Provided by: toppler_1.1.4-1_i386 bug

NAME

       toppler - clone of the old "Nebulous" game

SYNOPSIS

       toppler [-f] [-h] [-s] [-dNUM ]

DESCRIPTION

       This manual page documents briefly the toppler command.
       The  goal  of  the  game  is  to reach the target door of each of the 8
       towers in currently 2 missions with this little green animal. This door
       is usually at the very top of the tower.
       But  finding  the  way  by using elevators and walking trough a maze of
       doors and platforms is not the only problem you have  to  solve.  There
       are a bunch of other creatures living on the tower that will hinder you
       to reach your target by pushing you over the edge of the platforms.
       The only weapon of defence you have is to throw a little snowball.  But
       most  of  the  other  creatures just don’t care about this. So you must
       avoid them.
       A little submarine brings you from one tower to the next. On  this  way
       you  have the chance to get some bonus points by catching fish. All you
       have to do is to catch a fish in a bubble with your  torpedo  and  then
       collect the fish.

CONTROLS

       In  the  menu you can select the mission you want to play next with the
       left and right cursor keys. Press space or return  on  the  start  menu
       item to start the game.
       The  animal  is  controlled  by  the cursor keys and space (or return).
       Left and right make the animal walk.  Up and down  make  the  elevators
       move  if  you  are  on  one.  (The  elevator platforms are a little bit
       smaller than the normal platforms.)  If you are  in  front  of  a  door
       press  up  to  enter  it.   Pressing  the space key will either throw a
       snowball if you are standing still or make the animal jump if  you  are
       walking.
       In the level designer, press F1 or h for the online help.

OPTIONS

       The program understands the following command line options.

       -f     Starts the game in fullscreen mode.  But be careful! If the game
              crashes it doesn’t restore the original resolution, it stays  in
              640x480 pixel mode.

       -h     Display short usage information and exit.

       -s     Makes  the  game  silent.   If you don’t have a soundcard or for
              another reason get an "can’t open audio" error try this  option.

       -dNUM  Sets the debugging level; NUM is between 0 and 9, and the higher
              it is, the more  information  toppler  will  print  out  to  the
              console. (The default debugging level is 0.)

AUTHOR

       Toppler  was written by Andreas Röver <roever@users.sf.net>. Later Pasi
       Kallinen contributed a lot of code.
       This manual page was written  by  Ben  Bell  <bjb@debian.org>  for  the
       Debian GNU/Linux system (but may be used by others).  It was revised by
       Dylan  Thurston   <dpt@math.harvard.edu>,   and   by   Bill   Allombert
       <ballombe@debian.org>.

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