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juggle - juggling man screen saver.
juggle [-display host:display.screen ] [-root ] [-window ] [-mono ]
[-install | -noinstall ] [-visual visual ] [-window-id id ] [-pattern
pattern ] [-tail number ] [-real | -no-real ] [-describe | -no-describe
] [-balls | -no-balls ] [-clubs | -no-clubs ] [-torches | -no-torches ]
[-knives | -no-knives ] [-rings | -no-rings ] [-bballs | -no-bballs ]
[-count count ] [-cycles cycles ] [-delay delay ] [-ncolors ncolors ]
Draws a stick-man juggling various collections of objects.
juggle accepts the following options:
X11 display to use. Overrides DISPLAY environment variable.
-root Draw on the root window.
-window Draw on a newly-created X window. This is the default.
-mono Draw in monochrome.
-install | -noinstall
Turn on/off installing colormap.
Specify which visual to use. Legal values are the name of a
visual class, or the id number (decimal or hex) of a specific
Draw on an already existing X window.
-pattern " pattern "
Specify juggling pattern in annotated site-swap notation. In
site-swap notation, the "height" of each throw is given. E.g.,
"3" is the height needed to juggle a 3-Cascade. Note that
these sequences need to be chosen carefully, to avoid
Annotations indicate relative hand movements or tricks:
- Inside throw (default)
+ Outside throw
= Cross Throw
& Cross Catch
x Cross Throw and Catch
-pattern "[ pattern ]"
Specify juggling pattern in annotated Adam notation. Adam
notation is a little harder to visualize. Each integer n
represents a cyclic permutation of (0...n). The equivalent
site-swap value is determined by calculating how many of the
permutations it takes to get back to the identity. The largest
number used is the same as the number of objects in the
pattern. The advantage of Adam notation is that these
sequences do not need to be chosen carefully, since all
possible sequences are juggle-able. Annotations are the same
as in site-swap notation.
For example, both of these describe a 3-Shower:
-pattern "+5 1"
-pattern "[+3 1]"
For further examples, see the portfolio list in the source
Minimum Trail Length. 0 - 100. Default: 1. Objects may
override this, for example flaming torches always leave a
Turn on/off real-time juggling. Deprecated. There should be
no need to turn off real-time juggling, even on slow systems.
Adjust speed using -count above.
Turn on/off pattern descriptions.
Turn on/off Balls.
Turn on/off Clubs.
Turn on/off Flaming Torches.
Turn on/off Knives.
Turn on/off Rings.
Turn on/off Bowling Balls.
Speed. 50 - 1000. Default: 200. This determines the expected
time interval between a throw and the next catch, in
Performance Length. 50 - 1000. Default: 1000. Setting this
smaller will force the juggler to switch patterns (and objects)
Additional delay between frames, in microseconds. Default:
10000. Deprecated. Adjust speed using -count.
Maximum number of colors to use. Default: 32.
-fps Display the current frame rate and CPU load.
DISPLAY to get the default host and display number.
to get the name of a resource file that overrides the global
resources stored in the RESOURCE_MANAGER property.
Copyright © 1996,2000,2002,2004 by Tim Auckland. Permission to use,
copy, modify, distribute, and sell this software and its documentation
for any purpose is hereby granted without fee, provided that the above
copyright notice appear in all copies and that both that copyright
notice and this permission notice appear in supporting documentation.
No representations are made about the suitability of this software for
any purpose. It is provided "as is" without express or implied