Provided by: burgerspace_1.9.0-1_i386
burgerspace-server - UDP server for the networked version of
burgerspace-server is a server that accepts connections from
BurgerSpace clients to allow two players to compete with each other.
One player controls the chef and the other controls the egg. Other
clients can connect as spectators.
burgerspace-server should be started in a terminal. To terminate it,
give the Ctrl-C sequence or use the kill(1) command with the server’s
process ID as the argument.
The connections use the UDP protocol. The --port option can be used to
specify a non-default listening port (see below).
After the server has started, the user who wants to control the chef
must start the client with this command:
burgerspace --server=the.server.hostname.com --chef
Use the appropriate hostname or IP address as the argument for
--server. The user who wants to control the egg must give the --enemy
option instead of --chef. The --port option can be added to the
burgerspace command-line to specify the server port, if the server was
started with a non-default UDP listening port.
--help display a help page and exit
display version information and exit
start game at level N. Default is 1. N must be at least 1.
UDP port number on which the server must listen for incoming
clients. The default is 49152.
This program is free software; you may redistribute it under the terms
of the GNU General Public License. This program has absolutely no
Pierre Sarrazin (code)
Luce St-Amand (most images)
This program uses the flatzebra library, by the same author. This
library is itself based on the SDL graphics library (see
See the BurgerSpace Home Page:
Performance has not been tested thoroughly. Users who want to play the
stable stand-alone game should use version 1.8.3.
May 16th, 2010 burgerspace-server(6)