Provided by: allegro5-doc_5.2.8.0+dfsg-1_all bug

NAME

       al_set_shader_int_vector - Allegro 5 API

SYNOPSIS

              #include <allegro5/allegro.h>

              bool al_set_shader_int_vector(const char *name,
                 int num_components, const int *i, int num_elems)

DESCRIPTION

       Sets  an  integer  vector  array  uniform  of  the  current  target  bitmap’s shader.  The
       `num_components' parameter can take one of the values 1, 2, 3 or 4.  If it is  1  then  an
       array  of  `num_elems'  integer  elements is added.  Otherwise each added array element is
       assumed to be a vector with 2, 3 or 4 components in it.

       For example, if you have a GLSL uniform declared as uniform ivec3 flowers[4]  or  an  HLSL
       uniform  declared  as uniform int3 flowers[4], then you’d use this function from your code
       like so:

              int flowers[4][3] =
              {
                 {1, 2, 3},
                 {4, 5, 6},
                 {7, 8, 9},
                 {2, 5, 7}
              };

              al_set_shader_int_vector("flowers", 3, (int*)flowers, 4);

       Returns true on success.  Otherwise returns false, e.g. if the uniform by that  name  does
       not exist in the shader.

SINCE

       5.1.0

SEE ALSO

       al_set_shader_float_vector(3alleg5), al_use_shader(3alleg5)