Provided by: vcmi_1.1.0+dfsg-1build1_amd64 bug

NAME

       vcmiclient - A free reimplementation of the Heroes of Might and Magic 3 engine.

SYNOPSIS

       vcmiclient [options]

DESCRIPTION

       This is the client program.

       Starting...   VCMI  1.1.0 - A Heroes of Might and Magic 3 clone Copyright © 2007-2023 VCMI
       dev team - see AUTHORS file This is free software; see the source for copying  conditions.
       There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

   Allowed options:
       -h [ --help ]
              display help and exit

       -v [ --version ]
              display version information and exit

       --disable-shm
              force disable shared memory usage

       --enable-shm-uuid
              use UUID for shared memory identifier

       --testmap arg

       --testsave arg

       -s [ --spectate ]
              enable spectator interface for AI-only games

       --spectate-ignore-hero
              wont follow heroes on adventure map

       --spectate-hero-speed arg
              hero movement speed on adventure map

       --spectate-battle-speed arg
              battle animation speed for spectator

       --spectate-skip-battle
              skip battles in spectator view

       --spectate-skip-battle-result
              skip battle result window

       --onlyAI
              allow to run without human player, all players will be default AI

       --headless
              runs without GUI, implies --onlyAI

       --ai arg
              AI  to  be  used for the player, can be specified several times for the consecutive
              players

       --oneGoodAI
              puts one default AI and the rest will be EmptyAI

       --autoSkip
              automatically skip turns in GUI

       --disable-video
              disable video player

       -i [ --nointro ]
              skips intro movies

       -d [ --donotstartserver ]
              do not attempt to start server and just connect to it instead server

       --serverport arg
              override port specified in config file

       --saveprefix arg
              prefix for auto save files

       --savefrequency arg
              limit auto save creation to each N days

       --lobby
              parameters address, port, uuid to connect ro remote lobby session

       --lobby-address arg
              address to remote lobby

       --lobby-port arg
              port to remote lobby

       --lobby-host
              if this client hosts session

       --lobby-uuid arg
              uuid to the server

       --lobby-connections arg
              connections of server

       --uuid arg
              uuid for the client

FILES

         user data:   $HOME/.local/share/vcmi
         user saves:  $HOME/.local/share/vcmi/Saves
         user cache:  $HOME/.cache/vcmi
         user config: $HOME/.config/vcmi

EXAMPLES

       Start multiplayer server, indicated players 0 and 1 (red  and  blue)  are  human  players,
       control all AI players and player 0 (Red) from this client.

           vcmiclient     --loadserver     --loadnumplayers    2    --loadhumanplayerindices    0
       --loadhumanplayerindices 1 --loadplayer 0

       Connect to server at 127.0.0.1 port 3030, but do not start a  server  there,  and  control
       player 1 (Blue) from this client. Do not control AI players from this client.

           vcmiclient --loadplayer 1 --loadserverip 127.0.0.1 --loadserverport 3030

REPORTING BUGS

       Report bugs to http://bugs.debian.org/vcmi or vcmi@packages.qa.debian.org