Provided by: cppgir_2.0-2_amd64 bug

NAME

       cppgir - GObject-Introspection C++ binding wrapper generator

SYNOPSIS

       cppgir [OPTION...] --output DIRECTORY GIR...

DESCRIPTION

       cppgir  reads  each  of  the  specified GIR and converts these (and any dependencies) into
       C++14 wrapper code that collectively then make up a  'binding'  (in  GObject-Introspection
       https://wiki.gnome.org/Projects/GObjectIntrospection   terminology).   Each   GIR  can  be
       specified as a full pathname to the .gir file or simply by the basename (i.e. no  path  or
       .gir  suffix), with or without version. Of course, in the latter case, the .gir must be in
       a standard location, or other options must specify additional whereabouts.

OPTIONS

       See BACKGROUND later on for further details on some of the concepts used in the  following
       descriptions.

       --output DIRECTORY
              Specifies  the top-level directory in which to generate code. It will be created if
              it does not yet exist.

       --gir-path PATHS
              Adds a colon-separated list of additional directories within which to (recursively)
              search for a .gir file (if not specified by full pathname).

       --debug LEVEL
              Debug level or level of verbosity, higher numbers are more verbose.

       --ignore FILES
              Adds a colon-separated list of so-called ignore files.

       --suppression FILES
              Adds a colon-separated list of so-called suppression files.

       --gen-suppression FILE
              Specifies a suppression file to generate during this run.

       --class
              Requests generation of implementation class code needed for subclassing.

       --class-full
              Requests  generation of a plain as-is C signature fall-back method for an otherwise
              unsupported unwrapped method. Only applicable if --class is also specified. It also
              requires  use  of  the  latest  custom subclass (signature) approach (see below for
              details on that), as these plain methods are not  "activated"  in  case  of  legacy
              approach (for backwards compatibility).

       --expected
              Use an error return type based on std::expected http://wg21.link/p0323 proposal (as
              opposed to throwing exception).

       --dl   Use dlopen/dlsym to generate (most) calls rather  than  usual  "direct"  calls.  As
              such,  a  great  many  calls  might  then  fail  at  runtime.  So, if combined with
              --expected all those calls will use the above error return type.

       --dump-ignore
              (only if compiled with embedded ignore) Dumps embedded ignore data.

ENVIRONMENT

       In stead of command-line options, environment variables can also be used.  Note,  however,
       that options are still taken into account even when variables have been set. The following
       environment variables are considered, and have  the  same  meaning  as  the  corresponding
       command-line option:

           `GI_DEBUG`, `GI_IGNORE`, `GI_SUPPRESSION`, `GI_GEN_SUPPRESSION`, `GI_OUTPUT`,
           `GI_CLASS`, `GI_CLASS_FULL`, `GI_EXPECTED`, `GI_DL`, `GI_GIR_PATH`

       In addition to the above, GI_GIR can specify a colon-separated lists of GIRs (specified as
       on command-line). XDG_DATA_DIRS is also used as additional source of directories to search
       for GIRs (within a gir-1.0 subdirectory).

BACKGROUND

   API v2
       Note that v2 API is somewhat different than previous API, so some porting of existing code
       may be needed. See also later section for a rationale and discussion on changes.

       The generated code provides a  straight  binding  as  specified  by  the  annotations,  so
       everything  is  pretty  much where expected, such as methods within classes in turn within
       namespaces. For example, all GObject types are within  namespace  gi::repository::GObject.
       With  that  in  mind,  it should be easy to use and navigate in generated code, along with
       following comments:

       ○   As customary, anything within a detail or internal namespace is not meant  for  public
           use  and  subject to change. The top-level gi namespace defines a few things that make
           up public API which is meant to be stable (though at this stage of  maturity  no  full
           guarantee is provided).

       ○   Some  generated  code  may have _ (underscore) appended to it simply to avoid clashing
           with a reserved keyword (or a preprocessor definition). It has no  special  (reserved)
           meaning otherwise.

       ○   However,  anything  with  leading  underscore (if encountered) should be considered as
           internal (and not meant for public API).

       In overall, the generated code is very lightweight and clear, easily understood  and  with
       little  runtime  overhead,  as  also illustrated by the following overview of wrappers for
       various kinds of types. Note that almost all  of  them  essentially  wrap  a  pointer  and
       therefore  should  be  checked for validity prior to many uses as with any "smart pointer"
       (e.g. using provided operator bool()).

       Objects. A GObject is a single pointer  along  with  class  code  that  manages  a  single
       refcount  (including  decrement  upon  destruction).  The  refcount  it  manages is either
       received/taken from a full transfer, or ref_sink'ed (in case  of  none/floating  transfer,
       see also discussion in subsequent section on the intricacies of the latter and theoretical
       edge cases).

       Boxed Types. Similarly, but with a minor twist, wrappers for a boxed GType MyBox come in 2
       kinds;  an  owning MyBox and a non-owning MyBox_Ref. In both cases, the wrapper is again a
       single pointer with some suitable/applicable helper methods. The former essentially acts a
       "unique   ptr"   (with   g_boxed_free  deleter)  whereas  the  latter  acts  as  a  "naked
       ptr/reference" (without any ownership or cleanup). Obviously, for the latter case, all the
       usual  caution  regarding  dangling  references  (etc)  applies.  The  latter are used for
       transfer none cases and the former in transfer full situations. In case a safe "reference"
       needs  to  be kept around (e.g. in some member), then a _Ref can be .copy_()'d (which uses
       g_boxed_copy) to an owning wrapper. The above semantics also imply that the owning wrapper
       is move-only (and again .copy_() yields a copy). However, there are quite some cases where
       a boxed copy is based on a refcount (which also preserves the box identity/pointer). Those
       cases  have  been  specially marked (in overrides) to make the owning wrappers copyable as
       well. Likewise, a _Ref of such cases can be (implicitly) assigned/copied to an owning  one
       (in  each  case  triggering  a g_boxed_copy which is then known to be plain and cheap). If
       desired, additional wrappers could be marked as copyable, in which  case  a  wrapper  copy
       invokes  a potentially more expensive (and non-identity preserving) g_boxed_copy. Also, or
       alternatively, if GI_ENABLE_BOXED_COPY_ALL is defined and truthy, then all boxed  wrappers
       are copyable in that way.

       Record  Types.  Plain  records  (i.e.  structs  with no registered GType) are handled in a
       similar fashion, with g_free as  "deleter"  (and  without  any  copy  support).  Since  no
       lifecycle  resource  management  (construction,  destruction) is available for such types,
       there are (quite some) limitations to what code generation or binding  can  do  here  (see
       also discussion in corresponding section).

       Strings.  A  string (e.g. char*) is also regarded and wrapped in a similar way. That is, a
       gi::cstring wraps (and owns and manages) a C char* and gi::cstring_v is the  corresponding
       non-owning  variant.  Obviously,  the  former bears resemblance to std::string whereas the
       latter to std::string_view. In fact, as there is no real definitive "string API" (in C  or
       glib),  their  API  is  fairly  similar  (though  not  guaranteed  identical)  to  the std
       counterparts.  Also,  various  conversions  from/to  std  counterparts  should  allow  for
       convenient  type  interchange.  Additional  integration  with  other  string types is also
       possible by further specialization of gi::convert::converter (see gi/string.hpp source for
       details).

       Collections.   That   is,   GList,   GSList,   GPtrArray,   GHashTable   or  plain  arrays
       (zero-terminated or  not).  Similar  to  std  container,  each  collection  wrapper  is  a
       templatized  gi::Collection  type, with (a.o.) a type parameter for the contained type. As
       with some of the above types, such wrappers come in an owning and non-owning variants,  as
       specified  by  another (type) parameter and obtained from annotations, i.e. transfer none,
       transfer container or transfer full. Note that the "ownership" specifies both ownership of
       the container and of the contained elements. Of course, where needed, code generation will
       select and specify the proper type (e.g. as function  parameter).  Following  aspects  are
       worth mentioning;

       ○   Templatized  constructors  and  conversion  operators support construction from/of and
           assignment from/to (e.g.) std container types. Likewise  so  for  "similar"  (duck-ed)
           types, where "similar" refers to member types and constructor signatures.

       ○   A  (std)  container-ish  API  is  also  provided,  though  neither identical nor fully
           compatible (a.o. due to limitations  of  the  C  wrappee's  API).  However,  the  none
           (ownership)   variant  is  considered  read-only  and  so  it  does  not  provide  any
           "modification" API parts and only a const iterator. As almost no wrapper  methods  are
           const,  an  auto  p  :  coll  (range-for) pattern is recommended (wrappers are cheaply
           copied). Other variants do support modification as well as iteration that allows for a
           auto  &p  :  coll  pattern  (if  so  desired). In particular, this applies to the full
           variant, which is the recommended one for  "standalone"  use  (as  container),  as  it
           safely manages ownership of both itself and elements.

       ○   Wrappers  of  refcounted  collections (GPtrArray, GHashTable) are otherwise similar to
           object wrappers. So they always manage a refcount (and  are  copyable)  regardless  of
           ownership  variant (none, etc). The other wrappers are similar to boxed wrappers, e.g.
           copyable in none variant, but otherwise assume unique ownership and are non-copyable.

       ○   A gi::CollectionParameter may also used  by  code  generation  for  a  function  input
           parameter.  In  case  of  none  ownership,  this  type/instance  will temporarily hold
           ownership of a collection that may be created by conversion  from  another  container.
           Temporarily  here  refers  to  the  duration  of  the  call during which the parameter
           instance exists. It is not (and should not be) used elsewhere.

       In short, one can choose to work with std types and convert to  collection  wrappers  upon
       function  call/return, but for simple cases (or beyond), the collection wrapper might well
       serve (without conversion).

       Plain Types. Various enum, (static) method, functions, typedef (for callback) fill in  the
       rest.

       Functions.  Functions  that  involve  the usual GError return pattern are wrapped in a few
       ways. On the one hand, in a straight way, where the error  is  a  (wrapped  error)  output
       parameter.  Alternatively, the error parameter is removed from the signature. In that case
       it is "returned" by either throwing the (wrapped) error (which is  also  a  std::exception
       subclasss), or by returning a suitable expected type (with the wrapped error type as error
       type). While throwing is default behaviour, the latter can be requested  using  --expected
       option.

       In  case  of  a  GError  in  (function) callback or virtual method signature, it is always
       retained as a (wrapped) error output parameter and preferably used to report an error that
       way.  Alternatively,  an  exception can be thrown, preferably then a GLib::Error instance.
       Callback wrapping code will catch any exception and report  (to  C  caller)  using  GError
       output  along  with a zero-initialized return value, which is likely but not necessarily a
       good choice.

       Note, however, that the aforementioned catch only applies if exception support is enabled.
       Auto-detection  of  this  should  usually work, but if needed can be specified by defining
       GI_CONFIG_EXCEPTIONS expclitly (truth/falsy).

       Subclasses and Interfaces. Some additional specifications on how subclasses and interfaces
       are  mapped  may also be in order. A subclass in the GObject world is directly mapped as a
       subclass in the C++ binding. However, if a GObject implements an interface, the  generated
       class  does not inherit from the interface's (generated) class. This is mostly of a matter
       of implementation choice (and to ensure its lightweight simplicity). However, knowledge of
       implemented  interfaces  is  not  always  available  at  compile  time,  e.g.  in  case of
       dynamically loaded GStreamer elements (though it is more likely in case of Gtk hierarchy).
       Since  there  would  be  no inheritance in the dynamic case, a consistent choice is not to
       have it at any time. However, for ease of use, some  helper  code  is  generated  when  an
       implemented interface is known at generation/compile time, as illustrated in the following
       snippet from an example

       c++  //  use  a  cast  if  not  known,  either  to  a  class  or  interface  auto  bin   =
       gi::object_cast<Gst::Bin>(playbin_);  //  known  at  compile  time;  overloaded interface_
       method auto cp = bin.interface_ (gi::interface_tag<Gst::ChildProxy>());

   SUBCLASS IMPLEMENTATION API
       There may be times when one would want to make a custom subclass of GObject,  or  of  some
       Gtk  widget.  In the same vein, (current) implementation choices imply that one should not
       simply inherit from Gtk::Window. Part of the motivation  here  is  that  such  subclassing
       depends on style and setting, i.e. it is rather rare when in a GStreamer setting, but less
       so in e.g. Gtk. As such, the possibly rare cases should not burden or complicate the basic
       wrapping usecase.

       So,  how to subclass then? By a slight twist by using the impl namespace variations, as in
       following excerpt from an example:

       ```c++ class TreeViewFilterWindow : public  Gtk::impl::WindowImpl  {  //  ...  public:  //
       Assume  (hypothetically)  that  Window  also  implements FakeInterface // with a set_focus
       method, then a compilation failure will be triggered (as // it can no longer  be  detected
       whether  set_focus is defined in this class). // Then the following inner struct is needed
       to resolve so manually; struct DefinitionData { // the last  parameter  specifies  whether
       the  method  is  defined  //  (which may well be false in all class/interface cases if not
       defined)           GI_DEFINES_MEMBER(WindowClassDef,           set_focus,            true)
       GI_DEFINES_MEMBER(FakeInterfaceDef, set_focus, false) }; // NOTE for the auto-detection to
       work, the methods must be accessible // so either they should be defined public, or (e.g.)
       WindowClassDef // must be declared friend, or the above manual resolution can be used.

       TreeViewFilterWindow () : Gtk::impl::WindowImpl (this) { // ... }

       void  set_focus_  (Gtk::Widget  focus)  noexcept  override  {  }  };  ``` Parent (class or
       interface) methods can then be overridden or  implemented  in  the  usual  way  by  simply
       defining  them in the subclass. It is also possible to define custom signal and properties
       in the subclass, as illustrated in  the  gobject.cpp  example.  As  mentioned,  the  inner
       DefinitionData  struct  in  the  above fragment is usually not needed, but only in case of
       conflict/duplication of class/interface member(s).

       Since this is considered an optional feature, the impl parts are not generated by default,
       but  only  if  the  --class  option  is  specified.  Since  the virtual methods share some
       similarities with callbacks they are also subject to some limitations  (see  corresponding
       section).  As  such, it may happen that some virtual methods do not have a wrapper. If the
       --class-full option is specified, then a passthrough  virtual  method  (with  C  signature
       as-is)  is  then  generated  instead,  which  can  then be overridden and implemented as a
       fallback. So the custom type registration (that happens behind the scenes) can then  still
       be  used,  albeit  at  the expense of dealing with a plain C signature and types (which is
       similar to directly calling a C  function  as  a  fallback  if  no  wrapper  function  was
       generated for some reason).

   CODE LAYOUT AND BUILD SETUP
       The  generated  code  is  written  to  the  top-level  with the following layout. Each GIR
       namespace  has  a  corresponding  subdirectory,  say  ns  (and  also  a   C++   namespace,
       cppgir::repository::ns). The top-levels headers for a namespace are then:

       ns.hpp a  regular  header providing the namespace's declarations. It will also include the
              dependent namespaces' top headers. If the macro GI_INLINE is defined, then it  will
              also include ...

       ns_impl.hpp
              contains the definitions corresponding to the declarations. Normally, this would be
              a .cpp file, but as they might be included directly in the inline case,  they  have
              been named xxx_impl.hpp instead.

       ns.cpp this  merely  includes  ns_impl.hpp  and  is  as such no different than the latter,
              except for more traditional naming. Compiling this  file  in  the  non-inline  case
              provides all the definitions for the namespace in the resulting object file.

       So,  in  summary,  it  comes  down  to  setting  up  the build system to build each of the
       namespaces' .cpp, as is also done in this repo's CMake build setup.  There  is  one  other
       shortcut  build  setup that is illustrated by the gtk-obj.cpp example file, which includes
       all definitions (recursively):

       c++ #define GI_INCLUDE_IMPL 1 #include <gtk/gtk.hpp>

       Note, however, this is only possible if there is exactly 1 top-level namespace,  as  doing
       this for several namespaces will lead to duplicate definitions.

       Some  items  (functions,  types) may be marked as deprecated (in source code). while still
       present in GIR data. Wrappers will still be generated  and  pragma  are  issued  to  avoid
       warnings  that  might  otherwise occur. Generic gi support tries to avoid using deprecated
       code. There is, however, one exception  regarding  the  use  of  g_object_newv,  which  is
       deprecated  but  may have to be used if support for an older GLib is required. This can be
       arranged by defining GI_OBJECT_NEWV (and the deprecation warning should also  be  silenced
       when dealing with newer version).

       If  you  have  specified the --class option, then the generated code will possibly contain
       classes that  inherit  from  several  classes  (representing  interfaces).  Since  various
       interfaces  may  have  overlapping  member names, this might trigger compilation warnings.
       These are not suppressed by default, as you may need to be made aware of this. However, if
       it does no harm in your particular case, then defining GI_CLASS_IMPL_PRAGMA should arrange
       for proper suppression.

   OVERRIDING OR EXTENDING
       It is possible to add functions or methods or override existing names (by effect  of  name
       hiding).  To  this end, the generated code contains various 'optional include hooks' using
       the __has_include directive. This way, code in externally supplied (include) files can  be
       inserted into the class definition chain. There are roughly 3 such 'hook points':

       initial setup
              this  part  is  (conditionally)  included  before  the  namespace's  C  headers are
              included. This allows specifying define's to tweak subsequent  headers  or  to  add
              headers  that  also  need to be include'd, and which may not have been specified in
              the GIR.

       class definition
              these hooks allow extending the wrapped class with new or tweaked methods

       global extra definitions
              these are included after all generated code, and  supports  adding  of  new  global
              functions, typedef's, type trait helper declarations, ...

       The  reader  is  invited  to  examine  the  default  overrides in this repo as well as the
       generated code to see how this fits together based on a simple naming scheme  and  use  of
       macros.  In  particular,  see the provided GLib overrides. Suffice it to add that the _def
       suffix refers to 'default' as supplied by this repo and which are installed alongside  the
       common  headers.  The  corresponding  non-suffixed  filenames  should  be  used by project
       specific custom additions.

   CODE GENERATION
       It might be necessary to exclude a GIR entry from processing, either because it is a basic
       type handled by custom code (e.g. GObject, GValue, ...) or because of a faulty annotation.
       The latter can be a glitch in the annotation itself, or one  that  actually  refers  to  a
       symbol in a non-included private header. The exclusion can be directed by so-called ignore
       files, and at least one such is supplied as a system default ignore containing  known  and
       essential  cases  to  exclude  (and  without which code generation would not produce valid
       code). Such a file consists of  lines  of  regular  expressions  (#  commented  lines  are
       ignored).     At     generation     time,     each     symbol    is    turned    into    a
       <NAMESPACE>:<SYMBOLKIND>:<SYMBOL> string, and excluded if it matches  one  of  the  lines'
       regular  expression. So, for instance, GObject:record:Value prevents processing of GValue,
       since there is already special-case code for that  in  the  common  header  code.  Further
       expression  examples  are  found  in  the  default  ignore  file.  Additional files can be
       specified by the --ignore option.

       As each entry  is  processed,  some  notification  may  be  given  regarding  a  perceived
       inconsistency  in  an  annotation  or an unsupported case (see also BUGS AND LIMITATIONS).
       When the reported  cases  have  been  (manually)  checked  and  considered  harmless,  the
       corresponding  notices can be suppressed by specifying suppression files to --suppression.
       The format of such files is the same as ignore files, except  that  a  match  then  simply
       serves to decrease reporting verbosity. Such a file could be hand-crafted, but it can also
       be auto-generated by a run when specifying --gen-suppression.

       Besides excluding problematic GIR  parts,  one  might  also  consider  solutions  to  some
       problematic  GIRs  used  by  other  projects,  such  as  fixed  GIRs  maintained by gtk-rs
       https://gtk-rs.org/gir/book/tutorial/finding_gir_files.html#gtk-dependencies    in     the
       referenced repo https://github.com/gtk-rs/gir-files.

   (RATIONALE OF) v2 CHANGES
       Consider the following python session using gobject-introspection:

           >>> import gi
           >>> gi.require_version('Gst', '1.0')
           >>> from gi.repository import Gst
           >>> Gst.init(None)
           >>> c = Gst.caps_from_string('video/x-raw')
           >>> c.get_structure(0)
           <Gst.Structure object at 0x7fe284096760 (GstStructure at 0x1bb4420)>
           >>> c.get_structure(0)
           <Gst.Structure object at 0x7fe2840b5d00 (GstStructure at 0x1bb43a0)>

       What  happens  here?  A different GstStructure* is created each time, even though the same
       one is returned (by C code) in each case. The python binding here has no other choice than
       to  use  g_boxed_copy()  on  the  transfer none return value. If it would not, it would be
       carrying around an unguarded/unowned and  hence  potentially  dangling  pointer  (in  some
       PyObject wrapper), which is a definite no-go in a scripted setting that must always ensure
       valid objects.

       v1 API followed a similary "scripted" style approach  where  all  objects/pointers  should
       always  be safe and valid, with (roughly) std::shared_ptr in place of PyObject. Of course,
       also then with similar (copy) effects as in the  above  excerpt  and  in  e.g.  issue  #32
       https://gitlab.com/mnauw/cppgir/-/issues/32.

       v2  now  follows  a  different  approach.  After  all,  C++ is much closer to C, and it is
       customary to mind about (potentially dangling) references and  such,  and  where  and  how
       (not)  to  use  e.g. std::string_view. And so while types/objects are now no longer always
       "owning" (and as such always safe), the type conventions do clearly specify whether or not
       they  do  (own). As such, standard C++ practices should handle what v2 API provides, while
       avoiding superfluous and potentially  surprising  copies  or  any  other  "automagic".  In
       particular, the v2 bindings are therefore even more "tight and direct" than before, with a
       typical wrapper being only a cast  away  from  the  wrappee  (and  matching  in  size  and
       semantics).

       Migration. In practice, only limited changes have been needed in the included examples. Of
       course, your mileage may vary, depending on usage of "boxed types" as well as use of (type
       deduction)  auto  versus  explicit type specification. Some _Ref types may have to be used
       instead here or there, as well as possibly some std::move  on  "owning"  variants  (unless
       overall boxed copy is enabled).

BUGS AND LIMITATIONS

       The  generated code's coverage is pretty good and comfortably serves most cases that arise
       in practice as also illustrated by the examples. Nevertheless,  the  following  should  be
       mentioned:

       Callback  types.  Only  callback  types  that  have  an  explicit  user_data parameter are
       supported. That includes (fortunately)  cases  such  as  connecting  to  a  signal,  or  a
       GstPadProbeCallback,  though  a GstPadChainFunction is excluded. The reason is a technical
       one; the user_data parameter is used to pass data used by callback wrapper code. A typical
       (script)  runtime  binding  handles  this  using libffi https://github.com/libffi/libffi's
       closure API. In effect, a little bit of executable code is then generated at runtime,  and
       the  address  of  that  code then essentially serves as surrogate user_data that can carry
       extra meta-data for use by the runtime. This could also  be  employed  here  to  lift  the
       user_data limitation, it would take a bit extra work, but would more importantly then also
       incur an additional dependency.

       Callback handling. Even if user_data is present, other aspects of a callback signature may
       not  be  supported (at this time), e.g. certain (sized) array parameters. However, few (if
       any) of such actual cases are known at this time.  Note  that  both  signals  and  virtual
       methods are somewhat similar to a callback and as such share similar limitations.

       Whereas  the  above  items  could (in theory) be resolved, the following are more inherent
       limitations (by the very context and nature of e.g. annotations). Fortunately, though, the
       practical impact is fairly limited (if any).

       const  handling.  In  C++,  this is a Bigger Thing. For instance, a simple 'getter' should
       preferably be marked const. However, on the original C-side of things, only  very  limited
       consideration  is  given  to this. Even if there is some const, it is not treated with all
       that much respect, e.g. g_value_take_boxed starts const but it is merrily cast away  along
       the  way.  As  such, there is not much to find on const-ness in annotation data, and so no
       point in inventing any. Rather, the focus is simply on getting the proper  function  calls
       done  along  with  automagic refcount and resource management (much as any runtime binding
       would do, with no regard for const whatsoever in that case).

       Floating (into  darkness).  Gobject  docs  https://docs.gtk.org/gobject/floating-refs.html
       mention the following about floating references (i.e. transfer floating);

           Floating  references  are a C convenience API and should not be used in modern GObject
           code. Language bindings in particular find the concept highly problematic, as floating
           references are not identifiable through annotations, ...

       Indeed,  by the time floating makes it into the parsed annotation, it has become none. And
       in case of a "factory" some_widget_new(), floating behaves more like full  as  the  caller
       must  "take  ownership"  to  avoid  a leak. So a "floating" none is quite different from a
       "real" none (e.g. "getter" method). But no way to know from annotation data. So,  in  case
       of  none,  an object wrapper always ref_sink()s. If it was floating, it has taken suitable
       ownership. If it was really none, then it is now managing an extra refcount. And in either
       case,   it   will  release/decrement  upon  destruction.  Essentially,  this  follows  the
       recommendation given in referenced docs. In practice, it actually Just Works.

       It gets really tricky when this is combined with e.g. lists. So what  does  none  mean  in
       this  case  (in  annotation)?  In the worst case, the contained elements might actually be
       floating,  so  one  would  have  to  go  through  the   list   and   ref_sink   them   all
       (un)conditionally?  Suffice  it  to  say,  no  such "automagic" is handled/injected by any
       wrapper code. Fortunately, at this time there  does  not  seem  to  be  such  a  "multiple
       factory" API. Even if there were, then in practice the calling code is likely to loop over
       the list and access the elements. The ensuing C++ wrappers (even if existing only briefly)
       would  then  effectively  ref_sink(),  so  again we are ok. And last but not least, by the
       above quoted recommendation, there should be no such new  tricky  API  coming  along.  So,
       again,  it  Just  Works.  If  needed, any such old or new API can and should be handled by
       custom overrides.

       Boxed (by darkness). This refers to so-called "plain records" which are "C  structs"  with
       no  registered GType (referred to as "C boxed" types in cppgir code), e.g. GOptionEntry or
       GstMapInfo. While their fields may be described in annotations, there  is  no  information
       regarding  the  "ownership" of any data (which may even vary upon context). In particular,
       also no way to create/free. This corresponds with their frequent stack-allocated use in  C
       code  in  typically  "low-level"  API  which is usually not considered "binding friendly".
       Based on the mild assumption that 0-initialized data makes  a  valid  instance,  they  are
       treated  somewhat  similar  to (GType) boxed types and as such can be used in some limited
       (function call) situations. Any improvement beyond that is likely to remain in the purview
       of overrides.

   WORKAROUNDS
       As C++ allows direct mixing/calls with C, there are usually some fallback workarounds when
       confronted with one of the limitations. First of all, note that a  C++  wrapper  typically
       has  e.g.  a  gobj_()  method  that  provides the underlying C pointer/object. Conversely,
       gi::wrap can be used to obtain a wrapper from a C pointer/object obtained by  some  means.
       With that in mind, the following are some workarounds;

       ○   function  call;  using/given  the  above,  the  C function can then (simply) be called
           directly

       ○   custom subclass virtual method; use --class-full to generate  a  virtual  method  with
           plain C signature

       ○   signal; use Object::connect_unchecked (see also gst.cpp example)

       ○   callback; use gi::callback_wrapper (see also in same example location as above)

SEE ALSO

       g-ir-scanner(1)

                                           January 2024                                 CPPGIR(1)