Provided by: widelands_15-2_i386 bug

NAME

       widelands - fantasy real-time strategy game

SYNOPSIS

       widelands <option0>=<value0> ... <optionN>=<valueN>

DESCRIPTION

       In  this game, you start out on a small piece of land with nothing more
       than a few of useful resources. Using those, you can build yourself  an
       empire  with  many  thousands  of inhabitants. On your way towards this
       goal, you will have to build up an economic infrastructure, explore the
       lands around you and face enemies who are trying to rule the world just
       like you do.

OPTIONS

       --<config-entry-name>=value overwrites a config file setting

       --record
              Record all events to the given filename for later playback

       --playback
              Playback given filename (see --record)

       --coredump
              Generates a core dump on segfaults instead of using the SDL

       --ggz  Starts game as GGZ Gaming Zone client (don’t use it yet!)

       --help Show a short help text

       --version
              Show version

LONG DESCRIPTION

       In Widelands, you are the regent of a small tribe. You start  out  with
       nothing  but  your  headquarters,  a  kind  of castle in which all your
       resources are stored. In the course of the game, you will build an ever
       growing  settlement. Every member of your tribe will do his or her part
       to produce more resources - wood,  food,  iron,  gold  and  more  -  to
       further  this growth.  But you are not alone in the world, and you will
       meet other tribes sooner or later. Some of them  may  be  friendly  and
       trade  with  you. However, if you want to rule the world, you will have
       to train soldiers and fight.

       Widelands offers a unique style of play. For example, a system of roads
       plays  the  central  role  of  your  economy:  all  the  goods that are
       harvested and processed by the  tribe  must  be  transported  from  one
       building  to  the  next.   This is done by carriers, and those carriers
       always walk along the roads. It is your job to lay  out  the  roads  as
       efficiently as possible.

       Another  refreshing  aspect  of  the  game  is the way you command your
       tribe.  There is no need to tell every single one of your subjects what
       to  do  -  that  would be impossible, because there can be thousands of
       them! Instead, all you’ve got to do is order them to build  a  building
       somewhere, and the builders will come.  Similarly, whenever you want to
       attack an enemy, just place an order to attack one of  their  barracks,
       and  your  soldiers  will  march  to fight.  You’re really a ruler: You
       delegate in times of war and in times of peace!

       Widelands offers  single-player  mode  with  different  campaigns;  the
       campaigns  all  tell  the  story  of  a  tribe and it’s struggle in the
       Widelands universe!  However, settling really  starts  when  you  unite
       with  friends over the Internet or LAN to build up new empires together
       - or to crush each other in the dusts of war.  Widelands also offers an
       Artifical Intelligent to challenge.

       In  the  end, Widelands will be extensible, so that you can create your
       own type of tribe with their own sets of buildings. You can create  new
       worlds  to  play in, and you could even create new types of worlds (who
       says you can’t build a settlement on the moon?).

OTHER INFO

       Bug reports? Suggestions? Check out the project website:

              http://www.sourceforge.net/projects/widelands

       Hope you enjoy this game!

AUTHORS

       A few dozen of people participated to this  project.  See  the  AUTHORS
       file for more information.