Provided by: f3d_2.2.1+dfsg-2build3_amd64 bug

NAME

       F3D - fast and minimalist 3D viewer

DESCRIPTION

       F3D - A fast and minimalist 3D viewer Usage:

              /build/f3d-0cV5v6/f3d-2.2.1+dfsg/obj-x86_64-linux-gnu/bin/f3d   [OPTION...]   file1
              file2 ...

              Applicative options:

       --input <files>
              Input files

       --output <png file>
              Render to file

       --no-background
              No background when render to file

       -h, --help
              Print help

       --version
              Print version details

       --readers-list
              Print the list of readers

       --config <filePath/filename/fileStem>
              Specify the configuration file to use.  absolute/relative path or filename/filestem
              to search in configuration file locations.

       --dry-run
              Do not read the configuration file

       --no-render
              Verbose mode without any rendering, only for the first file

       --max-size <size in Mib>
              Maximum size in Mib of a file to load, negative value means unlimited (default: -1)

       --load-plugins <paths or names>
              List of plugins to load separated with a comma

       --scan-plugins
              Scan some directories for plugins (result can be incomplete)

              Camera options:

       --camera-position <X,Y,Z>
              Camera  position  (overrides  camera  direction  and  camera  zoom  factor  if any)
              (default: 0)

       --camera-focal-point <X,Y,Z>
              Camera focal point (default: 0)

       --camera-view-up <X,Y,Z>
              Camera view up (default: 0)

       --camera-view-angle <angle>
              Camera view angle (non-zero, in degrees)

       --camera-direction <X,Y,Z>
              Camera direction (default: 0)

       --camera-zoom-factor <factor>
              Camera zoom factor (non-zero) (default: 0)

       --camera-azimuth-angle <angle>
              Camera azimuth angle (in degrees), performed after other camera  options  (default:
              0)

       --camera-elevation-angle <angle>
              Camera elevation angle (in degrees), performed after other camera options (default:
              0)

              General options:

       --verbose
              Enable verbose mode, providing more  information  about  the  loaded  data  in  the
              console output

       --quiet
              Enable  quiet  mode,  which  supersede  any verbose options and prevent any console
              output to be generated at all

       --progress
              Show progress bar

       --geometry-only
              Do not read materials, cameras and lights from file

       --group-geometries
              When opening multiple files, show them all in the same scene. Force  geometry-only.
              The configuration file for the first file will be loaded.

       --up {-X, +X, -Y, +Y, -Z, +Z}
              Up direction (default: +Y)

       -x, --axis
              Show axes

       -g, --grid
              Show grid

       --grid-absolute
              Position grid at the absolute origin instead of below the model

       --grid-unit arg
              Size of grid unit square (default: 0)

       --grid-subdivisions arg
              Number of grid subdivisions (default: 10)

       -e, --edges
              Show cell edges

       --camera-index <index>
              Select the camera to use (default: -1)

       -k, --trackball
              Enable trackball interaction

       --invert-zoom
              Invert zoom direction with right mouse click

       --animation-index <index>
              Select animation to show (default: 0)

       --animation-speed-factor <factor>
              Set animation speed factor (default: 1)

       --animation-time <time>
              Set animation time to load (default: 0)

       --animation-frame-rate <frame rate>
              Set animation frame rate when playing animation interactively (default: 60)

       --font-file <file_path>
              Path to a FreeType compatible font file

              Material options:

       -o, --point-sprites
              Show sphere sprites instead of geometry

       --point-size <size>
              Point size when showing vertices or point sprites (default: 10)

       --line-width <width>
              Line width when showing edges (default: 1)

       --color <R,G,B>
              Solid color (default: 1,1,1)

       --opacity <opacity>
              Opacity (default: 1)

       --roughness <roughness>
              Roughness coefficient (0.0-1.0) (default: 0.3)

       --metallic <metallic>
              Metallic coefficient (0.0-1.0) (default: 0)

       --hdri <file path>
              Path to an image file that will be used as a light source and skybox (deprecated)

       --hdri-file <file path>
              Path to an image file that can be used as a light source and skybox

       -f, --hdri-ambient
              Enable HDRI ambient lighting

       -j, --hdri-skybox
              Enable HDRI skybox background

       --texture-matcap <file path>
              Path to a texture file containing a material capture

       --texture-base-color <file path>
              Path to a texture file that sets the color of the object

       --texture-material <file path>
              Path  to  a  texture file that sets the Occlusion, Roughness and Metallic values of
              the object

       --texture-emissive <file path>
              Path to a texture file that sets the emitted light of the object

       --emissive-factor <R,G,B>
              Emissive factor. This value is multiplied with the emissive color when an  emissive
              texture is present (default: 1,1,1)

       --texture-normal <file path>
              Path to a texture file that sets the normal map of the object

       --normal-scale <normalScale>
              Normal  scale  affects the strength of the normal deviation from the normal texture
              (default: 1)

              PostFX (OpenGL) options:

       -p, --translucency-support
              Enable translucency support, implemented using depth peeling

       -q, --ambient-occlusion
              Enable ambient occlusion providing approximate shadows for better depth perception,
              implemented using SSAO

       -a, --anti-aliasing
              Enable anti-aliasing, implemented using FXAA

       -t, --tone-mapping
              Enable Tone Mapping, providing balanced coloring

              Scientific visualization options:

       -s, --scalars [=<array_name>(=)]
              Color by scalars (default: f3d_reserved)

       -y, --comp [=<comp_index>(=-2)]
              Component  from the scalar array to color with. -1 means magnitude, -2 or the short
              option, -y, means direct scalars (default: -1)

       -c, --cells
              Use a scalar array from the cells

       --range <min,max>
              Custom range for the coloring by array (default: 0)

       -b, --bar
              Show scalar bar

       --colormap <color_list>
              Specify a custom colormap (default: 0,0,0,0,0.4,0.9,0,0,0.8,0.9,0.9,0,1,1,1,1)

       -v, --volume
              Show volume if the file is compatible

       -i, --inverse
              Inverse opacity function for volume rendering

              Testing options:

       --ref <png file>
              Reference

       --ref-threshold <threshold>
              Testing threshold (default: 50)

       --interaction-test-record <file_path>
              Path to an interaction log file to record interactions events to

       --interaction-test-play <file_path>
              Path to an interaction log file to play interaction events from when loading a file

              Window options:

       --bg-color <R,G,B>
              Background color (default: 0.2,0.2,0.2)

       --resolution <width,height>
              Window resolution (default: 1000,600)

       --position <x,y>
              Window position (default: 0)

       -z, --fps
              Display frame per second

       -n, --filename
              Display filename

       -m, --metadata
              Display file metadata

       -u, --blur-background
              Blur background

       --blur-coc arg
              Blur circle of confusion radius (default: 20)

       --light-intensity <intensity>
              Light intensity (default: 1)

   Keys:
       C      Cycle point/cell data coloring

       S      Cycle array to color with

       Y      Cycle array component to color with

       B      Toggle the scalar bar display

       V      Toggle volume rendering

       I      Toggle inverse volume opacity

       O      Toggle point sprites rendering

       P      Toggle translucency support

       Q      Toggle ambient occlusion

       A      Toggle anti-aliasing

       T      Toggle tone mapping

       E      Toggle the edges display

       X      Toggle the axes display

       G      Toggle the grid display

       N      Toggle the filename display

       M      Toggle the metadata display

       Z      Toggle the FPS counter display

       R      Toggle raytracing rendering

       D      Toggle denoising when raytracing

       F      Toggle full screen

       U      Toggle blur background

       K      Toggle trackball interaction

       F      Toggle HDRI ambient lighting

       J      Toggle HDRI skybox

       L      Increase (+Shift: decrease) lights intensity

       H      Toggle cheat sheet display

       ?      Dump camera state to the terminal

       1      Front View camera

       3      Left View camera

       7      Top View camera

       9      Isometric View camera

       Escape Quit

       Enter  Reset camera to initial parameters

       Space  Play animation if any

       Left   Previous file

       Right  Next file

       Up     Reload current file

       Down   Add current file parent directory to the list of files and reload the current file

       Drop   Load dropped file, folder or HDRI

EXAMPLES

              /build/f3d-0cV5v6/f3d-2.2.1+dfsg/obj-x86_64-linux-gnu/bin/f3d file.vtu -xtgans View
              a    unstructured    mesh    in    a    typical    nice    looking   sciviz   style
              /build/f3d-0cV5v6/f3d-2.2.1+dfsg/obj-x86_64-linux-gnu/bin/f3d    file.glb    -tuqap
              --hdri-file=file.hdr  --hdri-ambient  --hdri-skybox View a gltf file in a realistic
              environment /build/f3d-0cV5v6/f3d-2.2.1+dfsg/obj-x86_64-linux-gnu/bin/f3d  file.ply
              -so  --point-size=0 --comp=-2 View a point cloud file with direct scalars rendering
              /build/f3d-0cV5v6/f3d-2.2.1+dfsg/obj-x86_64-linux-gnu/bin/f3d folder View all files
              in folder

REPORTING BUGS

       Report bugs to https://github.com/f3d-app/f3d/issues

       F3D - A fast and minimalist 3D viewer
       Version: 2.2.1.
       Build date: 2024-04-09 20:16:22.
       Build system: Linux 64-bits.
       Compiler: GNU 13.2.0.
       External rendering module: OFF.
       Raytracing module: OFF.
       VTK version: 9.1.0.
       Copyright © 2019-2021 Kitware SAS.
       Copyright © 2021-2023 Michael Migliore, Mathieu Westphal.
       License BSD-3-Clause.
       By Michael Migliore, Mathieu Westphal and Joachim Pouderoux.