Provided by: desmume_0.9.11-7build2_amd64 bug

NAME

       desmume-cli - Nintendo DS emulator

SYNOPSIS

       desmume-cli [options] files...

DESCRIPTION

       This manual page documents briefly the desmume-cli program

       desmume is a Nintendo DS emulator running homebrew demos and commercial games.

OPTIONS

       These  programs  follow the usual GNU command line syntax, with long options starting with
       two dashes (`-').  A summary of options is included below.

       --load-slot=NUM
              Loads savegame from slot NUM

       --disable-sound
              Disables the sound emulation

       --disable-limiter
              Disables the 60 fps limiter

       --3d-engine=ENGINE
              Select available 3d emulation:
              0 = 3d disabled
              1 = internal desmume software rasterizer (default)

       --opengl-2d
              Enables using OpenGL for screen rendering

       --soft-convert
              Use software colour conversion during OpenGL screen rendering. May  produce  better
              or worse frame rates depending on hardware.

       --arm9gdb=PORT_NUM
              Enable the ARM9 GDB stub on the given port

       --arm7gdb=PORT_NUM
              Enable the ARM7 GDB stub on the given port

       --save-type=TYPE
              Select savetype from the following:
              0 = Autodetect
              1 = EEPROM 4kbit
              2 = EEPROM 64kbit
              3 = EEPROM 512kbit
              4 = FRAM 256kbit
              5 = FLASH 2mbit
              6 = FLASH 4mbit

       --fwlang=LANG
              Set the language in the firmware, LANG as follows:
              0 = Japanese
              1 = English
              2 = French
              3 = German
              4 = Italian
              5 = Spanish

       --cflash=PATH_TO_DISK_IMAGE
              Enable disk image GBAMP compact flash emulation

       --help Show summary of options.

       --version
              Show version of program.

       Some options may be unavailable, depending on compile-time configuration, for instance gdb
       stubs and opengl.

INPUT

       Mouse cursor acts as stylus, mouse click replaces stylus touch.

       Keyboard is configured as follows:
              F1-F10 load savegame from slot 1-10
              Shift+F1-F10 save game to slot 1-10
              Non-keypad arrows act as d-pad
              z = A
              x = B
              a = Y
              s = X
              q = L
              w = R
              Enter = START
              Left Shift = SELECT
              Backspace = LID

AUTHOR

       desmume was written by DeSmuME team (http://sourceforge.net/projects/desmume).

       This manual page was written by Pascal Giard <pascal@debian.org>, for the  Debian  project
       (but may be used by others).

                                          June 26, 2007                                DESMUME(1)