Provided by: greed_3.4-2_i386
greed - eat a game field until you run out of moves
The object of Greed is to erase as much of the screen as possible by
moving around in a grid of numbers. To move your cursor, simply use
your arrow keys or the the ’hjklyubn’ keys or your numberic Your
location is signified by the @ symbol.
When you move in a direction, you erase N number of grid squares in
that direction, N being the first number in that direction. Your score
reflects the total number of squares eaten.
Greed will not let you make a move that would have placed you off the
grid or over a previously eaten square. If no valid moves exist, your
Other Greed commands are ’Ctrl-L’ to redraw the screen, ’p’ to toggle
the highlighting of the possible moves, and ’q’ to quit.
The only ommand line option to Greed is ’-s’ to output the high score
Greed will detect color curses(3) support at compilation time. If you
have it, Greed will generate the board in color, one color to each of
the digit values. This will also enable checking of an environment
variable GREEDOPTS to override the default color set, which will be
parsed as a string of the form:
where <cn> is a character decribing the color for digit n. The color
letters are read as follows:
b = blue,
g = green,
c = cyan,
r = red,
m = magenta,
y = yellow,
w = white.
In addition, capitalizing a letter turns on the A_BOLD attribute for
If the string ends with a trailing :, letters following are taken as
game options. At present, only ’p’ (equivalent to an initial ’p’
command) is defined.
Default location of Greed high scores.
Originally written by Matt Day. Maintained by <email@example.com>.
See ESR’s home page at http://www.tuxedo.org/~esr/:
http://www.tuxedo.org/~esr/ for updates and other resources.
This really ought to be an X game, but that would have been too much