfire
       servers.  Crossfire is a  multiplayer  graphical  adventure  game  that
       mixes aspects of Gauntlet (TM), nethack, moria, and Ultima (TM).

       This  man  page  describes  options  for  the  X11  client of crossfire
       (crossfire-client-x11).  Many of these options should also be valid for
       the  gtk  versions  of  the client (crossfire-client-gtk and crossfire-
       client-gtk2).  The configure/make process will build the gtk version if
       it  finds  the  necessary  libraries,  otherwise  it will build the X11


       -server <server>
              Sets the server to play on.  If no  option  is  given,  it  will
              default to localhost.

       -port <number>
              The  port  number  of  the server to connect to.  By default, it
              will use port 13327 (standard port).  However,  certain  servers
              may use other ports.

       -display <display>
              The  display  to  open  the  windows  on.  If this option is not
              given,  it  will  use  the  DISPLAY  environmental  variable  to
              determine the display.

              -split  starts  the  windows up in split windows mode.  In split
              windows mode, 6 separate windows are created - these  individual
              windows  can  then  be  moved  around  and  resized  as desired.
              -nosplit starts the game up with a single window - this  is  the
              default.   The  option  is useful if your saved defaults are set
              for -split (see Saved Defaults further down).

       -font <name>
              Use the given font instead of  the  default  8x13.   Only  fixed
              width fonts will work properly.

              Disable autorepeat on directional keys.  This may be useful when
              playing on a distant remote server.  This flag  may  be  toggled
              while playing with the ’autorepeat’ command.

       -echo  Echo  commands as they are entered.  Normally, commands bound to
              keys are just sent to the server  without  any  echoing  on  the
              client  of  what  that command actually was.  This option causes
              the commands to also be printed in  the  information  window  as
              they are sent to the server.

       -mapsize XxY
              Sets  the  desired  viewable  map window.  X and Y are number of
              tiles.  Note that larger map sizes are likely  to  consume  more
              bandwidth, CPU time, as well as just screen real estate.

              The maximum map size may vary server to server.  The client will
              try to negotiate the largest viewable  map  in  each  dimension.
              Note  that  there  is  no  requirement  that the viewable map be

              Due  to  performance  issues,  it  is  strongly  suggested  that
              experimentation is done with this value to find a size that gets
              acceptable performance (simple test - go to the start town,  run
              in some direction, stop running and see how long it takes before
              the client stops moving you).

              This determines the graphic  image  types  to  use.   -pix  uses
              pixmap  images - these are two color images with no masking (one
              image per space.).  -xpm uses XPM  format  images  -  these  are
              multi  colored images with masking, so multiple images per space
              can be displayed.  XPM  images  require  more  local  processing
              power  (unless you are on a very old machine, this should not be
              an issue), the installation of the XPM library, and also require
              more  bandwidth  to  download  (however,  see  the -cache option
              further down.)  Png have all the same features of XPM,  but  are
              slightly  larger (32x32 instead of 24x24), appear better, and do
              the the  efficiency  of  the  png  format,  actually  take  less
              bandwidth to transmit than the xpm images.  Using the png images
              require that the client has been compiled with png support.

              GTK clients  only.   This  option  is  only  meaningful  if  png
              graphics  are  being  used.   It  uses a GdkRgb structure - this
              allows much better effects (especially  darkness).   Performance
              may  be  worse  when  using  this  option - this depends on many
              factors.  Like the mapsize option above,  it  is  suggested  the
              experimentation is done to make performance is still acceptable.
              This option does not affect bandwidth  -  it  only  affects  CPU

       -sdl   GTK clients only.  Will only be available if the SDL library was
              available when the client was  compiled.   This  is  similar  to
              -pngximage  above  -  it still uses png images, but uses the SDL
              library to actually draw them to the screen.  This  is  slightly
              faster  than  -pngximage  - if you have SDL, you should use this
              instead of -pngximage.

              This shows a little icon next to items in  your  inventory  that
              contains  a  brief  description  of  some of the item properties
              (magic, cursed, equipped, etc.)  This  can  make  spotting  some
              items  easier,  but  some  players  may not like the extra space
              these icons take up or the

       -scrollines <lines>
              This is the number of lines to use in  the  information  window.
              By  default,  the  size  of  the  window  is used (no scrollback
              ability).  With this option, a scrollbar will be created and  it
              is  then  possible  to  scroll back through old messages.  It is
              strongly recommended you set this  to  some  value,  since  some
              areas output more data than will fit in the output window at one

       -sync  Runs the server in synchronous display mode.  This option  tends
              only  to  be useful in debugging purposes - using this will slow
              down the display and not gain anything for the typical player.

       -help  Prints out a  brief  description  of  the  options  to  standard

              Determines  if  the  client  will  cache images for future runs.
              With -nocache, when the server is about to  reference  an  image
              that the client has yet to receive, it sends that image along to
              the client.  These downloaded  images  are  discarded  once  the
              client  exists.  With -cache, the server sends information about
              the image it is about to reference.  The client can  then  check
              its local cache (stored in ~/.crossfire/image-cache) - if it has
              the image, it creates it off the disk.  If it does not have  it,
              it  requests it from the server and then stores it in its cache.
              In the brief time between  the  request  of  the  image  and  it
              actually  receives  it, that image will be represented by a ? in
              the map.

              -cache option is strongly recommended anytime when your link  to
              the server is slower than home directory access - this is likely
              to be the case except in case of NFS mounted home directories on
              the server on the local LAN.

              Controls  whether  the  server sends darkness information to the
              client or not.  Turning off darkness results in  a  savings  off
              bandwidth  for  maps that use darkness code (currently, very few
              maps use darkness code).   Turning  off  darkness  may  also  be
              desirable  as  in some graphics mode the quality of darkness may
              not add much to the map.

              The standard behaviour when a player uses the  bind  command  to
              bind  new  actions  is  that  they  keycode  is  saved with that
              binding.  Keycodes are specific to keyboards -  a  sun  keyboard
              will  generate  a  different  keycode  compared  to  a  PC style
              keyboard.  In most cases, it is not always desirable to have the
              keycodes   get   updated,   as   this  may  make  some  bindings
              unavailable.  Using this option will force custom keybindings to
              get updated for the current keyboard when the client is run.


        Once  you have logged into the server, you can enter extended commands
       by typing ’ (apostrophe) followed by the  extended  commands.   One  of
       these  extended  commands  is savedefaults.  This will save the server,
       port, image type, split windows mode, scrolllines, showicon, and  cache
       options into ~/.crossfire/defaults.

       If  you  are  using  split windows mode, you can enter savewinpos as an
       extended command.  This will save  the  current  window  positions  and
       sizes  into ~/.crossfire/winpos.  Next time you run the server in split
       mode, it loads  these  values  and  resize  and  move  the  windows  as


       This  far  from  a  complete tutorial of gameplay, but provides a basic
       introduction to logging in and doing a few very basic actions.

       The first thing that will happen after the client successfully connects
       to  the  server  is  you  will  be prompted for a name.  There are some
       restrictions to the name you can choose,  but  alphanumeric  characters
       are all safe.

       After  entering  the  name,  you  will then be prompted for a password.
       When creating a new character, enter whatever you want your password to
       be.   If  you  get  a  ’login  incorrect’ someone else already has that
       character name with a different password - try another name.  If no one
       has  used  that  name,  you  will be prompted for the password again to
       confirm it.

       You now start the character creation process.  It is beyond  the  scope
       of  the document to fully describe the pros and cons of different stats
       and classes.  The creation process has different options  for  swapping
       stats and choosing a class.

       Once  you  have chosen your class, you will be in the middle of a town.
       The arrow keys will move you in the various directions.  There will  be
       a  red  building  almost directly above you - this is the inn where you
       save your character.  There are some signs  to  your  right.   To  read
       them,  move  on  top  of  them and press the ’a’ key.  This applies the
       object below you - in the case of signs, it reads it.  In the  case  of
       buildings, it will cause you to enter the building.

       To  the  left  of  the signs is a small building - this is the beginner
       dungeon.  Enter it,  and  follow  the  directions  on  the  signs.   It
       provides  a  pretty  good  tutorial  on  some  of the basic actions and
       features of the game.

       To enter extended commands, type the ’  (apostrophe)  followed  by  the
       command.   An  example  would be ’help (apostrophe followed by the help
       command).  Enter command to execute the command.


       savewinpos savedefaults
              These commands were described  in  the  SAVED  DEFAULTS  options

       scroll This  toggles whether or the information windows scrolls when it
              gets to the bottom of the window or wraps to the top.   Wrapping
              is slightly less CPU intensive, but is generally harder to read.

       bind unbind
              bind is used to add new keybindings.  Do you want to be able  to
              press one key to cast a fireball?  This is what the bind command
              does.  ´help bind gives much more detailed information.  Once  a
              command  is bound, it is stored in ~/.crossfire/keys and will be
              used in future plays.

       scroll crossfire-client-x11 only. Toggles between scroll and wrap mode.
              In  wrap  mode,  when  text  gets  to  the bottom of the message
              window, it starts new messages  at  the  top.   Scroll  is  only
              really  useful on very slow systems where the performance hit of
              scrolling the window is too costly.

              Displays the data from the last time the magic mapping spell was
              cast.  This information can be completely useless if you are now
              on another map.

       cwindow <number>
              Specifies the number of unprocessed commands to the server.  The
              server processes player commands as the character has actions to
              perform them -  having  this  number  too  high  can  result  in
              extended  lengths  of time that after you stop entering commands
              the character is still performing actions.   Having  this  value
              too  low  on slow links can result in the character sitting idle
              even though they have an action coming to them.

              Toggle the  autorepeat  handling  for  directional  keys.   When
              disabled artifical keystrokes generated by the autorepeat of the
              X-server are not sent to the Crossfire server.


              This is a directory that  is  created  that  is  used  to  store
              various files.

              This  contains  default  settings.   This  file can in theory be
              edited by hand - just be careful  to  keep  the  same  case  and

              This  directory  is  used for the image cache if -cache is being

              This contains keybindings you have edited.  This file  can  also
              be  theoretically  edited  -  changing  existing entries is much
              safer than trying to figure out the syntax for new entries.

              Window positions and sizes to use in split  window  mode.   This
              file can also be edited by hand.

       Please let me know about any bugs you find in the client.


       Copyright (C) 1994,2000 Mark Wedel ( GTK port by David
       Sundqvist ( SDL support added  by  Scott  MacFiggen

       There are a great many other contributors to both the client and server
       that are not mentioned here.