Provided by: xconq_7.4.1-4.1ubuntu1_i386 bug


       xconq - X-based configurable strategy game


       xconq [ options ] ...


       xconq is a configurable multi-player strategy game.

       By default, xconq brings up a series of dialogs that let you choose the
       game, game variants, and the players.

       In addition, xconq has extensive and elaborate facilities for  building
       maps,  scenarios,  and  sets  of  rules, allowing for a wide variety of


       The following options are X-specific:

       -bg bgcolor
            sets the background color of the windows.

       -display display
            sets the display to be used by the default player.

       -fg fgcolor
            sets the foreground color of the windows.

       -geometry geometry
            sets the geometry of the first window.

       -name name
            sets the name of the application.

       -x   allows the game and the players to be  set  up  interactively  via
            menus.  The menus should be self-explanatory.

       The  following options are generic, and may be used with any version of
       Xconq that allows command-line arguments:

       Each argument will be taken to be a specification of a player who  will
       participate in the game.  The format of a player spec is


       where host is the name of a host.  advantage is a multiplier specifying
       how much more a player gets to start with, so a player  at  +3  in  the
       standard  game gets 3 cities and 15 towns instead of the usual 1 and 5.

       -e[,ai][+adv] number
            sets the number of machine players (AIs) not attached to displays.
            If  ai  and/or  adv are supplied, each of the machine players will
            get that AI type and advantage.

       -h number
            creates number players that may have displays and waits  for  them
            to join the game (via -join, see below).

       General options:

       -c number
            sets checkpointing to occur every number turns.

       -f name
            reads the file named name, interpreting as a game.

       -g name
            reads the game named name.

       -help, --help
            displays help information and exits.

       -host game
            sets up a network game named game.

       -join game
            connects to a network game named game.

       -L pathname
            sets the location to search for game files to pathname.

            suppresses all AI creation when setting up the game.

       -r   suppresses the creation of the default player.

            displays version information and exits.

       -w   suppresses warnings.

       Variant options:

       -M width[xheight]
            generates  a  random  map  of the given size.  The size must be at
            least  5x5,  although  some   periods   will   impose   additional
            constraints  on  the  lower  bound.   In theory, there is no upper
            bound (but 200x200 would be huge).

       -seq makes all the players move one at a time.

       -sim allows all the players to move simultaneously.

       -tgame number
            limits the total length of the game to number minutes.

       -tside number
            limits the total time of play for each  side  to  number  minutes.
            Time is only counted while actually waiting for input.

       -tturn number
            limits  the  time of play for each side to number minutes per side
            per turn.  Time is only counted while actually waiting for  input.

       -v   makes the entire world seen by all players at the outset.  This is
            useful if exploration is deemed to be time-consuming,  or  if  the
            world is already known to everybody.  Some games have this enabled
            by default.

       -V   makes everything seen all the time.  Some games have this  enabled
            by default.

            sets  variants  that  are defined by the chosen game.  The options
            "-g game -vhelp" will list the available variants.

       Designing and debugging options:

            enables designer mode, if available.

            enables debugging output, if available.

       -R number
            sets the random seed to number, if available.


              If this is set to a directory pathname, Xconq will look here for
              library  games.   XCONQ_SCORES  If  this  is set to a directory,
              Xconq will use it to store scorefiles instead of the compiled-in
              default.   XCONQHOME  This  is  the pathname to where Xconq will
              store saved games and preferences for a user.  If  this  is  not
              set, Xconq will use $HOME/.xconq to store per-user files.


       xconq -g standard
               Standard game, one human on local display, one AI, 60x30 random

       xconq -g crater-lake
               One human vs one machine, playing the "crater lake" game

       xconq -e 2 -M 40x20
               One human, two mplayers, 40x20 random world

       xconq -e 6 -g u-e1-1998 -V
               Seven players (6 mplayer, 1 human), all playing  on  a  360x140
               map  of  the  earth  with  present-day  cities, with everything
               always visible.  Major!

       xconq ,ai+4
               Standard game, one human and one mplayer, mplayer has advantage
               of 4.


       TextFont  Font for all text.

       HelpFont  Font for the help pages.


       Stan Shebs ( (with help from many)


            saved game

            directory of playable games

            predefined games

            directory of predefined images

            predefined images

            news about features and additions

            more pictures


       Xconq - the School for Strategy


       If  the  world  is  too  small  for  the desired number of players, the
       program will complain about not being  able  to  place  units  in  good


       Specifying  multiple  games  on  the command line is usually asking for

       Some annoying behaviors are actually features.

       Networked games can get out of sync too easily.