Provided by: crossfire-server_1.11.0-2build1_i386
CrossFire - a multiplayer adventure and arcade game server
CrossFire is a multiplayer graphical arcade and adventure game, which
has certain flavours from other games, especially Gauntlet (TM),
NetHack, Moria, Angband, and Ragnarok. Any number of players can move
around in their own window, finding and using items and battling
monsters. They can choose to cooperate or compete in the same world.
CrossFire runs as a client/server model. You will also need one of the
clients to play. With them you can either connect to a server s.o. else
has set up, or run your own server and connect to that. At now clients
exit for the X-Windows, GTK, Java, and Windows NT environment.
-csport <port number>
Specifies the port to that should be used for the client/server
-d Turns on some debugging.
+d Turns off debugging. Useful if DEBUG was defined at compile
This will run the server as a demon.
-h Prints out a list of server options.
Specifies a file to send output to. Only has meaning if -detach
-mon Turns on monster-debugging.
-o Prints out info on what was defined at compile time.
-s Displays the highscore list.
-score <name | class>
Displays all highscores with matching name or class.
-v Prints out version and contributors.
The following options are only available if DUMP_SWITCHES was defined
at compile time. You can only use one of them without any other option.
-m Dumps out suggested experience for all monsters.
-m2 Dumps out abilities.
-m3 Dumps out artifact information.
-m4 Dumps out spell information.
-m5 Dumps out skill information.
-m6 Dumps out race information.
-m7 Dumps out alchemy information.
-m8 Dumps out gods information.
-m9 Dumps out more alchemy information.
Dumps out a list of treasures for a monster.
Please read the REPORTING BUGS section in README.
(C) 1994 Mark Wedel (firstname.lastname@example.org)
(C) 1992 Frank Tore Johansen (email@example.com)
Feb 04 2004 crossfire(6)