Provided by: onscripter_20100620-1_i386
onscripter — NScripter-compatible visual novel games engine
onscripter [option ...]
This manual page documents briefly the onscripter command.
This manual page was written for the Debian distribution because the
original program does not have a manual page.
onscripter is a program that implements the visual novel games engine
NScripter. It is able to run Japanese (Shift-JIS encoding) games.
onscripter-1byte is built in order to play English games by forcing
These programs follow the usual GNU command line syntax, with long
options starting with two dashes (‘-’). A summary of options is
Use CD audio if available.
Choose the CD-ROM drive number.
-f file --font file
Set a TTF font file.
Set a registry file.
Set a dll file.
-r path --root path
Set the root path to the archives.
Start in fullscreen mode.
Start in window mode.
Ignore useescspc and getenter command.
Advance the text on mouse wheeldown event.
Do not rescale the images in the archives when compiled with
Enable editing the volumes and the variables when ’z’ is
Set a file (*.EXE) that includes a key table.
Show summary of options.
Show version of program.
After decompressing the game data directory, we call it /path/foo for
convient, please use the follow command to perform the game:
onscripter -r /path/foo
If the game is not containing default.ttf, we can use -f to assign one
onscripter -r /path/foo -f /usr/share/fonts/truetype/vlgothic/VL-
This manual page was written by Ying-Chun Liu (PaulLiu)
email@example.com for the Debian system (but may be used by others).
Permission is granted to copy, distribute and/or modify this document
under the terms of the GNU General Public License, Version 2 any later
version published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License
can be found in /usr/share/common-licenses/GPL.