Provided by: openshot-qt_3.1.1+dfsg1-1_all bug

NAME

       openshot-qt - OpenShot Video Editor Documentation

       OpenShot  Video  Editor is an award-winning, open-source video editor, available on Linux,
       Mac, Chrome OS, and Windows. OpenShot can create stunning videos,  films,  and  animations
       with an easy-to-use interface and rich set of features.  [image]

TABLE OF CONTENTS:

   Introduction
       OpenShot  Video  Editor is an award-winning, open-source video editor, available on Linux,
       Mac, and Windows. OpenShot can create stunning  videos,  films,  and  animations  with  an
       easy-to-use interface and rich feature-set.  [image]

   FeaturesFree & open-source (licensed under GPLv3)

       • Cross-platform (Linux, OS X, Chrome OS, and Windows)

       • Easy-to-use user interface (designed for beginners, built-in tutorial)

       • Supports most video, audio, & image formats (based on FFmpeg)

       • Includes popular video profiles & presets (over 70+ profiles, including YouTube HD)

       • Advanced timeline (including drag and drop, scrolling, panning, zooming, and snapping)

       • Advanced clips (including trimming, alpha, scaling, location, rotation, and shearing)

       • Real-time preview (multi-threaded, and optimized for performance)

       • Simple & advanced views (or customize your own unique view)

       • Powerful, curve-based Keyframe animations (linear, Bézier, and constant interpolation)

       • Compositing, image overlays, watermarks, & transparencyUnlimited tracks / layers (support for complex projects)

       • Video transitions, masks, & wipes (grayscale images and animated masks)

       • Video  &  audio effects (including brightness, gamma, hue, chroma key / blue screen, and
         more)

       • Image sequences & 2D animations (001.png, 002.png, 003.png, etc…)

       • Blender 3D integration (animated 3D title templates)

       • Vector file support & editing (SVG /  scalable  vector  graphics  used  for  titles  and
         credits)

       • Audio mixing, waveform, & editingEmojis (open-source stickers & artwork included)

       • Frame accuracy (step through each frame of video)

       • Time mapping & speed changes (slow/fast, forward/backward)

       • Advanced AI (motion tracking, object detection, & stabilization effects)

       • Credits & captions (scrolling and animated)

       • Hardware accelerated (encoding & decoding supports NVIDIA, AMD, Intel and more)

       • Import & export (EDL and Final Cut Pro formats, supports most video editors)

       • Desktop integration (drag and drop from file managers)

       • JSON project format (compatible with OpenShot Cloud API for cloud-based automation)

       • Customizable keyboard shortcutsTranslations (available in 100+ languages)

       • Community support (Join our community to ask questions and discuss topics)

       • Professional support: Schedule a call

   Screenshot
       [image]

   System Requirements
       Video  editing  benefits  from modern, multi-core CPUs with fast clock speeds (GHz), large
       amounts of memory, and fast hard disk drives. Basically, you want the  best  computer  you
       can afford when video editing. Here are the minimum system requirements:

   TL;DR
       Most computers manufactured after 2017 will run OpenShot

   Minimum Specifications
       • 64-bit Operating System (Linux, OS X, Chrome OS, Windows 7/8/10/11)

       •

         Multi-core processor with 64-bit support

                • Minimum cores: 2 (recommended: 6+ cores)

                • Minimum threads: 4 (recommended: 6+ threads)

                • Minimum turbo clock speed: 2.7 Ghz (recommended: 3.4+ Ghz)

       • 4GB of RAM (16+ GB recommended)

       • 1  GB  of  hard-disk  space  for  installation  &  usage  (recommended: 50+ GB available
         hard-disk space for media, videos, images, and storage)

       • Optional: Solid-state drive (SSD), if utilizing disk-caching add an additional  10GB  of
         hard-disk space

   License
       OpenShot Video Editor is free software: you can redistribute it and/or modify it under the
       terms of the GNU General Public License as published  by  the  Free  Software  Foundation,
       either version 3 of the License, or (at your option) any later version.

       OpenShot  Video  Editor is distributed in the hope that it will be useful, but WITHOUT ANY
       WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
       PURPOSE.  See the GNU General Public License for more details.

   Installation
       The  latest stable version of OpenShot Video Editor for Linux, Mac, Chrome OS, and Windows
       can be downloaded from the official download page  at  https://www.openshot.org/download/.
       You    can    find    our    latest    unstable    versions   (i.e.   daily   builds)   at
       https://www.openshot.org/download#daily (these versions are updated very  frequently,  and
       often contain many improvements not yet released in our stable build).

   Windows (Installer)
       Download the Windows installer from the official download page (the download page contains
       both 64-bit and 32-bit versions), double click it, and follow the  directions  on  screen.
       Once  completed,  OpenShot  will  be  installed and available in your Start menu.  [image]
       [image]

   Windows (Portable)
       If you need to install OpenShot on Windows  without  Administrator  permissions,  we  also
       support  a portable installation process. Download the Windows installer from the official
       download page, open the command prompt, and type the following commands:

       Install portable version of OpenShot (no administrator permissions required)

          cd C:\Users\USER\Downloads\
          OpenShot-v2.6.1-x86_64.exe /portable=1 /currentuser /noicons
       [image]

   Mac
       Download the DMG file from the official download page, double click it, and then drag  the
       OpenShot  application  icon  into  your Applications shortcut. This is very similar to how
       most Mac applications are installed. Now launch OpenShot from Launchpad or Applications in
       Finder.  [image]

   Linux (AppImage)
       Most  Linux distributions have a version of OpenShot in their software repositories, which
       can be installed using your package manager / software  store.   However,  these  packaged
       versions  are  often  very  outdated  (be  sure  to  check  the version number: Help→About
       OpenShot). For this reason, we recommend installing an AppImage from the official download
       page.

       Once  downloaded,  right  click  on  the AppImage, choose Properties, and mark the file as
       Executable.  Finally, double click the AppImage to launch  OpenShot.  If  double  clicking
       does  not launch OpenShot, you can also right click on the AppImage, and choose Execute or
       Run. For a detailed guide on installing our AppImage and creating a launcher for  it,  see
       our AppImage Installation Guide.  [image]

   Linux (PPA)
       For  Debian-based  Linux  distributions (Ubuntu, Mint, etc…), we also have a PPA (Personal
       Package Archive), which adds our official OpenShot software  repository  to  your  package
       manager,  making  it  possible  to  install  our  latest  version,  without relying on our
       AppImages.

       Stable PPA (Contains only official releases)

          sudo add-apt-repository ppa:openshot.developers/ppa
          sudo apt update
          sudo apt install openshot-qt python3-openshot

       Daily PPA (Highly experimental and unstable, for testers)

          sudo add-apt-repository ppa:openshot.developers/libopenshot-daily
          sudo apt update
          sudo apt install openshot-qt python3-openshot

   Chrome OS (Chromebook)
       Chrome OS supports Linux apps, but this feature is off by default. You can turn it  on  in
       Settings.   Once Linux is enabled, you can install and run OpenShot Linux AppImages on any
       x86-based Chromebook. The command below will download  our  AppImage  and  configure  your
       system to run OpenShot successfully.

       • Navigate to chrome://os-settings/crostini (Copy/Paste)

       • Under “Linux (Beta)” select “Turn On”. Default values are fine.

       •

         When the Terminal appears (i.e. black window), Copy/Paste the following command:bash <(wget -O - http://openshot.org/files/chromeos/install-stable.sh)

   Quick Tutorial
       Using OpenShot is very easy, and this tutorial will take you through the basics in under 5
       minutes. After this tutorial, you will be able to make  a  simple  photo  slide-show  with
       music.

   Basic Terminology
       To help understand the steps below, here are some definitions of a few basic terms used in
       this tutorial.

                            ┌───────────┬──────────────────────────────────┐
                            │Term       │ Description                      │
                            ├───────────┼──────────────────────────────────┤
                            │Project    │ A project includes references to │
                            │           │ all  the  video  files and edits │
                            │           │ (animations,   titles,    etc…), │
                            │           │ saved in a single file.          │
                            ├───────────┼──────────────────────────────────┤
                            │Timeline   │ The  timeline is an editing user │
                            │           │ interface that represents  edits │
                            │           │ and clips on a horizontal ruler. │
                            │           │ Time  progresses  from  left  to │
                            │           │ right.                           │
                            ├───────────┼──────────────────────────────────┤
                            │Track      │ A    separate   layer   on   the │
                            │           │ timeline, which can hold  clips. │
                            │           │ A  timeline  is  made up of many │
                            │           │ tracks, stacked vertically.      │
                            ├───────────┼──────────────────────────────────┤
                            │Clip       │ A  trimmed  portion  of   video, │
                            │           │ audio,  or  both positioned on a │
                            │           │ track,   and   at   a   specific │
                            │           │ position in time. When files are │
                            │           │ dropped on  the  timeline,  they │
                            │           │ are represented as a Clip.       │
                            ├───────────┼──────────────────────────────────┤
                            │Transition │ A  method  to  blend two images. │
                            │           │ Transitions can take many forms, │
                            │           │ including  cuts,  dissolves, and │
                            │           │ wipes.                           │
                            └───────────┴──────────────────────────────────┘

   Video Tutorials
       If you prefer to learn by watching videos instead of reading, we have many official  video
       tutorials  that cover a wide range of beginner and introductory topics. These videos are a
       great next step on your way to master OpenShot Video Editor!

       • Video: Getting StartedVideo: The Basics (Part 1)Video: The Basics (Part 2)Video: Basic AnimationVideo: Trim, Slice, and SplitVideo: Chroma KeyVideo: Masks & TransitionsVideo: Backup & Recovery

   Step 1  Import Photos & Music
       Before we can begin making a video, we need to import  media  files  into  OpenShot.  Most
       video,  image and music file formats will work. Drag and drop a few videos or images and a
       music file from your Desktop to OpenShot. Be sure to drop the files where the arrow in the
       illustration is pointing to.  [image]

       Alternative  methods  to  add  files  to your projects are described in the section Import
       Files. The “Show All”, “Video”, “Audio”, “Image” filters above the added files allows  you
       to only see the file types you are interested in.

   Step 2  Add Photos to Timeline
       Next, drag each video or photo onto a track in the timeline (as seen in the illustration).
       The timeline represents your final video, so arrange your photos (i.e. clips) in  whatever
       sequence  you  want  them to appear in your video. If you overlap two clips, OpenShot will
       automatically create a smooth fade between them,  displayed  by  blue  rounded  rectangles
       between the clips. Remember, you can rearrange the clips as many times as needed by simply
       dragging and dropping them.

       You can also shorten or lengthen each clip,  by  clicking  the  left  or  right  edge  and
       dragging  your mouse. For example, if you want a photo to last longer than 10 seconds (the
       default duration), simply grab the right edge of the photo (on the timeline), and drag  it
       to the right (to increase the clip’s duration on the timeline).  [image]

   Step 3  Add Music to Timeline
       To  make our creation more interesting, we need to add some music. Click on the music file
       that you imported in step 1, and drag it onto the timeline. If the song is too long,  grab
       the  right edge of your music clip, and resize it smaller (that will make it end earlier).
       You could also insert the same file multiple times, if your music is too short.  [image]

   Step 4  Preview your Project
       To preview what our video looks & sounds like, click the Play  button  under  the  preview
       window.   You  can also pause, rewind, and fast-forward your video project by clicking the
       corresponding buttons.  [image]

   Step 5  Export your Video
       Once you have edited your photo slide-show video, the last step is to export the  project.
       Exporting  converts  your  OpenShot  project into a single video output file. By using the
       default settings, the video works on most media players (such as VLC) or websites (such as
       YouTube, Vimeo, …).

       Click  on  the  Export  Video  icon at the top of the screen (or use the File→Export Video
       menu).  The default values will work fine, so just click the Export Video button to render
       your new video.  [image]

   Conclusion
       You  should  now  have  a basic understanding of how OpenShot works. Importing, Arranging,
       Previewing, and Exporting. Hopefully this tutorial took less than 5  minutes  for  you  to
       complete. Please read the rest of this guide for a more detailed understanding of OpenShot
       and its advanced features.

       If you have any questions after reading this  User  Guide,  please  consider  joining  our
       Reddit  User  Community  to  discuss  topics,  ask questions, and meet with other OpenShot
       users.

   Video Editing Basics
       You do not need to be a trained videographer to understand  how  to  create  videos  well.
       Simple  editing can keep your viewers engaged longer, and add a professional feel, even if
       you are not a professional video editor.

       Basically, video editing is taking footage, cutting it up, removing the pieces you do  not
       want, and keeping the bits you do. Back in the old days, editing was slicing reels of film
       and piecing it together. Thankfully software makes the whole process much more manageable.

       There are three main jobs of video editing:

       1. Remove mistakes or unwanted sections

       2. Keep the video moving at an engaging pace

       3. Insert supporting footage, audio, or titles

       Use these three points as a checklist as you edit.

   Computer
       Video editing does not require an expensive machine, especially if you are a beginner.  It
       would  be  best  if  you  had  a  decent  monitor  and graphics card. If you have an older
       computer, check your system specifications against OpenShot’s System Requirements to  make
       sure  it works for video editing.  Unfortunately, many older computers are not fast enough
       for video editing, and you should upgrade your whole system, if possible.

   Accessories
       Before beginning a video project, ensure there is enough storage space on your computer to
       save all the necessary clips. For example, one hour of 1080i video, such as from a mini-DV
       camcorder, takes up nearly 11 GB of storage. If your computer’s  internal  storage  device
       cannot store all the clips, the solution is to buy an external drive.

       It  would  help  if  you  had  several  cables,  usually  Firewire or USB, to connect your
       computer, external hard drive, and a camera. Different computers and cameras accept  other
       connectors, so check your manuals before buying anything.

   Practical Tips
       Becoming  a great video editor isn’t effortless, but with practice and patience, you’ll be
       editing like a professional in no  time.  Here  are  a  few  of  the  essential  tips  and
       techniques you need to know to become a skilled video editor.

       1.

           Pick the Right Computer
                  While  having a great computer won’t necessarily make you a great video editor,
                  a faster computer will allow you to focus more of your time on the story you’re
                  trying  to  tell  rather  than  your computer rendering. Everyone has their own
                  opinions about what computer is best for editing, but it all  depends  on  your
                  own preferences.

       2.

           Keep Shooting
                  Record  more video that you think you will need for your project. Include video
                  that enhances the scene, sets a mood, or tells a story. You can use  the  extra
                  video  for  smooth  transitions  in  your project. If you are comfortable using
                  multiple devices, use two devices simultaneously the insert video  from  either
                  device into your project.

       3.

           Organize Your Project Files
                  Composition  is the key to success, whether you are running Linux, on a Mac, or
                  a Windows machine. Be sure to label video files, audio files,  and  even  still
                  images  clearly  and  keep  all  your  clips on the same device and in the same
                  folder for easy access. OpenShot tries to keep up with your clips, but  if  you
                  move  them  after  your  project  is saved, you could lose your entire project.
                  Organizing before you begin editing can be very advantageous.

       4.

           Watch Everything
                  Watching everything is the first  step  in  the  editing  process.  Writer  and
                  filmmaker  David  Andrew  Stoler  says  there  is  gold in the most unlikely of
                  places: “Some of the most beautiful expressions you’re going to  get  from  the
                  actors are after the cut.”

       5.

           Edit for a Story
                  Remember  that  as  you  edit, you are telling a story. Editing is so much more
                  than merely cutting footage and adding effects. It is an  opportunity  to  take
                  your audience on a journey. Whether you are editing a complex narrative film or
                  only putting together a personal video, you tell a more in-depth story.

       6.

           Keyboard Shortcuts
                  One of the easiest ways to tell the difference between and  professional  video
                  editor  and  a  novice  is  to  simply  look at how much they use the keyboard.
                  Editors that have been in the business for some time know that  a  few  seconds
                  saved add up over the length of the project.

       7.

           Learn the Lingo
                  Video  editing is not just a hobby or a profession; it is an industry. And just
                  like any industry, there is a ton of jargon to learn. Practically speaking, you
                  do  not  need  to  know  all the terms on the Glossary to become a better video
                  editor, but a fundamental knowledge of  the  terms  may  help  you  communicate
                  better with other video editors or clients.

       8.

           Assemble, Then Make a Rough Cut
                  Drag  and  drop all your video footage into a timeline and make sure your frame
                  size and frame rates are consistent. Begin a new timeline and drag-and-drop the
                  best  clips  into  what  becomes  your assembly cut. Remember to save your work
                  frequently, and notate the date and time of each version.

       9.

           Refine Your Video
                  In this phase, your rough cut begins to resemble a  cohesive  project.   Adjust
                  the sound and color, make sure the dialog is audible, and add music, titles, or
                  graphics in this phase. Color correction is the process of setting your footage
                  to  a  color  baseline. No matter how great your subject looks on set, you will
                  almost always need to do some basic post-processing for a consistent video.

       10.

           Refine Some More
                  A slow scene can set the mood and add tension or it can bore  an  audience.   A
                  fast  scene  can  add adrenaline to your audience’s systems or it can give them
                  headaches. Some editors cut their projects several different ways  before  they
                  find  the  right pace. Do not let cutting your project several times discourage
                  you.

   Exporting
       People view most of their projects on phones, tablets, or computers, so it is essential to
       know  how  to export for the web. The goal when exporting a video for the web is to create
       the highest quality possible with the smallest file size. Four main factors determine  the
       file size of your finished video:

       •

         Codec: A  codec determines the type of file format (MP4, AVI, MOV). The more compression
                performed by the codec, the smaller your video’s size. Videos that are smaller in
                file size tend to be lower in visual quality.

       •

         Resolution:
                Resolution  refers  to  the  number  of  horizontal  and vertical pixels (dots on
                display) your video contains. For example, a 4K UHD (2160P) video has four  times
                the  resolution  of FHD (1080P) video. A higher resolution means more information
                to store so that you will have larger file sizes.

       •

         Bit Rate:
                The Bit Rate is the measure of the speed of data processing  of  your  video.   A
                higher  bit rate means higher-quality video and larger files. OpenShot allows you
                to manually set the Bit Rate / Quality in the Advanced tab of  the  Export  Video
                window.

       •

         Frame Rate:
                The  frequency  (in Hz) at which consecutive images, called frames, appear on the
                display is the Frame Rate. Typically, you export your video in the film  standard
                (24fps)  or the TV broadcast standard of 30fps (or 25fps in PAL).  While there is
                not much wiggle room here, you should note that if  you  decide  to  export  your
                video in 48fps, 50fps, or 60fps, your file size doubles.

   Main Window
       OpenShot Video Editor has one main window which contains most of the information, buttons,
       and menus needed to edit your video project.

   Overview
       [image]

                          ┌───┬───────────────────┬──────────────────────────┐
                          │#  │ Name              │ Description              │
                          ├───┼───────────────────┼──────────────────────────┤
                          │1  │ Main Toolbar      │ Contains   buttons    to │
                          │   │                   │ open,  save,  and export │
                          │   │                   │ your video project.      │
                          ├───┼───────────────────┼──────────────────────────┤
                          │2  │ Function Tabs     │ Switch  between  Project │
                          │   │                   │ Files,      Transitions, │
                          │   │                   │ Effects, and Emojis.     │
                          ├───┼───────────────────┼──────────────────────────┤
                          │3  │ Project Files     │ All  audio,  video,  and │
                          │   │                   │ image  files  that  have │
                          │   │                   │ been imported into  your │
                          │   │                   │ project.                 │
                          ├───┼───────────────────┼──────────────────────────┤
                          │4  │ Preview Window    │ This  is  the  area that │
                          │   │                   │ the video will  playback │
                          │   │                   │ on the screen.           │
                          ├───┼───────────────────┼──────────────────────────┤
                          │5  │ Edit Toolbar      │ This   toolbar  contains │
                          │   │                   │ buttons     used     for │
                          │   │                   │ snapping,      inserting │
                          │   │                   │ markers, slicing  razor, │
                          │   │                   │ and    jumping   between │
                          │   │                   │ markers.                 │
                          ├───┼───────────────────┼──────────────────────────┤
                          │6  │ Zoom Slider       │ This slider will  adjust │
                          │   │                   │ the  time-scale  of your │
                          │   │                   │ timeline. Drag the  left │
                          │   │                   │ or right edge to zoom in │
                          │   │                   │ or out.  Drag  the  blue │
                          │   │                   │ area   to   scroll   the │
                          │   │                   │ timeline left or  right. │
                          │   │                   │ Clips   and  transitions │
                          │   │                   │ are displayed as  simple │
                          │   │                   │ rectangles,  to give you │
                          │   │                   │ context  for   adjusting │
                          │   │                   │ the   zoom  to  specific │
                          │   │                   │ clips.                   │
                          └───┴───────────────────┴──────────────────────────┘

                          │7  │ Play-head / Ruler │ The  ruler   shows   the │
                          │   │                   │ time-scale,  and the red │
                          │   │                   │ line is  the  play-head. │
                          │   │                   │ The play-head represents │
                          │   │                   │ the   current   playback │
                          │   │                   │ position. Hold Shift key │
                          │   │                   │ while    dragging    the │
                          │   │                   │ playhead   to   snap  to │
                          │   │                   │ nearby clips.            │
                          ├───┼───────────────────┼──────────────────────────┤
                          │8  │ Timeline          │ The timeline  visualizes │
                          │   │                   │ your  video project, and │
                          │   │                   │ each clip and transition │
                          │   │                   │ in your project. You can │
                          │   │                   │ drag   the   mouse    to │
                          │   │                   │ select,  move, or delete │
                          │   │                   │ multiple items.          │
                          ├───┼───────────────────┼──────────────────────────┤
                          │9  │ Filter            │ Filter the list of items │
                          │   │                   │ shown   (project  files, │
                          │   │                   │ transitions,    effects, │
                          │   │                   │ and   emojis)  by  using │
                          │   │                   │ these buttons and filter │
                          │   │                   │ textbox.   Enter  a  few │
                          │   │                   │ letters of what you  are │
                          │   │                   │ looking   for,  and  the │
                          │   │                   │ results will be shown.   │
                          ├───┼───────────────────┼──────────────────────────┤
                          │10 │ Playback          │ Left to Right:  Jump  to │
                          │   │                   │ Start,           Rewind, │
                          │   │                   │ Play/Pause,         Fast │
                          │   │                   │ Forward, and Jump to End │
                          └───┴───────────────────┴──────────────────────────┘

       For  step-by-step  instructions  on the basic usage of OpenShot, be sure to read the Quick
       Tutorial.

   Built-in Tutorial
       When you first launch OpenShot, you will be presented with a friendly  built-in  tutorial.
       It will demonstrate and explain the basics. Clicking Next will jump to the next topic. You
       can always view this tutorial again from the Help→Tutorial menu.  [image]

   Tracks & Layers
       OpenShot uses tracks to layer videos and images. The top most track is the top layer,  and
       the  bottom  track is the bottom layer. If you are familiar with layers in a photo editing
       application, then you should be quite familiar with this concept. OpenShot will stack  the
       layers  and  mix each one together, just like a photo editing application. You can have an
       unlimited number of tracks, but typically a simple video project will not need more than 5
       tracks.

       For example, imagine a 3 track video project [image]

                             ┌──┬──────────────┬──────────────────────────┐
                             │# │ Name         │ Description              │
                             ├──┼──────────────┼──────────────────────────┤
                             │1 │ Top Track    │ Clips on this track will │
                             │  │              │ always  be  on  top  and │
                             │  │              │ visible.           Often │
                             │  │              │ watermarks  and   titles │
                             │  │              │ are   placed  on  higher │
                             │  │              │ tracks.                  │
                             ├──┼──────────────┼──────────────────────────┤
                             │2 │ Middle Track │ Clips  in   the   middle │
                             │  │              │ (might  or  might not be │
                             │  │              │ visible,  depending   on │
                             │  │              │ what is above them)      │
                             └──┴──────────────┴──────────────────────────┘

                             │3 │ Bottom Track │ Clips on this track will │
                             │  │              │ always be on the bottom. │
                             │  │              │ Often  audio  clips  are │
                             │  │              │ placed on lower tracks.  │
                             └──┴──────────────┴──────────────────────────┘

   Keyboard Shortcuts
       Here is a list of the default keyboard shortcuts supported by OpenShot. You can  configure
       these  shortcuts  in the Preferences window, which is opened by selecting Edit→Preferences
       from the OpenShot  menu  bar.   (On  macOS,  choose  OpenShot  Video  Editor→Preferences.)
       Learning a few of these shortcuts can save you a bunch of time!

                         ┌───────────────────┬─────────────────────────────────┐
                         │Shortcut           │ Action                          │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+H             │ About OpenShot                  │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+M             │ Add Marker                      │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+Shift+T       │ Add Track                       │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+W             │ Add to Timeline                 │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+B             │ Animated Title                  │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+Up            │ Center on Playhead              │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+P             │ Choose Profile                  │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+Shift+ESC     │ Clear All Cache                 │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+C             │ Copy                            │
                         ├───────────────────┼─────────────────────────────────┤
                         │Delete             │ Delete Item                     │
                         ├───────────────────┼─────────────────────────────────┤
                         │Backspace          │ Delete Item (Alternate 1)       │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+D             │ Details View                    │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+Shift+C       │ Duplicate Title                 │
                         ├───────────────────┼─────────────────────────────────┤
                         │Not Set            │ Edit Title                      │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+E             │ Export Video                    │
                         ├───────────────────┼─────────────────────────────────┤
                         │L                  │ Fast Forward                    │
                         ├───────────────────┼─────────────────────────────────┤
                         │F11                │ Fullscreen                      │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+F             │ Import Files…                   │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+Shift+E       │ Insert Keyframe                 │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+End           │ Jump To End                     │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+Home          │ Jump To Start                   │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+N             │ New Project                     │
                         ├───────────────────┼─────────────────────────────────┤
                         │Right              │ Next Frame                      │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+Right         │ Next Marker                     │
                         ├───────────────────┼─────────────────────────────────┤
                         │Shift+Left         │ Nudge left                      │
                         ├───────────────────┼─────────────────────────────────┤
                         │Shift+Right        │ Nudge right                     │
                         └───────────────────┴─────────────────────────────────┘

                         │Ctrl+O             │ Open Project…                   │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+V             │ Paste                           │
                         ├───────────────────┼─────────────────────────────────┤
                         │Space              │ Play/Pause Toggle               │
                         ├───────────────────┼─────────────────────────────────┤
                         │Up                 │ Play/Pause Toggle (Alternate 1) │
                         ├───────────────────┼─────────────────────────────────┤
                         │Down               │ Play/Pause Toggle (Alternate 2) │
                         ├───────────────────┼─────────────────────────────────┤
                         │K                  │ Play/Pause Toggle (Alternate 3) │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+Shift+P       │ Preferences                     │
                         ├───────────────────┼─────────────────────────────────┤
                         │Left               │ Previous Frame                  │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+Left          │ Previous Marker                 │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+I             │ Properties                      │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+Q             │ Quit                            │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+Y             │ Redo                            │
                         ├───────────────────┼─────────────────────────────────┤
                         │J                  │ Rewind                          │
                         ├───────────────────┼─────────────────────────────────┤
                         │Not Set            │ Save Current Frame              │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+S             │ Save Project                    │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+Shift+S       │ Save Project As…                │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+A             │ Select All                      │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+Shift+A       │ Select None                     │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+K             │ Slice All: Keep Both Sides      │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+L             │ Slice All: Keep Left Side       │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+J             │ Slice All: Keep Right Side      │
                         ├───────────────────┼─────────────────────────────────┤
                         │s                  │ Slice Selected: Keep Both Sides │
                         ├───────────────────┼─────────────────────────────────┤
                         │d                  │ Slice Selected: Keep Left Side  │
                         ├───────────────────┼─────────────────────────────────┤
                         │a                  │ Slice Selected: Keep Right Side │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+G             │ Snapping Enabled                │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+X             │ Split Clip…                     │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+Shift+D       │ Thumbnail View                  │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+T             │ Title                           │
                         ├───────────────────┼─────────────────────────────────┤
                         │R                  │ Toggle Razor                    │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+R             │ Transform                       │
                         ├───────────────────┼─────────────────────────────────┤
                         │Ctrl+Z             │ Undo                            │
                         ├───────────────────┼─────────────────────────────────┤
                         │=                  │ Zoom In                         │
                         ├───────────────────┼─────────────────────────────────┤
                         │-                  │ Zoom Out                        │
                         └───────────────────┴─────────────────────────────────┘

                         │Ctrl+Middle Button │ Scroll Timeline                 │
                         └───────────────────┴─────────────────────────────────┘

   Files
       To create a video, we need to make media files available to our project by importing files
       into OpenShot. Most media file types are recognized, such as  videos,  images,  and  audio
       files.  Files can be viewed and managed in the Project Files panel.

       Note  that  imported  files  are not copied anywhere, they remain in the physical location
       they were before and are simply being made available to your video project. So, they  must
       not  be  deleted,  renamed,  or  moved  after adding them to your project. The “Show All”,
       “Video”, “Audio”, “Image” filters above the files allows you to only see  the  file  types
       you  are  interested in.  You can also toggle the view between details and thumbnails view
       of your files.

   Import Files
       These are all possible methods to import media files into OpenShot: [image]

   File Menu
       To view the file menu, right click on a file (in the Project Files panel).  Here  are  the
       actions you can use from the file menu.  [image]

                        ┌────────────────────┬──────────────────────────────────┐
                        │Name                │ Description                      │
                        ├────────────────────┼──────────────────────────────────┤
                        │Import Files…       │ Import files into your project   │
                        ├────────────────────┼──────────────────────────────────┤
                        │Thumbnail/Detail    │ Toggle  the view between details │
                        │                    │ and thumbnails                   │
                        ├────────────────────┼──────────────────────────────────┤
                        │Preview File        │ Preview a media file             │
                        ├────────────────────┼──────────────────────────────────┤
                        │Split Clip…         │ Split a file into  many  smaller │
                        │                    │ clips                            │
                        ├────────────────────┼──────────────────────────────────┤
                        │Edit Title          │ Edit an existing title SVG file  │
                        ├────────────────────┼──────────────────────────────────┤
                        │Duplicate Title     │ Make  a  copy, and then edit the │
                        │                    │ copied title SVG file            │
                        ├────────────────────┼──────────────────────────────────┤
                        │Add to Timeline     │ Add many files to  the  timeline │
                        │                    │ in one step                      │
                        ├────────────────────┼──────────────────────────────────┤
                        │File Properties     │ View  the  properties of a file, │
                        │                    │ such as frame rate, size, etc…   │
                        ├────────────────────┼──────────────────────────────────┤
                        │Remove from Project │ Remove a file from the project   │
                        └────────────────────┴──────────────────────────────────┘

   Split Clip
       If you need to cut a file into many smaller clips before editing, the Split Clip dialog is
       built  exactly  for  this  purpose. Right click on a file, and choose Split Clip… from the
       file menu. This opens the Split Clip dialog. Use this dialog to quickly cut  out  as  many
       small  clips  as  you need. The dialog stays open after you create a clip, to allow you to
       repeat the steps for your next clip. When you  are  finished,  simply  close  the  dialog.
       [image]

       Please  refer  to  the  section  Trimming  &  Slicing for more ways to cut and slice clips
       directly in the timeline.

   Export Clips
       If you want your clips available outside of your OpenShot project, or  want  to  copy  all
       your  video  assets  to  one  place,  you can do this with the Export Clips dialog. Simply
       Ctrl+Click to select any clips or files you like,  then  Right  Click  and  choose  Export
       Clips. In the dialog that appears, choose a destination folder, and click Export.

       NOTE:  This  will  export  each  clip  using  it’s  original video profile (width, height,
       framerate, aspect ratio, etc…). It also supports any Split  Clip  (described  above).  For
       example,  if  you have split a long video file into many different clips (and named them),
       you can now export all the clips as separate video files (using the original clip’s  video
       profile).  [image]

   Add to Timeline
       In  certain  cases, you might need to add many files to the timeline at the same time. For
       example, a photo slide show, or a large number of short video clips. The Add  to  Timeline
       dialog  can  automate  this  task  for you. First, select all files you need to add, right
       click, and choose Add to Timeline.  [image]

   Properties
       To view the properties of any imported file in your video  project,  right  click  on  the
       file,  and  choose  File  Properties.   This will launch the file properties dialog, which
       displays information about your media file.  For  certain  types  of  images  (i.e.  image
       sequences), you can adjust the frame rate on this dialog also.  [image]

                            ┌──┬─────────────────┬──────────────────────────┐
                            │# │ Name            │ Description              │
                            ├──┼─────────────────┼──────────────────────────┤
                            │1 │ File Properties │ Select an image sequence │
                            │  │                 │ in  the  Project   Files │
                            │  │                 │ panel,  right  click and │
                            │  │                 │ choose File Properties   │
                            ├──┼─────────────────┼──────────────────────────┤
                            │2 │ Frame Rate      │ For image sequences, you │
                            │  │                 │ can   also   adjust  the │
                            │  │                 │ frame   rate   of    the │
                            │  │                 │ animation                │
                            └──┴─────────────────┴──────────────────────────┘

   Remove from Project
       This  will remove a file from the project. It will not delete the underlying physical file
       though, so removing a file from the project merely makes it  unavailable  for  this  video
       project.

   Clips
       Each  media  file you add to the OpenShot timeline is called a clip and is visualized by a
       dark, rounded rectangle (as seen in the screenshot below). A  clip  has  many  properties,
       which  affect  how  and when the clip is rendered and composited, such as position, layer,
       scale, location, rotation, and alpha. OpenShot can animate these properties over time, and
       when combined, can create some amazing effects.

       To  display  a clip’s properties, either right-click and choose Properties or double click
       on the clip. Clip properties appear in the properties dock, in alphabetical  order.  These
       properties  can  be  filtered by typing a few letters in the filter box, at the top of the
       property panel.

       To adjust a property, you can:

       • click on its value and drag the slider from side to side for a coarse adjustment

       • double click on its value and enter a value.  Numerical  values  display  to  2  decimal
         places,  but  you  can enter more precise numbers. You can often enter valid values that
         are outside the range offered by the slider adjustment.

       • right-click or double-click to select an option (for non-numerical values)

       Clip properties are part of the Animation system. If  you  change  a  clip  property,  you
       create a keyframe at the current position of the playhead. If you want a property to apply
       throughout the clip, you must place the playhead at (or before)  the  start  of  the  clip
       before  making  the  change.  An  easy  way  to  locate  the  start  of  a  clip is to use
       ‘next/previous marker’ on the Timeline toolbar.  [image]

                              ┌──┬────────────┬──────────────────────────┐
                              │# │ Name       │ Description              │
                              └──┴────────────┴──────────────────────────┘

                              │1 │ Clip 1     │ A video clip             │
                              ├──┼────────────┼──────────────────────────┤
                              │2 │ Transition │ A      gradual      fade │
                              │  │            │ transition between the 2 │
                              │  │            │ clips                    │
                              ├──┼────────────┼──────────────────────────┤
                              │3 │ Clip 2     │ An image clip            │
                              └──┴────────────┴──────────────────────────┘

   Trimming & Slicing
       OpenShot has many easy ways to  adjust  the  start  and  end  trim  positions  of  a  clip
       (otherwise  known as trimming). The most common method is simply clicking and dragging the
       left (or right) edge of the clip.  Here is a list of all methods for cutting  or  trimming
       clips in OpenShot:

       Keep  in  mind  that  the above cutting methods also have Keyboard Shortcuts, to save even
       more time.

   Preset Menu
       OpenShot has tons of great preset animations and clip properties, such as fading, sliding,
       zooming, etc… These presets can be accessed by right clicking on a clip.  [image]

   Transform
       To quickly adjust the location, scale, rotation, and shear of a clip, select a clip on the
       timeline. By default, the selected clip appears  in  the  preview  window  with  transform
       controls  (blue  lines  and  squares).  Or  if  disabled, right click on a clip and choose
       Transform. Dragging the blue squares will adjust scale, and dragging the center will  move
       the  image.  Dragging  the  mouse  on the outside of the blue lines will rotate the image.
       Dragging along the blue lines will shear the image in that direction. Dragging the  circle
       in  the  middle  will move the origin point that controls where we rotate the image. Note:
       Pay close attention to the  play-head  position  (red  playback  line).   Key  frames  are
       automatically  created  at  the  current  playback  position,  to  help create animations.
       [image]

       For more info on key frames and animation, see Animation.

   Effects
       In addition to the many clip properties which can be animated and adjusted, you  can  also
       drop  an  effect  directly onto a clip. Each effect is represented by a small letter icon.
       Clicking the effect icon will populate the properties of that effect,  and  allow  you  to
       edit (and animate) them. For the full list of effects, see Effects.  [image]

   Properties
       Below  is  a list of clip properties which can be edited, and in most cases, animated over
       time. To view a clip’s properties, right click and choose Properties. The property  editor
       will appear, where you can change these properties. Note: Pay close attention to where the
       play-head (i.e. red playback line) is. Key frames are automatically created at the current
       playback position, to help create animations.

                          ┌────────────────┬──────────────────────────────────┐
                          │Name            │ Description                      │
                          ├────────────────┼──────────────────────────────────┤
                          │Alpha           │ Curve  representing the alpha (1 │
                          │                │ to 0)                            │
                          ├────────────────┼──────────────────────────────────┤
                          │Channel Filter  │ A number representing  an  audio │
                          │                │ channel  to  filter  (clears all │
                          │                │ other channels)                  │
                          ├────────────────┼──────────────────────────────────┤
                          │Channel Mapping │ A number representing  an  audio │
                          │                │ channel  to  output  (only works │
                          │                │ when filtering a channel)        │
                          ├────────────────┼──────────────────────────────────┤
                          │Frame Number    │ The format to display the  frame │
                          │                │ number (if any)                  │
                          └────────────────┴──────────────────────────────────┘

                          │Duration        │ The   length  of  the  clip  (in │
                          │                │ seconds)                         │
                          ├────────────────┼──────────────────────────────────┤
                          │End             │ The end trimming position of the │
                          │                │ clip (in seconds)                │
                          ├────────────────┼──────────────────────────────────┤
                          │Gravity         │ The gravity of a clip determines │
                          │                │ where it  snaps  to  its  parent │
                          │                │ (details below)                  │
                          ├────────────────┼──────────────────────────────────┤
                          │Enable Audio    │ An    optional    override    to │
                          │                │ determine if this clip has audio │
                          │                │ (-1=undefined, 0=no, 1=yes)      │
                          ├────────────────┼──────────────────────────────────┤
                          │Enable Video    │ An    optional    override    to │
                          │                │ determine if this clip has video │
                          │                │ (-1=undefined, 0=no, 1=yes)      │
                          ├────────────────┼──────────────────────────────────┤
                          │ID              │ A    randomly   generated   GUID │
                          │                │ (globally   unique   identifier) │
                          │                │ assigned to each clip            │
                          ├────────────────┼──────────────────────────────────┤
                          │Track           │ The  layer  which holds the clip │
                          │                │ (higher tracks are  rendered  on │
                          │                │ top of lower tracks)             │
                          ├────────────────┼──────────────────────────────────┤
                          │Location X      │ Curve  representing the relative │
                          │                │ X position in percent  based  on │
                          │                │ the gravity (-1 to 1)            │
                          ├────────────────┼──────────────────────────────────┤
                          │Location Y      │ Curve  representing the relative │
                          │                │ Y position in percent  based  on │
                          │                │ the gravity (-1 to 1)            │
                          ├────────────────┼──────────────────────────────────┤
                          │Volume Mixing   │ The    volume   mixing   choices │
                          │                │ control how volume  is  adjusted │
                          │                │ before mixing (None=don’t adjust │
                          │                │ volume     of     this     clip, │
                          │                │ Reduce=lower  the volume to 80%, │
                          │                │ Average=divide volume based on # │
                          │                │ of   concurrent  clips,  details │
                          │                │ below)                           │
                          ├────────────────┼──────────────────────────────────┤
                          │Origin X        │ Curve representing the  rotation │
                          │                │ origin   point,  X  position  in │
                          │                │ percent (-1 to 1)                │
                          ├────────────────┼──────────────────────────────────┤
                          │Origin Y        │ Curve representing the  rotation │
                          │                │ origin   point,  Y  position  in │
                          │                │ percent (-1 to 1)                │
                          ├────────────────┼──────────────────────────────────┤
                          │Parent          │ The parent object to this  clip, │
                          │                │ which   makes   many   of  these │
                          │                │ keyframe  values  initialize  to │
                          │                │ the parent value                 │
                          ├────────────────┼──────────────────────────────────┤
                          │Position        │ The  position of the clip on the │
                          │                │ timeline (in seconds, 0.0 is the │
                          │                │ beginning of the timeline)       │
                          ├────────────────┼──────────────────────────────────┤
                          │Rotation        │ Curve  representing the rotation │
                          │                │ (0 to 360)                       │
                          ├────────────────┼──────────────────────────────────┤
                          │Scale           │ The scale determines how a  clip │
                          │                │ should  be  resized  to  fit its │
                          │                │ parent (details below)           │
                          └────────────────┴──────────────────────────────────┘

                          │Scale X         │ Curve      representing      the │
                          │                │ horizontal scaling in percent (0 │
                          │                │ to 1)                            │
                          ├────────────────┼──────────────────────────────────┤
                          │Scale Y         │ Curve representing the  vertical │
                          │                │ scaling in percent (0 to 1)      │
                          ├────────────────┼──────────────────────────────────┤
                          │Shear X         │ Curve representing X shear angle │
                          │                │ in     degrees      (-45.0=left, │
                          │                │ 45.0=right)                      │
                          ├────────────────┼──────────────────────────────────┤
                          │Shear Y         │ Curve representing Y shear angle │
                          │                │ in degrees (-45.0=down, 45.0=up) │
                          ├────────────────┼──────────────────────────────────┤
                          │Start           │ The start trimming  position  of │
                          │                │ the clip (in seconds)            │
                          ├────────────────┼──────────────────────────────────┤
                          │Time            │ Curve  representing  the  frames │
                          │                │ over  time  to  play  (used  for │
                          │                │ speed and direction of video)    │
                          ├────────────────┼──────────────────────────────────┤
                          │Volume          │ Curve representing the volume (0 │
                          │                │ to 1)                            │
                          ├────────────────┼──────────────────────────────────┤
                          │Wave Color      │ Curve representing the color  of │
                          │                │ the audio wave form              │
                          ├────────────────┼──────────────────────────────────┤
                          │Waveform        │ Should   a   waveform   be  used │
                          │                │ instead of the clip’s image      │
                          └────────────────┴──────────────────────────────────┘

   Details
       Gravity:
          Gravity sets an initial position for the clip, once it has been scaled  as  above.  The
          options are:

          • Top  Left  –  the top and left edges of the clip align with the top and left edges of
            the screen

          • Top Center – the top edge of the clip aligns with the top edge  of  the  screen;  the
            clip is horizontally centered on the screen.

          • Top Right – the top and right edges of the clip align with the top and right edges of
            the screen

          • Left – the left edge of the clip aligns with the left edge of the screen; the clip is
            vertically centered on the screen.

          • Center (default) – the clip is centered horizontally and vertically on the screen.

          • Right – the right edge of the clip aligns with the right edge of the screen; the clip
            is vertically centered on the screen.

          • Bottom Left – the bottom and left edges of the clip align with the  bottom  and  left
            edges of the screen

          • Bottom  Center  –  the  bottom  edge  of  the clip aligns with the bottom edge of the
            screen; the clip is horizontally centered on the screen.

          • Bottom Right – the bottom and right edges of the clip align with the bottom and right
            edges of the screen

       Scale:
          This is the initial resizing method, which may be further adjusted by Scale X and Scale
          Y (below). The options are:

          • Best Fit (default) – the clip is as large as possible  without  changing  the  aspect
            ratio.

          • Crop  – the aspect ratio of the clip is maintained while the clip is enlarged to fill
            the entire screen, even if that means some of it will be cropped.

          • None – the clip is its original size.

          • Stretch – the clip is stretched to fill the entire screen, changing the aspect  ratio
            if necessary.

       Volume Mixing:
          Mixing audio involves adjusting volume levels so that they maintain a good range within
          each clip, and then adjusting them in proportion to other clips used  in  the  project.
          The following values are available:

          • None - Make no adjustments to volume data before mixing audio

          • Average  - Automatically divide the volume of each clip based on the # of overlapping
            clips. For example, 2 overlapping clips would each have 50% volume.

          • Reduce - Automatically reduce the clip’s volume by 20%, allowing it to mix with other
            clips, and reducing the likelihood of over-volume loud events.

          Consider the following guidelines when adjusting volume levels:

          • If you combine particularly loud audio clips on multiple tracks, clipping (a staccato
            distortion) may occur. To avoid clipping, reduce volume levels.

          • If you need to adjust the volume  separately  in  different  parts  of  a  clip  (for
            example, one person’s voice is faint, while later another’s is too loud), you can use
            keyframes to vary the volume throughout the clip.

          • If the original level of a clip is much too high or low, you  can  change  the  input
            level.  However,  adjusting  the  level  will not remove any distortion that may have
            resulted from recording the clip too high. In those cases, it is  best  to  re-record
            the clip.

   More Information
       For more info on key frames and animation, see Animation.

   Transitions
       A  transition  is  used  to  gradually  fade  (or  wipe)  between  two clips. In OpenShot,
       transitions are represented  by  blue,  rounded  rectangles  on  the  timeline.  They  are
       automatically  created  when  you overlap two clips, and can be added manually by dragging
       one onto the timeline from the Transitions panel. A transition must be placed on top of  a
       clip (overlapping it), with the most common location being the beginning or end.

   Overview
       [image]

                              ┌──┬────────────┬──────────────────────────┐
                              │# │ Name       │ Description              │
                              ├──┼────────────┼──────────────────────────┤
                              │1 │ Clip 1     │ A video clip             │
                              ├──┼────────────┼──────────────────────────┤
                              │2 │ Transition │ A      gradual      fade │
                              │  │            │ transition between the 2 │
                              │  │            │ clips,           created │
                              │  │            │ automatically         by │
                              │  │            │ overlapping the clips.   │
                              ├──┼────────────┼──────────────────────────┤
                              │3 │ Clip 2     │ An image clip            │
                              └──┴────────────┴──────────────────────────┘

   Direction
       Transitions  adjust  the alpha/transparency of the clip below it, and can either fade from
       opaque to transparent, or transparent to opaque. Right click and choose Reverse Transition
       to  change  the  direction of the fade. You can also manually adjust the Brightness curve,
       animating the fade in any way you wish.  [image]

   Cutting & Slicing
       OpenShot has many easy ways to  adjust  the  start  and  end  positions  of  a  transition
       (otherwise  known  as  cutting).  The  most  common method is simply grabbing the left (or
       right) edge of the transition and  dragging.  Here  is  a  list  of  methods  for  cutting
       transitions in OpenShot:

       Keep in mind that all of the above cutting methods also have Keyboard Shortcuts.

   Mask
       Like Clips, transitions also have properties which can be animated over time. The fade (or
       wipe) can be adjusted with the Brightness curve, or held at a constant value to  create  a
       transparency mask on top of a clip.

   Custom Transition
       Any  greyscale  image  can  be  used  as  a  transition  (or  mask),  by adding it to your
       /.openshot_qt/transitions/ folder. Just be sure to name your file something that is easily
       recognizable,  and  restart  OpenShot. Your custom transition/mask will now show up in the
       list of transitions.

   Properties
       Below is a list of transition properties which can be edited, and in most cases,  animated
       over  time.  To  view  a  transition’s  properties, right click and choose Properties. The
       property editor will appear, where you  can  change  these  properties.  NOTE:  Pay  close
       attention to where the play-head (i.e. red playback line) is. Key frames are automatically
       created at the current playback position, to help create animations.

   Effects
       Effects are used in OpenShot to enhance or modify the audio or video of a clip.  They  can
       modify  pixels  and audio data, and can generally enhance your video projects. Each effect
       has its own set of properties, most which can be animated over time.

       Effects can be added to any clip by dragging and dropping them. Each effect is represented
       by  a  small  colored  icon  and  the first letter of the effect name. To view an effect’s
       properties, click on the effect icon.  The property editor will appear, where you can edit
       these  properties.  Note:  Pay  close  attention to where the play-head (i.e. red playback
       line) is. Key frames are automatically created at the current playback position,  to  help
       create animations.  [image]

   Video Effects
       Effects  are generally divided into two categories: video and audio effects. Video effects
       modify the image and pixel data of a clip. Below is a list of  video  effects,  and  their
       properties.  Often it is best to experiment with an effect, entering different values into
       the properties, and observing the results.

   Alpha Mask / Wipe Transition
       Uses a grayscale mask image to gradually wipe / transition between 2 images.

                           ┌──────────────┬──────────────────────────────────┐
                           │Name          │ Description                      │
                           ├──────────────┼──────────────────────────────────┤
                           │brightness    │ (float,  -1  to  1)  This  curve │
                           │              │ controls  the  motion across the │
                           │              │ wipe                             │
                           ├──────────────┼──────────────────────────────────┤
                           │contrast      │ (float,  0  to  20)  This  curve │
                           │              │ controls    the   hardness   and │
                           │              │ softness of the wipe edge        │
                           ├──────────────┼──────────────────────────────────┤
                           │reader        │ (reader) This reader can use any │
                           │              │ image or video as input for your │
                           │              │ grayscale wipe                   │
                           └──────────────┴──────────────────────────────────┘

                           │replace_image │ (int,  choices:  ['Yes',  'No']) │
                           │              │ Replace the clips image with the │
                           │              │ current  grayscale  wipe  image, │
                           │              │ useful for troubleshooting       │
                           └──────────────┴──────────────────────────────────┘

   Bars
       Add colored bars around your video.

                              ┌───────┬──────────────────────────────────┐
                              │Name   │ Description                      │
                              ├───────┼──────────────────────────────────┤
                              │bottom │ (float,  0  to 0.5) The curve to │
                              │       │ adjust the bottom bar size       │
                              ├───────┼──────────────────────────────────┤
                              │color  │ (color) The curve to adjust  the │
                              │       │ color of bars                    │
                              ├───────┼──────────────────────────────────┤
                              │left   │ (float,  0  to 0.5) The curve to │
                              │       │ adjust the left bar size         │
                              ├───────┼──────────────────────────────────┤
                              │right  │ (float, 0 to 0.5) The  curve  to │
                              │       │ adjust the right bar size        │
                              ├───────┼──────────────────────────────────┤
                              │top    │ (float,  0  to 0.5) The curve to │
                              │       │ adjust the top bar size          │
                              └───────┴──────────────────────────────────┘

   Blur
       Adjust the blur of the frame’s image.

                         ┌──────────────────┬──────────────────────────────────┐
                         │Name              │ Description                      │
                         ├──────────────────┼──────────────────────────────────┤
                         │horizontal_radius │ (float,  0  to  100)  Horizontal │
                         │                  │ blur  radius  keyframe. The size │
                         │                  │ of the horizontal blur operation │
                         │                  │ in pixels.                       │
                         ├──────────────────┼──────────────────────────────────┤
                         │iterations        │ (float,  0  to  100)  Iterations │
                         │                  │ keyframe.   The   #   of    blur │
                         │                  │ iterations    per    pixel.    3 │
                         │                  │ iterations = Gaussian.           │
                         ├──────────────────┼──────────────────────────────────┤
                         │sigma             │ (float,   0   to   100)    Sigma │
                         │                  │ keyframe.  The  amount of spread │
                         │                  │ in the blur operation. Should be │
                         │                  │ larger than radius.              │
                         ├──────────────────┼──────────────────────────────────┤
                         │vertical_radius   │ (float,  0 to 100) Vertical blur │
                         │                  │ radius keyframe. The size of the │
                         │                  │ vertical   blur   operation   in │
                         │                  │ pixels.                          │
                         └──────────────────┴──────────────────────────────────┘

   Brightness & Contrast
       Adjust the brightness and contrast of the frame’s image.

                            ┌───────────┬──────────────────────────────────┐
                            │Name       │ Description                      │
                            ├───────────┼──────────────────────────────────┤
                            │brightness │ (float, -1 to 1)  The  curve  to │
                            │           │ adjust the brightness            │
                            └───────────┴──────────────────────────────────┘

                            │contrast   │ (float,  0  to 100) The curve to │
                            │           │ adjust  the   contrast   (3   is │
                            │           │ typical,  20  is  a  lot, 100 is │
                            │           │ max. 0 is invalid)               │
                            └───────────┴──────────────────────────────────┘

   Caption
       Add text captions on top of your video.

                        ┌───────────────────┬──────────────────────────────────┐
                        │Name               │ Description                      │
                        ├───────────────────┼──────────────────────────────────┤
                        │background         │ (color) Color  of  caption  area │
                        │                   │ background                       │
                        ├───────────────────┼──────────────────────────────────┤
                        │background_alpha   │ (float, 0 to 1) Background color │
                        │                   │ alpha                            │
                        ├───────────────────┼──────────────────────────────────┤
                        │background_corner  │ (float,  0  to  60)   Background │
                        │                   │ corner radius                    │
                        ├───────────────────┼──────────────────────────────────┤
                        │background_padding │ (float,   0  to  60)  Background │
                        │                   │ padding                          │
                        ├───────────────────┼──────────────────────────────────┤
                        │caption_font       │ (font) Font name or family name  │
                        ├───────────────────┼──────────────────────────────────┤
                        │caption_text       │ (caption)  VTT/Subrip  formatted │
                        │                   │ caption text (multi-line)        │
                        ├───────────────────┼──────────────────────────────────┤
                        │color              │ (color) Color of caption text    │
                        ├───────────────────┼──────────────────────────────────┤
                        │fade_in            │ (float,  0  to  3)  Fade  in per │
                        │                   │ caption (# of seconds)           │
                        ├───────────────────┼──────────────────────────────────┤
                        │fade_out           │ (float, 0 to  3)  Fade  out  per │
                        │                   │ caption (# of seconds)           │
                        ├───────────────────┼──────────────────────────────────┤
                        │font_alpha         │ (float, 0 to 1) Font color alpha │
                        ├───────────────────┼──────────────────────────────────┤
                        │font_size          │ (float,  0  to 200) Font size in │
                        │                   │ points                           │
                        ├───────────────────┼──────────────────────────────────┤
                        │left               │ (float, 0 to 0.5) Size  of  left │
                        │                   │ margin                           │
                        ├───────────────────┼──────────────────────────────────┤
                        │line_spacing       │ (float, 0 to 5) Distance between │
                        │                   │ lines (1.0 default)              │
                        ├───────────────────┼──────────────────────────────────┤
                        │right              │ (float, 0 to 0.5) Size of  right │
                        │                   │ margin                           │
                        ├───────────────────┼──────────────────────────────────┤
                        │stroke             │ (color)  Color  of text border / │
                        │                   │ stroke                           │
                        ├───────────────────┼──────────────────────────────────┤
                        │stroke_width       │ (float, 0 to 10) Width  of  text │
                        │                   │ border / stroke                  │
                        ├───────────────────┼──────────────────────────────────┤
                        │top                │ (float,  0  to  1)  Size  of top │
                        │                   │ margin                           │
                        └───────────────────┴──────────────────────────────────┘

   Chroma Key (Greenscreen)
       Replaces the color (or chroma) of the frame with transparency (i.e. keys out the color).

                             ┌──────────┬──────────────────────────────────┐
                             │Name      │ Description                      │
                             └──────────┴──────────────────────────────────┘

                             │color     │ (color) The color to match       │
                             ├──────────┼──────────────────────────────────┤
                             │fuzz      │ (float,  0  to  125)  The   fuzz │
                             │          │ factor (or threshold)            │
                             ├──────────┼──────────────────────────────────┤
                             │halo      │ (float, 0 to 125) The additional │
                             │          │ threshold for halo elimination.  │
                             ├──────────┼──────────────────────────────────┤
                             │keymethod │ (int, choices: ['Basic  keying', │
                             │          │ 'HSV/HSL hue', 'HSV saturation', │
                             │          │ 'HSL saturation',  'HSV  value', │
                             │          │ 'HSL       luminance',      'LCH │
                             │          │ luminosity', 'LCH chroma',  'LCH │
                             │          │ hue',   'CIE  Distance',  'Cb,Cr │
                             │          │ vector']) The keying  method  or │
                             │          │ algorithm to use.                │
                             └──────────┴──────────────────────────────────┘

   Color Saturation
       Adjust the color saturation.

                           ┌─────────────┬──────────────────────────────────┐
                           │Name         │ Description                      │
                           ├─────────────┼──────────────────────────────────┤
                           │saturation   │ (float,  0  to  4)  The curve to │
                           │             │ adjust the overall saturation of │
                           │             │ the   frame’s   image   (0.0   = │
                           │             │ greyscale, 1.0 = normal,  2.0  = │
                           │             │ double saturation)               │
                           ├─────────────┼──────────────────────────────────┤
                           │saturation_B │ (float,  0  to  4)  The curve to │
                           │             │ adjust blue  saturation  of  the │
                           │             │ frame’s image                    │
                           ├─────────────┼──────────────────────────────────┤
                           │saturation_G │ (float,  0  to  4)  The curve to │
                           │             │ adjust green saturation  of  the │
                           │             │ frame’s  image (0.0 = greyscale, │
                           │             │ 1.0  =  normal,  2.0  =   double │
                           │             │ saturation)                      │
                           ├─────────────┼──────────────────────────────────┤
                           │saturation_R │ (float,  0  to  4)  The curve to │
                           │             │ adjust  red  saturation  of  the │
                           │             │ frame’s image                    │
                           └─────────────┴──────────────────────────────────┘

   Color Shift
       Shift the colors of an image up, down, left, and right (with infinite wrapping).

       Each pixel has 4 color channels:

       • Red, Green, Blue, and Alpha (i.e. transparency)

       • Each channel value is between 0 and 255

       The Color Shift effect simply “moves” or “translates” a specific color channel on the X or
       Y axis. Not all video and image formats support an alpha channel, and in those cases,  you
       will not see any changes when adjusting the color shift of the alpha channel.

                              ┌────────┬──────────────────────────────────┐
                              │Name    │ Description                      │
                              ├────────┼──────────────────────────────────┤
                              │alpha_x │ (float, -1 to 1) Shift the Alpha │
                              │        │ X coordinates (left or right)    │
                              ├────────┼──────────────────────────────────┤
                              │alpha_y │ (float, -1 to 1) Shift the Alpha │
                              │        │ Y coordinates (up or down)       │
                              └────────┴──────────────────────────────────┘

                              │blue_x  │ (float,  -1 to 1) Shift the Blue │
                              │        │ X coordinates (left or right)    │
                              ├────────┼──────────────────────────────────┤
                              │blue_y  │ (float, -1 to 1) Shift the  Blue │
                              │        │ Y coordinates (up or down)       │
                              ├────────┼──────────────────────────────────┤
                              │green_x │ (float, -1 to 1) Shift the Green │
                              │        │ X coordinates (left or right)    │
                              ├────────┼──────────────────────────────────┤
                              │green_y │ (float, -1 to 1) Shift the Green │
                              │        │ Y coordinates (up or down)       │
                              ├────────┼──────────────────────────────────┤
                              │red_x   │ (float, -1 to 1) Shift the Red X │
                              │        │ coordinates (left or right)      │
                              ├────────┼──────────────────────────────────┤
                              │red_y   │ (float, -1 to 1) Shift the Red Y │
                              │        │ coordinates (up or down)         │
                              └────────┴──────────────────────────────────┘

   Crop
       Crop out any part of your video.

                              ┌───────┬──────────────────────────────────┐
                              │Name   │ Description                      │
                              ├───────┼──────────────────────────────────┤
                              │bottom │ (float,  0  to 1) Size of bottom │
                              │       │ bar                              │
                              ├───────┼──────────────────────────────────┤
                              │left   │ (float, 0 to 1) Size of left bar │
                              ├───────┼──────────────────────────────────┤
                              │right  │ (float, 0 to 1)  Size  of  right │
                              │       │ bar                              │
                              ├───────┼──────────────────────────────────┤
                              │top    │ (float, 0 to 1) Size of top bar  │
                              ├───────┼──────────────────────────────────┤
                              │x      │ (float, -1 to 1) X-offset        │
                              ├───────┼──────────────────────────────────┤
                              │y      │ (float, -1 to 1) Y-offset        │
                              └───────┴──────────────────────────────────┘

   Deinterlace
       Remove interlacing from a video (i.e. even or odd horizontal lines)

                               ┌──────┬──────────────────────────────────┐
                               │Name  │ Description                      │
                               ├──────┼──────────────────────────────────┤
                               │isOdd │ (bool,  choices:  ['Yes', 'No']) │
                               │      │ Use odd or even lines            │
                               └──────┴──────────────────────────────────┘

   Hue
       Adjust the hue / color of the frame’s image.

                               ┌─────┬──────────────────────────────────┐
                               │Name │ Description                      │
                               ├─────┼──────────────────────────────────┤
                               │hue  │ (float, 0 to  1)  The  curve  to │
                               │     │ adjust  the  percentage  of  hue │
                               │     │ shift                            │
                               └─────┴──────────────────────────────────┘

   Negative
       Negates the colors, producing a negative of the image.

   Object Detector
       Detect objects through the video.

                       ┌──────────────────────┬──────────────────────────────────┐
                       │Name                  │ Description                      │
                       ├──────────────────────┼──────────────────────────────────┤
                       │class_filter          │ (string) Type of object class to │
                       │                      │ filter (i.e. car, person)        │
                       ├──────────────────────┼──────────────────────────────────┤
                       │confidence_threshold  │ (float,    0   to   1)   Minimum │
                       │                      │ confidence value to display  the │
                       │                      │ detected objects                 │
                       ├──────────────────────┼──────────────────────────────────┤
                       │display_box_text      │ (int,  choices:  ['Off',  'On']) │
                       │                      │ Draw a rectangle around detected │
                       │                      │ objects                          │
                       ├──────────────────────┼──────────────────────────────────┤
                       │objects               │ (list)  List  of detected object │
                       │                      │ ids                              │
                       ├──────────────────────┼──────────────────────────────────┤
                       │selected_object_index │ (int, 0 to  200)  Index  of  the │
                       │                      │ tracked object that was selected │
                       │                      │ to modify its properties         │
                       └──────────────────────┴──────────────────────────────────┘

   Pixelate
       Pixelate (increase or decrease) the number of visible pixels.

                           ┌─────────────┬──────────────────────────────────┐
                           │Name         │ Description                      │
                           ├─────────────┼──────────────────────────────────┤
                           │bottom       │ (float, 0 to  1)  The  curve  to │
                           │             │ adjust the bottom margin size    │
                           ├─────────────┼──────────────────────────────────┤
                           │left         │ (float,  0  to  1)  The curve to │
                           │             │ adjust the left margin size      │
                           ├─────────────┼──────────────────────────────────┤
                           │pixelization │ (float, 0 to 0.99) The curve  to │
                           │             │ adjust     the     amount     of │
                           │             │ pixelization                     │
                           ├─────────────┼──────────────────────────────────┤
                           │right        │ (float, 0 to  1)  The  curve  to │
                           │             │ adjust the right margin size     │
                           ├─────────────┼──────────────────────────────────┤
                           │top          │ (float,  0  to  1)  The curve to │
                           │             │ adjust the top margin size       │
                           └─────────────┴──────────────────────────────────┘

   Shift
       Shift the image up, down, left, and right (with infinite wrapping).

                               ┌─────┬──────────────────────────────────┐
                               │Name │ Description                      │
                               ├─────┼──────────────────────────────────┤
                               │x    │ (float, -1 to  1)  Shift  the  X │
                               │     │ coordinates (left or right)      │
                               ├─────┼──────────────────────────────────┤
                               │y    │ (float,  -1  to  1)  Shift the Y │
                               │     │ coordinates (up or down)         │
                               └─────┴──────────────────────────────────┘

   Stabilizer
       Stabilize video clip to remove undesired shaking and jitter.

                               ┌─────┬──────────────────────────────────┐
                               │Name │ Description                      │
                               └─────┴──────────────────────────────────┘

                               │zoom │ (float, 0 to  2)  Percentage  to │
                               │     │ zoom  into the clip, to crop off │
                               │     │ the shaking and uneven edges     │
                               └─────┴──────────────────────────────────┘

   Tracker
       Track the selected bounding box through the video. The tracked object can be selected as a
       parent on other clips.

   Wave
       Distort the frame’s image into a wave pattern.

                            ┌───────────┬──────────────────────────────────┐
                            │Name       │ Description                      │
                            ├───────────┼──────────────────────────────────┤
                            │amplitude  │ (float,  0  to  5) The height of │
                            │           │ the wave                         │
                            ├───────────┼──────────────────────────────────┤
                            │multiplier │ (float,  0  to  10)  Amount   to │
                            │           │ multiply   the   wave  (make  it │
                            │           │ bigger)                          │
                            ├───────────┼──────────────────────────────────┤
                            │shift_x    │ (float, 0  to  1000)  Amount  to │
                            │           │ shift X-axis                     │
                            ├───────────┼──────────────────────────────────┤
                            │speed_y    │ (float,  0  to 300) Speed of the │
                            │           │ wave on the Y-axis               │
                            ├───────────┼──────────────────────────────────┤
                            │wavelength │ (float, 0 to 3)  The  length  of │
                            │           │ the wave                         │
                            └───────────┴──────────────────────────────────┘

   Audio Effects
       Audio  effects  modify  the  waveforms and audio sample data of a clip. Below is a list of
       audio effects, and their properties. Often it  is  best  to  experiment  with  an  effect,
       entering different values into the properties, and observing the results.

   Compressor
       Reduce the volume of loud sounds or amplify quiet sounds.

                                  ┌────────────┬─────────────────────┐
                                  │Name        │ Description         │
                                  ├────────────┼─────────────────────┤
                                  │attack      │ (float, 0.1 to 100) │
                                  ├────────────┼─────────────────────┤
                                  │bypass      │ (bool)              │
                                  ├────────────┼─────────────────────┤
                                  │makeup_gain │ (float, -12 to 12)  │
                                  ├────────────┼─────────────────────┤
                                  │ratio       │ (float, 1 to 100)   │
                                  ├────────────┼─────────────────────┤
                                  │release     │ (float, 10 to 1000) │
                                  ├────────────┼─────────────────────┤
                                  │threshold   │ (float, -60 to 0)   │
                                  └────────────┴─────────────────────┘

   Delay
       Adjust the synchronism between the audio and video track.

                                     ┌───────────┬─────────────────┐
                                     │Name       │ Description     │
                                     ├───────────┼─────────────────┤
                                     │delay_time │ (float, 0 to 5) │
                                     └───────────┴─────────────────┘

   Distortion
       Alter the audio by clipping the signal.

                          ┌────────────────┬──────────────────────────────────┐
                          │Name            │ Description                      │
                          ├────────────────┼──────────────────────────────────┤
                          │distortion_type │ (int, choices: ['Hard Clipping', │
                          │                │ 'Soft Clipping',  'Exponential', │
                          │                │ 'Full   Wave  Rectifier',  'Half │
                          │                │ Wave Rectifier'])                │
                          ├────────────────┼──────────────────────────────────┤
                          │input_gain      │ (int, -24 to 24)                 │
                          ├────────────────┼──────────────────────────────────┤
                          │output_gain     │ (int, -24 to 24)                 │
                          ├────────────────┼──────────────────────────────────┤
                          │tone            │ (int, -24 to 24)                 │
                          └────────────────┴──────────────────────────────────┘

   Echo
       Reflection of sound with a delay after the direct sound.

                                     ┌──────────┬─────────────────┐
                                     │Name      │ Description     │
                                     ├──────────┼─────────────────┤
                                     │echo_time │ (float, 0 to 5) │
                                     ├──────────┼─────────────────┤
                                     │feedback  │ (float, 0 to 1) │
                                     ├──────────┼─────────────────┤
                                     │mix       │ (float, 0 to 1) │
                                     └──────────┴─────────────────┘

   Expander
       Louder parts of audio becomes relatively louder and quieter parts becomes quieter.

                                  ┌────────────┬─────────────────────┐
                                  │Name        │ Description         │
                                  ├────────────┼─────────────────────┤
                                  │attack      │ (float, 0.1 to 100) │
                                  ├────────────┼─────────────────────┤
                                  │bypass      │ (bool)              │
                                  ├────────────┼─────────────────────┤
                                  │makeup_gain │ (float, -12 to 12)  │
                                  ├────────────┼─────────────────────┤
                                  │ratio       │ (float, 1 to 100)   │
                                  ├────────────┼─────────────────────┤
                                  │release     │ (float, 10 to 1000) │
                                  ├────────────┼─────────────────────┤
                                  │threshold   │ (float, -60 to 0)   │
                                  └────────────┴─────────────────────┘

   Noise
       Random signal having equal intensity at different frequencies.

                                       ┌──────┬─────────────────┐
                                       │Name  │ Description     │
                                       ├──────┼─────────────────┤
                                       │level │ (int, 0 to 100) │
                                       └──────┴─────────────────┘

   Parametric EQ
       Filter that allows you to adjust the volume level of a frequency in the audio track.

                            ┌────────────┬──────────────────────────────────┐
                            │Name        │ Description                      │
                            ├────────────┼──────────────────────────────────┤
                            │filter_type │ (int,  choices:   ['Low   Pass', │
                            │            │ 'High  Pass', 'Low Shelf', 'High │
                            │            │ Shelf',   'Band   Pass',   'Band │
                            │            │ Stop', 'Peaking Notch'])         │
                            └────────────┴──────────────────────────────────┘

                            │frequency   │ (int, 20 to 20000)               │
                            ├────────────┼──────────────────────────────────┤
                            │gain        │ (int, -24 to 24)                 │
                            ├────────────┼──────────────────────────────────┤
                            │q_factor    │ (float, 0 to 20)                 │
                            └────────────┴──────────────────────────────────┘

   Robotization
       Transform the voice present in an audio track into a robotic voice effect.

                            ┌────────────┬──────────────────────────────────┐
                            │Name        │ Description                      │
                            ├────────────┼──────────────────────────────────┤
                            │fft_size    │ (int,  choices:  ['128',  '256', │
                            │            │ '512', '1024', '2048'])          │
                            ├────────────┼──────────────────────────────────┤
                            │hop_size    │ (int,  choices:  ['1/2',  '1/4', │
                            │            │ '1/8'])                          │
                            ├────────────┼──────────────────────────────────┤
                            │window_type │ (int,  choices:  ['Rectangular', │
                            │            │ 'Bart Lett', 'Hann', 'Hamming']) │
                            └────────────┴──────────────────────────────────┘

   Whisperization
       Transform the voice present in an audio track into a whispering voice effect.

                            ┌────────────┬──────────────────────────────────┐
                            │Name        │ Description                      │
                            ├────────────┼──────────────────────────────────┤
                            │fft_size    │ (int,  choices:  ['128',  '256', │
                            │            │ '512', '1024', '2048'])          │
                            ├────────────┼──────────────────────────────────┤
                            │hop_size    │ (int,  choices:  ['1/2',  '1/4', │
                            │            │ '1/8'])                          │
                            ├────────────┼──────────────────────────────────┤
                            │window_type │ (int,  choices:  ['Rectangular', │
                            │            │ 'Bart Lett', 'Hann', 'Hamming']) │
                            └────────────┴──────────────────────────────────┘

       For more info on key frames and animation, see Animation.

   Export
       Exporting  converts  your  OpenShot  project  (clips,  effects, animations, titles) into a
       single video output file (using a process called video encoding).  By  using  the  default
       settings,  the exported video will be compatible with most media players (such as VLC) and
       websites (such as YouTube, Vimeo, Facebook).

       Click on the Export Video icon at the top of the screen  (or  use  the  File→Export  Video
       menu).  The default values will work fine, so just click the Export Video button to render
       your new video. You can also create your own custom export profiles, see Profiles.

   Simple Mode
       While video encoding is  very  complicated,  with  dozens  of  interrelated  settings  and
       options,  OpenShot  makes  it  easy,  with  sensible defaults, and most of this complexity
       hidden away behind our Simple tab, which is the default export view.  [image]

                           ┌──────────────┬──────────────────────────────────┐
                           │Name          │ Description                      │
                           ├──────────────┼──────────────────────────────────┤
                           │Profile       │ Common presets (combinations  of │
                           │              │ presets   and   video   profiles │
                           │              │ grouped   by    category,    for │
                           │              │ example: Web)                    │
                           └──────────────┴──────────────────────────────────┘

                           │Target        │ Target  presets  related  to the │
                           │              │ current profile (collections  of │
                           │              │ common   formats,   codecs,  and │
                           │              │ quality  settings,  see   Preset │
                           │              │ List)                            │
                           ├──────────────┼──────────────────────────────────┤
                           │Video Profile │ Video  profiles  related  to the │
                           │              │ current target  (collections  of │
                           │              │ common  size,  frame  rate,  and │
                           │              │ aspect ratios, see Profile  List │
                           │              │ or create your own Profiles)     │
                           ├──────────────┼──────────────────────────────────┤
                           │Quality       │ Quality   settings   (low,  med, │
                           │              │ high), which relate  to  various │
                           │              │ video and audio bitrates.        │
                           └──────────────┴──────────────────────────────────┘

   Advanced Mode
       Most users will never need to switch to the Advanced tab, but if you need to customize any
       of the video encoding  settings,  for  example,  custom  bitrates,  different  codecs,  or
       limiting the range of frames exported, this is the tab for you.

   Advanced Options
       [image]

                            ┌────────────┬──────────────────────────────────┐
                            │Name        │ Description                      │
                            ├────────────┼──────────────────────────────────┤
                            │Export To   │ Export  both video & audio, only │
                            │            │ audio, only video, or  an  image │
                            │            │ sequence                         │
                            ├────────────┼──────────────────────────────────┤
                            │Start Frame │ The   first   frame   to  export │
                            │            │ (default is 1)                   │
                            ├────────────┼──────────────────────────────────┤
                            │End Frame   │ The  final   frame   to   export │
                            │            │ (default  is  the  last frame in │
                            │            │ your project to contain a clip)  │
                            └────────────┴──────────────────────────────────┘

   Profile
       [image]

                           ┌─────────────┬──────────────────────────────────┐
                           │Name         │ Description                      │
                           ├─────────────┼──────────────────────────────────┤
                           │Profile      │ The video profile to use  during │
                           │             │ export   (collection   of  size, │
                           │             │ frame rate, and  aspect  ratios, │
                           │             │ see Profile List)                │
                           ├─────────────┼──────────────────────────────────┤
                           │Width        │ The  width  of  the video export │
                           │             │ (in pixels)                      │
                           ├─────────────┼──────────────────────────────────┤
                           │Height       │ The height of the  video  export │
                           │             │ (in pixels)                      │
                           ├─────────────┼──────────────────────────────────┤
                           │Aspect Ratio │ The  aspect  ratio  of the final │
                           │             │ exported    video.     1920x1080 │
                           │             │ reduces to 16:9. This also takes │
                           │             │ into account  the  pixel  ratio, │
                           │             │ for   example   2:1  rectangular │
                           │             │ pixels will  affect  the  aspect │
                           │             │ ratio.                           │
                           └─────────────┴──────────────────────────────────┘

                           │Pixel Ratio  │ The   ratio  representing  pixel │
                           │             │ shape. Most video profiles use a │
                           │             │ 1:1   square  pixel  shape,  but │
                           │             │ others  will   use   rectangular │
                           │             │ pixels.                          │
                           ├─────────────┼──────────────────────────────────┤
                           │Frame Rate   │ The  frequency  that  the frames │
                           │             │ will be displayed at.            │
                           ├─────────────┼──────────────────────────────────┤
                           │Interlaced   │ Is   this   format    used    on │
                           │             │ alternating   scan  lines  (i.e. │
                           │             │ broadcast and analog formats)    │
                           └─────────────┴──────────────────────────────────┘

   Image Sequence Settings
       [image]

                           ┌─────────────┬──────────────────────────────────┐
                           │Name         │ Description                      │
                           ├─────────────┼──────────────────────────────────┤
                           │Image Format │ The    string    format     that │
                           │             │ represents  the output file name │
                           │             │ in an sequence  of  images.  For │
                           │             │ example,  %05d.png  would  pad a │
                           │             │ number with 5 digits: 00001.png, │
                           │             │ 00002.png.                       │
                           └─────────────┴──────────────────────────────────┘

   Video Settings
       [image]

                        ┌───────────────────┬──────────────────────────────────┐
                        │Name               │ Description                      │
                        ├───────────────────┼──────────────────────────────────┤
                        │Video Format       │ The name of the container format │
                        │                   │ (mp4, mov, avi, webm, etc…)      │
                        ├───────────────────┼──────────────────────────────────┤
                        │Video Codec        │ The name of the video codec used │
                        │                   │ during  video encoding (libx264, │
                        │                   │ mpeg4, libaom-av1, etc…)         │
                        ├───────────────────┼──────────────────────────────────┤
                        │Bit Rate / Quality │ The bitrate  to  use  for  video │
                        │                   │ encoding.  Accepts the following │
                        │                   │ formats: 5  Mb/s,  96  kb/s,  23 │
                        │                   │ crf, etc…                        │
                        └───────────────────┴──────────────────────────────────┘

   Audio Settings
       [image]

                        ┌───────────────────┬──────────────────────────────────┐
                        │Name               │ Description                      │
                        ├───────────────────┼──────────────────────────────────┤
                        │Audio Codec        │ The name of the audio codec used │
                        │                   │ during audio encoding (aac, mp2, │
                        │                   │ libmp3lame, etc…)                │
                        ├───────────────────┼──────────────────────────────────┤
                        │Sample Rate        │ The  number of audio samples per │
                        │                   │ second. Common values are  44100 │
                        │                   │ and 48000.                       │
                        ├───────────────────┼──────────────────────────────────┤
                        │Channel Layout     │ The  number  and layout of audio │
                        │                   │ channels     (Stereo,      Mono, │
                        │                   │ Surround, etc…)                  │
                        └───────────────────┴──────────────────────────────────┘

                        │Bit Rate / Quality │ The  bitrate  to  use  for audio │
                        │                   │ encoding. Accepts the  following │
                        │                   │ formats:  96 kb/s, 128 kb/s, 192 │
                        │                   │ kb/s, etc…                       │
                        └───────────────────┴──────────────────────────────────┘

   Animation
       OpenShot has been designed specifically with animation in mind. The  powerful  curve-based
       animation  framework can handle most jobs with ease, and is flexible enough to create just
       about any animation. Key frames specify values at certain points on a clip,  and  OpenShot
       does the hard work of interpolating the in-between values.

   Overview
       [image]

                           ┌──┬───────────────────┬──────────────────────────┐
                           │# │ Name              │ Description              │
                           ├──┼───────────────────┼──────────────────────────┤
                           │1 │ Green Property    │ When the play-head is on │
                           │  │                   │ a   key    frame,    the │
                           │  │                   │ property appears green   │
                           ├──┼───────────────────┼──────────────────────────┤
                           │1 │ Blue Property     │ When the play-head is on │
                           │  │                   │ an  interpolated  value, │
                           │  │                   │ the   property   appears │
                           │  │                   │ blue                     │
                           ├──┼───────────────────┼──────────────────────────┤
                           │2 │ Value Slider      │ Click  and   drag   your │
                           │  │                   │ mouse   to   adjust  the │
                           │  │                   │ value              (this │
                           │  │                   │ automatically  creates a │
                           │  │                   │ key frame if needed)     │
                           ├──┼───────────────────┼──────────────────────────┤
                           │3 │ Play-head         │ Position  the  play-head │
                           │  │                   │ over  a  clip  where you │
                           │  │                   │ need a key frame         │
                           ├──┼───────────────────┼──────────────────────────┤
                           │4 │ Key frame Markers │ Small     icons      are │
                           │  │                   │ displayed  on the bottom │
                           │  │                   │ of  the  clip  for  each │
                           │  │                   │ active          keyframe │
                           │  │                   │ (circle=Bézier,          │
                           │  │                   │ diamond=linear,          │
                           │  │                   │ square=constant).  These │
                           │  │                   │ icons are filtered based │
                           │  │                   │ on the property  window. │
                           │  │                   │ For   example,   if  you │
                           │  │                   │ filter only scale_x, you │
                           │  │                   │ will  only see the icons │
                           │  │                   │ for  scale_x  keyframes, │
                           │  │                   │ for example.             │
                           └──┴───────────────────┴──────────────────────────┘

   Key Frames
       To  create a key frame in OpenShot, simply position the play-head (i.e. playback position)
       at any point over a clip, and edit properties in the  property  dialog.  If  the  property
       supports  key frames, it will turn green, and a small icon (circle=Bézier, diamond=linear,
       square=constant) will appear on the bottom of  your  clip  at  that  position.  Move  your
       play-head to another point over that clip, and adjust the properties again. All animations
       require at least 2 key frames, but can support an unlimited number of them.

       To adjust the interpolation mode, right click on the small graph icon next to  a  property
       value.
       For more info on creating key frames for location, rotation, scale, shear, and location, see Transform.
       For more info on preset animations, see Preset Menu.
       For more info on clip properties, see Properties.

   Bézier Presets
       When  using  a  Bézier  curve  for animation, OpenShot includes more than 20 curve presets
       (which affect the shape of the curve). For example, Ease-In has a more  gradual  slope  at
       the  beginning,  making  an animation move slower at the beginning, and faster at the end.
       Ease-In/Out (Back) has a gradual beginning and ending, but actually goes past the expected
       value and then back (producing a bounce effect).

       To  choose  a  curve  preset,  right  click  on  the small graph icon next to a key frame.
       [image]

   Image Sequences
       If you have a sequence  of  similarly  named  images  (such  as,  cat001.png,  cat002.png,
       cat003.png, etc…), you can simply drag and drop one of them into OpenShot, and you will be
       prompted to import the entire sequence.  [image]

       To adjust the frame rate of the animation, right click and choose File Properties  in  the
       Project  Files panel, and adjust the frame rate. Once you have set the correct frame rate,
       drag the animation onto the timeline.  [image]

   Titles
       Adding text and titles is an important aspect of video editing, and OpenShot comes with an
       easy  to  use  Title  Editor. Use the Title menu (located in the main menu of OpenShot) to
       launch the Title Editor. You can also use the keyboard shortcut Ctrl+T.

   Overview
       [image]

   Custom Titles
       OpenShot can use any vector SVG image file as a title template. Just add an SVG image file
       to  your  .openshot_qt/title_templates/  folder, and it will appear the next time you open
       the Title Editor interface. You can also right click on any  SVG  files  in  your  Project
       Files panel, and choose Edit Title or Duplicate Title.

   3D Animated Titles
       Adding a 3D animated title is just as easy, using our Animated Title dialog. Use the Title
       menu (located in the main menu of OpenShot) to launch the Animated Title editor.  You  can
       also use the keyboard shortcut Ctrl+B.  [image]

                           ┌──┬───────────────────┬──────────────────────────┐
                           │# │ Name              │ Description              │
                           ├──┼───────────────────┼──────────────────────────┤
                           │1 │ Choose a Template │ Choose      from     any │
                           │  │                   │ available    3D    title │
                           │  │                   │ templates                │
                           ├──┼───────────────────┼──────────────────────────┤
                           │2 │ Preview Title     │ Preview  your  title  as │
                           │  │                   │ you make changes         │
                           ├──┼───────────────────┼──────────────────────────┤
                           │3 │ Title Properties  │ Change the text, colors, │
                           │  │                   │ and advanced properties  │
                           ├──┼───────────────────┼──────────────────────────┤
                           │4 │ Render            │ Render the 3D animation, │
                           │  │                   │ and  add  it   to   your │
                           │  │                   │ project                  │
                           └──┴───────────────────┴──────────────────────────┘

   Installing Inkscape & Blender
       These  features  require the latest version of Blender (https://www.blender.org/download/)
       and Inkscape (https://inkscape.org/release/) be installed, and  the  OpenShot  Preferences
       updated  with  the correct paths to the Blender & Inkscape executable. See the General tab
       in Preferences.

       For a detailed guide on how to install these dependencies, see Blender & Inkscape Guide.

   Profiles
       A video profile is a collection of common video settings (size, frame rate, aspect ratio).
       Profiles  are  used  during  editing,  previewing, and exporting to provide a quick way to
       switch between common combinations of these settings.

       If   you   often   use   the   same   profile,   you   can   set   a   default    profile:
       Edit→Preferences→Preview.

   Project Profile
       The  project profile is used when previewing your project and editing. The default project
       profile is HD 720p 30fps.  It is best practice to always switch  to  your  target  profile
       before  you  begin  editing. For example, if you are targeting 1080p 30fps, switch to that
       profile before you begin editing your project. For a full list of  included  profiles  see
       Profile List.  [image]

                            ┌──┬────────────────┬──────────────────────────┐
                            │# │ Name           │ Description              │
                            ├──┼────────────────┼──────────────────────────┤
                            │1 │ Title Bar      │ The    title    bar   of │
                            │  │                │ OpenShot  displays   the │
                            │  │                │ current profile          │
                            ├──┼────────────────┼──────────────────────────┤
                            │2 │ Profile Button │ Launch    the   profiles │
                            │  │                │ dialog                   │
                            ├──┼────────────────┼──────────────────────────┤
                            │3 │ Choose Profile │ Select  a  profile   for │
                            │  │                │ editing and preview      │
                            └──┴────────────────┴──────────────────────────┘

   Choose Profile Dialog
       [image]

                           ┌──┬──────────────────┬──────────────────────────┐
                           │# │ Name             │ Description              │
                           ├──┼──────────────────┼──────────────────────────┤
                           │1 │ Filter / Search  │ Filter   the   available │
                           │  │                  │ profiles by typing a few │
                           │  │                  │ characters   (i.e.  FHD, │
                           │  │                  │ 720p, 16:9, etc…)        │
                           ├──┼──────────────────┼──────────────────────────┤
                           │2 │ Selected Profile │ Click  on  the   desired │
                           │  │                  │ profile, and then the OK │
                           │  │                  │ button.  You  can   also │
                           │  │                  │ double  click  a profile │
                           │  │                  │ to select it.            │
                           ├──┼──────────────────┼──────────────────────────┤
                           │3 │ Filtered Count   │ Count    of     filtered │
                           │  │                  │ profiles                 │
                           ├──┼──────────────────┼──────────────────────────┤
                           │4 │ Accept Profile   │ Click  the  OK button to │
                           │  │                  │ switch to  the  selected │
                           │  │                  │ profile.                 │
                           └──┴──────────────────┴──────────────────────────┘

   Export Profile
       The  export profile always defaults to your current project profile, but can be changed to
       target different profiles.  [image]

                            ┌──┬─────────────────┬──────────────────────────┐
                            │# │ Name            │ Description              │
                            ├──┼─────────────────┼──────────────────────────┤
                            │1 │ Choose Profile  │ Select an export profile │
                            │  │                 │ from  a  dropdown.  This │
                            │  │                 │ list  is   sorted   from │
                            │  │                 │ largest   resolution  at │
                            │  │                 │ the    top,     smallest │
                            │  │                 │ resolution     at    the │
                            │  │                 │ bottom.                  │
                            └──┴─────────────────┴──────────────────────────┘

                            │2 │ Search Profiles │ Open Profile  dialog  to │
                            │  │                 │ filter and search for an │
                            │  │                 │ export  profile,   which │
                            │  │                 │ can  sometimes  be  much │
                            │  │                 │ quicker   to   find    a │
                            │  │                 │ specific profile.        │
                            └──┴─────────────────┴──────────────────────────┘

   Custom Profile
       Although  OpenShot  has more than 400 profiles (Profile List) included by default, you can
       also  create   your   own   custom   profiles.   Create   a   new   text   file   in   the
       ~/.openshot_qt/profiles/   or   C:\Users\USERNAME\.openshot_qt\profiles  folder.  Use  the
       following text as your template (i.e. copy and paste this into the new file):

          description=Custom Profile Name
          frame_rate_num=30000
          frame_rate_den=1001
          width=1280
          height=720
          progressive=1
          sample_aspect_num=1
          sample_aspect_den=1
          display_aspect_num=16
          display_aspect_den=9

                        ┌───────────────────┬──────────────────────────────────┐
                        │Profile Property   │ Description                      │
                        ├───────────────────┼──────────────────────────────────┤
                        │description        │ The friendly name of the profile │
                        │                   │ (this  is what OpenShot displays │
                        │                   │ in the user interface)           │
                        ├───────────────────┼──────────────────────────────────┤
                        │frame_rate_num     │ The frame  rate  numerator.  All │
                        │                   │ frame  rates  are  expressed  as │
                        │                   │ fractions. For example,  30  FPS │
                        │                   │ == 30/1.                         │
                        ├───────────────────┼──────────────────────────────────┤
                        │frame_rate_den     │ The  frame rate denominator. All │
                        │                   │ frame  rates  are  expressed  as │
                        │                   │ fractions.  For  example,  29.97 │
                        │                   │ FPS == 30,000/1001.              │
                        ├───────────────────┼──────────────────────────────────┤
                        │width              │ The number of horizontal  pixels │
                        │                   │ in  the  image. By reversing the │
                        │                   │ values for width and height, you │
                        │                   │ can create a vertical profile.   │
                        ├───────────────────┼──────────────────────────────────┤
                        │height             │ The number of vertical pixels in │
                        │                   │ the image                        │
                        ├───────────────────┼──────────────────────────────────┤
                        │progressive        │ `(0 or 1)` If 1, both  even  and │
                        │                   │ odd  rows of pixels are used. If │
                        │                   │ 0, only  odd  or  even  rows  of │
                        │                   │ pixels are used.                 │
                        ├───────────────────┼──────────────────────────────────┤
                        │sample_aspect_num  │ The   numerator   of   the   SAR │
                        │                   │ (sample/pixel    shape    aspect │
                        │                   │ ratio),    1:1    ratio    would │
                        │                   │ represent a  square  pixel,  2:1 │
                        │                   │ ratio   would  represent  a  2x1 │
                        │                   │ rectangle pixel shape, etc…      │
                        ├───────────────────┼──────────────────────────────────┤
                        │sample_aspect_den  │ The  denominator  of   the   SAR │
                        │                   │ (sample/pixel    shape    aspect │
                        │                   │ ratio)                           │
                        └───────────────────┴──────────────────────────────────┘

                        │display_aspect_num │ The   numerator   of   the   DAR │
                        │                   │ (display      aspect     ratio), │
                        │                   │ (width/height) X (sample  aspect │
                        │                   │ ratio).  This is the final ratio │
                        │                   │ of  the   image   displayed   on │
                        │                   │ screen,  reduced to the smallest │
                        │                   │ fraction possible (common ratios │
                        │                   │ are  16:9  for wide formats, 4:3 │
                        │                   │ for legacy television formats).  │
                        ├───────────────────┼──────────────────────────────────┤
                        │display_aspect_den │ The  denominator  of   the   DAR │
                        │                   │ (display aspect ratio)           │
                        └───────────────────┴──────────────────────────────────┘

       Once  you  restart  OpenShot,  you  will  see  your  custom  profile appear in the list of
       Profiles.

   Preset List
       OpenShot includes a large list of  common  profiles  and  their  associated  video  export
       settings  (video  codec,  audio  codec,  audio  channels,  audio sample rate, etc…), which
       targets specific websites and devices.

   All Formats
   AVI (h.264)
   AVI (mpeg2)
   AVI (mpeg4)
   GIF (animated)
   MKV (h.264 dx)
   MKV (h.264 nv)
   MKV (h.264 qsv)
   MKV (h.264 va)
   MKV (h.264 videotoolbox)
   MKV (h.264)
   MKV (h.265)
   MOV (h.264)
   MOV (mpeg2)
   MOV (mpeg4)
   MP3 (audio only)
   MP4 (AV1 rav1e)
   MP4 (AV1 svt)
   MP4 (HEVC va)
   MP4 (Xvid)
   MP4 (h.264 dx)
   MP4 (h.264 nv)
   MP4 (h.264 qsv)
   MP4 (h.264 va)
   MP4 (h.264 videotoolbox)
   MP4 (h.264)
   MP4 (h.265)
   MP4 (mpeg4)
   MPEG (mpeg2)
   OGG (theora/flac)
   OGG (theora/vorbis)
   WEBM (vp9)
   WEBM (vp9) lossless
   WEBM (vpx)
   WEBP (vp9 va)
   Device
   Apple TV
   Chromebook
   Nokia nHD
   Xbox 360
   Web
   Flickr-HD
   Instagram
   Metacafe
   Picasa
   Twitter
   Vimeo
   Vimeo-HD
   Wikipedia
   YouTube HD
   YouTube HD (2K)
   YouTube HD (4K)
   YouTube HD (8K)
   YouTube Standard
   DVD
   DVD-NTSC
   DVD-PAL
   Blu-Ray/AVCHD
   AVCHD Disks
   Profile List
       OpenShot includes a large list of common profiles.

   DefinitionsProfile Name: This is a short, friendly name for a video profile (FHD 1080p 30 fps,  for
         example)

       • FPS: Frames Per Second

       • DAR: Display Aspect Ratio (i.e. 1920:1080 reduces to 16:9 aspect ratio)

       • SAR:  Sample  Aspect  Ratio  (i.e. 1:1 ratio == square pixel, 2:1 horizontal rectangular
         pixel). The SAR directly affects the display aspect ratio. For example, a 4:3 video  can
         be  displayed  as  16:9, if it uses rectangular pixels. However, rectangular pixels will
         cause the final display width to be adjusted.

       • PAR: Pixel Aspect Ratio (identical to SAR - but some people prefer this term instead)

       • SAR Adjusted Width: This is the width of the  final  display  image,  taking  SAR  (i.e.
         non-square pixels) into account

       • Interlaced: Display alternating lines of the video image (odd lines, even lines), mostly
         used by analog broadcasting

       • NTSC: NTSC is an analog TV color system used mostly in America (usually 29.97 fps)

       • PAL: PAL is an analog TV color system used in Europe, Australia, and much of the rest of
         the world (usually 25 fps)

       • UHD: Ultra High Definition

       • QHD: Quad High Definition

       • FHD: Full High Definition

       • HD: High Definition (usually defined as any resolution at equal or greater than 1280x720
         pixels)

       • SD: Standard Definition (usually defined as any resolution smaller than 1280x720 pixels)

   Import & Export
       Video editing projects (including tracks,  clips,  and  keyframes)  can  be  imported  and
       exported from OpenShot Video Editor in widely supported formats (EDL: Edit Decision Lists,
       and XML: Final Cut Pro format). For example, if you start editing a video in  a  different
       program  (Adobe  Premier,  Final  Cut Pro, etc…), but later need to move all your edits to
       OpenShot (or vice versa).

   EDL (Edit Decision Lists)
       The following features are supported  when  importing  and  exporting  an  EDL  file  with
       OpenShot.

       Example EDL format supported by OpenShot:

           TITLE: Clips - TRACK 5
           FCM: NON-DROP FRAME

           001  BL       V     C        00:00:00:01 00:00:03:17 00:00:00:01 00:00:03:17
           001  AX       V     C        00:00:00:01 00:00:10:01 00:00:03:17 00:00:13:17
           * FROM CLIP NAME: Intro.png

           002  BL       V     C        00:00:00:01 00:00:05:09 00:00:13:17 00:00:18:25
           002  AX       V     C        00:00:00:01 00:00:10:01 00:00:18:25 00:00:28:25
           * FROM CLIP NAME: FileName.mp4
           * OPACITY LEVEL AT 00:00:00:01 IS 0.00%  (REEL AX)
           * OPACITY LEVEL AT 00:00:01:01 IS 100.00%  (REEL AX)
           * OPACITY LEVEL AT 00:00:09:01 IS 100.00%  (REEL AX)
           * OPACITY LEVEL AT 00:00:10:01 IS 0.00%  (REEL AX)

           003  BL       V     C        00:00:00:01 00:00:33:15 00:00:28:25 00:01:02:09
           003  AX       V     C        00:00:14:25 00:00:34:29 00:01:02:09 00:01:22:13
           003  AX       A     C        00:00:14:25 00:00:34:29 00:01:02:09 00:01:22:13
           * FROM CLIP NAME: FileName2.mp4

           004  BL       V     C        00:00:00:01 00:00:26:25 00:01:22:13 00:01:49:07
           004  AX       A     C        00:00:00:01 00:02:20:01 00:01:49:07 00:04:09:07
           * FROM CLIP NAME: Music.wav
           * AUDIO LEVEL AT 00:00:00:01 IS -99.00 DB  (REEL AX A1)
           * AUDIO LEVEL AT 00:00:03:01 IS 0.00 DB  (REEL AX A1)
           * AUDIO LEVEL AT 00:02:17:01 IS 0.00 DB  (REEL AX A1)
           * AUDIO LEVEL AT 00:02:20:01 IS -99.00 DB  (REEL AX A1)

   XML (Final Cut Pro format)
       The  following  features  are  supported  when  importing  and  exporting an XML file with
       OpenShot. This XML format is supported in many video editors (not just Final Cut Pro).  In
       fact,  most  commercial  video  editors have some support for importing and exporting this
       same XML format.

   Example XML Output (tree view)
       [image]

   Preferences
       The Preferences window contains many important  settings  and  configuration  options  for
       OpenShot.  They  can  be  found in the top menu under Edit→Preferences. Many settings will
       require OpenShot to be restarted after your changes are applied.

       NOTE: Some features such as Animated Titles and external SVG editing require  setting  the
       paths  for  Blender  and  Inkscape under the General tab. And if you notice audio playback
       issues, such as audio drift, you many need to adjust the audio settings under the  Preview
       tab.

   General
       [image]

       The  General tab of the Preferences window allows you to modify the settings that apply to
       OpenShot as a whole.

   Preview
       [image]

       The Preview tab of the Preferences window allows you to set a Default  Video  Profile  for
       your  project,  if  you  have  a  preference  for  a  specific editing profile. More about
       Profiles. Also, you can adjust the real-time preview audio settings,  for  example,  which
       audio device and sample rate to use.

   Autosave
       [image]

       Autosave is a saving function in OpenShot which automatically saves the current changes to
       your project after a specific number of minutes, helping to reduce the risk or  impact  of
       data loss in case of a crash, freeze or user error.

   Recovery
       Before  each  save,  a  copy  of  the  current project is created in a recovery folder, to
       further  reduce  the  risk  of  data   loss.   The   recovery   folder   is   located   at
       ~/.openshot_qt/recovery/   or  C:\Users\USERNAME\.openshot_qt\recovery.  If  you  need  to
       recover a corrupt or broken *.osp project file, please find the most recent  copy  in  the
       recovery  folder,  and  copy/paste the file in your original project folder location (i.e.
       the folder that contains your broken project), and then open this recovered  project  file
       in  OpenShot.  Many versions of each project are stored in the recovery folder, and if you
       still have issues with the recovered *.osp file, you can repeat this  process  with  older
       versions contained in the recovery folder.

   Cache
       [image]

       Cache  settings  can  be adjusted to make real-time playback faster or less CPU intensive.
       The cache is used to store image and audio data for each frame  of  video  requested.  The
       more  frames  that  are  cached, the smoother the real-time playback will be. However, the
       more that needs to be cached requires more CPU to generate the cache. There is a  balance,
       and  the default settings provide a generally sane set of cache values, which should allow
       most computers to playback video and audio smoothly.

                    ┌────────────────────────────┬──────────────────────────────────┐
                    │Setting                     │ Description                      │
                    ├────────────────────────────┼──────────────────────────────────┤
                    │Cache Mode                  │ Choose between  Memory  or  Disk │
                    │                            │ caching   (memory   caching   is │
                    │                            │ preferred). Disk caching  writes │
                    │                            │ image  data to the hard disk for │
                    │                            │ later retrieving, and works best │
                    │                            │ with an SSD.                     │
                    ├────────────────────────────┼──────────────────────────────────┤
                    │Cache Limit (MB)            │ How  many  MB  are set aside for │
                    │                            │ cache   related   data.   Larger │
                    │                            │ numbers  are  not always better, │
                    │                            │ since  it  takes  more  CPU   to │
                    │                            │ generate more frames to fill the │
                    │                            │ cache.                           │
                    ├────────────────────────────┼──────────────────────────────────┤
                    │Image Format (Disk Only)    │ Image format to store disk cache │
                    │                            │ image data                       │
                    ├────────────────────────────┼──────────────────────────────────┤
                    │Scale Factor (Disk Only)    │ Percentage   (0.1   to  1.0)  to │
                    │                            │ reduce the size  of  disk  based │
                    │                            │ image  files  stored in the disk │
                    │                            │ cache.  Smaller   numbers   make │
                    │                            │ writing and reading cached image │
                    │                            │ files faster.                    │
                    └────────────────────────────┴──────────────────────────────────┘

                    │Image Quality (Disk Only)   │ Quality of the image files  used │
                    │                            │ in   disk   cache.   The  higher │
                    │                            │ compression   can   cause   more │
                    │                            │ slowness, but results in smaller │
                    │                            │ file sizes.                      │
                    ├────────────────────────────┼──────────────────────────────────┤
                    │Cache Pre-roll: Min Frames: │ Minimum # of frames that must be │
                    │                            │ cached  before  playback begins. │
                    │                            │ The larger the #, the larger the │
                    │                            │ wait before playback begins.     │
                    ├────────────────────────────┼──────────────────────────────────┤
                    │Cache Pre-roll: Max Frames: │ Maximum  # of frames that can be │
                    │                            │ cached during playback (in front │
                    │                            │ of the playhead). The larger the │
                    │                            │ #, the more CPU is  required  to │
                    │                            │ cache  ahead  -  vs  display the │
                    │                            │ already cached frames.           │
                    ├────────────────────────────┼──────────────────────────────────┤
                    │Cache Ahead (Percent):      │ Between  0.0   and   1.0.   This │
                    │                            │ represents  how  much % we cache │
                    │                            │ ahead  of  the   playhead.   For │
                    │                            │ example,  0.5  would  cache  50% │
                    │                            │ behind  and  50%  ahead  of  the │
                    │                            │ playhead.  0.8  would  cache 20% │
                    │                            │ behind  and  80%  ahead  of  the │
                    │                            │ playhead.                        │
                    ├────────────────────────────┼──────────────────────────────────┤
                    │Cache Max Frames:           │ This is an override on the total │
                    │                            │ allowed  frames  that   can   be │
                    │                            │ cached by our caching thread. It │
                    │                            │ is defaulted to 600 frames,  but │
                    │                            │ even  if  you give a huge amount │
                    │                            │ of RAM to OpenShot’s cache size, │
                    │                            │ this  will override the max # of │
                    │                            │ frames cached.  The  reason  is… │
                    │                            │ sometimes   when   the   preview │
                    │                            │ window is very  small,  and  the │
                    │                            │ cache  size  is  set  very high, │
                    │                            │ OpenShot might calculate that we │
                    │                            │ can   cache  30,000  frames,  or │
                    │                            │ something silly which will  take │
                    │                            │ a  huge  amount  of CPU, lagging │
                    │                            │ the  system.  This  setting   is │
                    │                            │ designed   to  clamp  the  upper │
                    │                            │ limit of the cache to  something │
                    │                            │ reasonable… even on systems that │
                    │                            │ give OpenShot  huge  amounts  of │
                    │                            │ RAM to work with.                │
                    └────────────────────────────┴──────────────────────────────────┘

   Debug
       [image]

       Here you can modify how much data should be logged. Normally, Debug Mode (verbose) is off.
       The default port is 5556. If you want  to  help  improve  OpenShot  you  can  enable  Send
       Anonymous Metrics and Errors.

   Performance
       [image]

       Please  keep  in  mind  that hardware acceleration is experimental at the moment. OpenShot
       supports both decoding and encoding acceleration. For more information take a look at  our
       Github  HW-ACCEL  Doc.   NOTE: On systems with older graphics cards, hardware acceleration
       may not always be faster than CPU encoding.

   Keyboard
       [image]

       This is where hotkeys can be seen and re-assigned, as described under Keyboard Shortcuts.

   Location
       [image]

       Default file path locations for saving/opening projects, importing  files,  and  exporting
       videos  can  be  configured  here. This can save you time by defaulting the open/save file
       dialogs to the most appropriate starting folder (options described below).

                       ┌─────────────────────┬──────────────────────────────────┐
                       │Setting              │ Description                      │
                       ├─────────────────────┼──────────────────────────────────┤
                       │File Import          │ Default folder  to  choose  when │
                       │                     │ importing a file                 │
                       └─────────────────────┴──────────────────────────────────┘

                       │Save or Open Project │ Default  folder  to  choose when │
                       │                     │ saving or opening a project file │
                       ├─────────────────────┼──────────────────────────────────┤
                       │Video Export         │ Default folder  to  choose  when │
                       │                     │ exporting a video                │
                       └─────────────────────┴──────────────────────────────────┘

                          ┌───────────────┬──────────────────────────────────┐
                          │Values         │ Description                      │
                          ├───────────────┼──────────────────────────────────┤
                          │Recent Folder  │ The  last  folder  used for this │
                          │               │ same operation. Project folders, │
                          │               │ Import   folders,   and   Export │
                          │               │ folders are tracked separately.  │
                          ├───────────────┼──────────────────────────────────┤
                          │Project Folder │ The current project  folder  (or │
                          │               │ the  user’s  home folder, if the │
                          │               │ project is not yet saved)        │
                          └───────────────┴──────────────────────────────────┘

   Developers
       If you are a programmer (or want to become a programmer), and are interested in developing
       new  features,  fixing  bugs,  or improving the user interface for OpenShot, the following
       sections will explain how to get started and get involved!

   The Big Picture
       OpenShot Video Editor has 3 main components, a Python & PyQt user interface (openshot-qt),
       a  C++ audio library (libopenshot-audio) and a C++ video library (libopenshot). If you are
       not familiar with Python, PyQt, or C++, those would be great topics to research and  learn
       more about at this point.

       However,  many  bugs can be fixed and new features added with only Python knowledge, since
       the C++ components are not involved in the user interface at all.  Python  is  an  amazing
       language,  and  is super fun to learn, and is the only prerequisite skill needed to become
       an OpenShot developer!

       WARNING:
          The instructions that follow are for Ubuntu Linux, which is the easiest environment  to
          configure  for  OpenShot development.  If you are using another OS, I suggest running a
          virtual machine with Ubuntu LTS before continuing any further.

          If you must use a Windows or Mac system for development,  start  by  referring  to  the
          build notes in the libopenshot wiki.  Building the library with all of its dependencies
          is the most challenging part of the process.

          • Windows Build InstructionsMac Build Instructions

   Getting the Latest Source Code
       Before we can fix any bugs or add any features, we need to get the source code  onto  your
       computer.

       Use git to clone our 3 repositories:

          git clone https://github.com/OpenShot/libopenshot-audio.git
          git clone https://github.com/OpenShot/libopenshot.git
          git clone https://github.com/OpenShot/openshot-qt.git

   Configuring your Development Environment
       In order to actually compile or run OpenShot, we need to install some dependencies on your
       system. The easiest way to accomplish this is with our Daily PPA. A PPA is  an  unofficial
       Ubuntu repository, which has our software packages available to download and install.

          sudo add-apt-repository ppa:openshot.developers/libopenshot-daily
          sudo apt-get update
          sudo apt-get install openshot-qt \
                               cmake \
                               libx11-dev \
                               libasound2-dev \
                               libavcodec-dev \
                               libavdevice-dev \
                               libavfilter-dev \
                               libavformat-dev \
                               libavresample-dev \
                               libavutil-dev \
                               libfdk-aac-dev \
                               libfreetype6-dev \
                               libjsoncpp-dev \
                               libmagick++-dev \
                               libopenshot-audio-dev \
                               libprotobuf-dev \
                               libqt5svg5-dev \
                               libswscale-dev \
                               libunittest++-dev \
                               libxcursor-dev \
                               libxinerama-dev \
                               libxrandr-dev \
                               libzmq3-dev \
                               pkg-config \
                               python3-dev \
                               protobuf-compiler \
                               qtbase5-dev \
                               libqt5svg5-dev \
                               libxcb-xfixes0-dev \
                               qtmultimedia5-dev \
                               swig

       At  this  point,  you  should have all 3 OpenShot components source code cloned into local
       folders, the OpenShot daily PPA installed, and all of the required development and runtime
       dependencies  installed.  This  is  a great start, and we are now ready to start compiling
       some code!

   libopenshot-audio (Build Instructions)
       This library is required for audio playback and audio effects.  It is based  on  the  JUCE
       audio framework.  Here are the commands to build it:

          cd libopenshot-audio
          mkdir build
          cd build
          cmake -DCMAKE_INSTALL_PREFIX=dist ..
          make
          make install

       Essentially, we are switching to the libopenshot-audio/build folder, then running cmake ..
       on the parent folder.  This finds dependencies and creates all the needed  Makefiles  used
       to compile this library.  Then make uses those Makefiles to compile this library, and make
       install installs them in the location we specified.  If  CMAKE_INSTALL_PREFIX  isn’t  set,
       the  files  will  install  to  /usr/local/  (by  default)  and  make  install will require
       administrative privileges to run.

   libopenshot (Build Instructions)
       This library  is  required  for  video  decoding,  encoding,  animation,  and  just  about
       everything else.  It does all the heavy lifting of video editing and video playback.  Here
       are the commands to build it:

          cd libopenshot
          mkdir build
          cd build
          cmake -DLIBOPENSHOT_AUDIO_DIR=../../libopenshot-audio/build/dist ..
          make

       Essentially, we are switching to the libopenshot/build folder, then running  cmake  ..  on
       the  parent  folder.  This finds dependencies and creates all the needed Makefiles used to
       compile this library.  Then make uses those Makefiles to compile this library.  Because we
       provided  the location of our compiled libopenshot-audio installation, that version of the
       library will be used instead of the system version (if any).

       We don’t install our libopenshot after building, because we don’t need  to.   For  testing
       purposes, we can tell OpenShot to use libopenshot right from our build directory.

   openshot-qt (Launch Instructions)
       This  is  our  main PyQt Python application.  Because it is written in Python, it does not
       require any compiling  to  run.   To  launch  OpenShot  from  the  source  code  with  our
       newly-built libopenshot-audio and libopenshot libraries, use the following commands:

          cd openshot-qt
          PYTHONPATH=../libopenshot/build/src/bindings/python
          python3 src/launch.py

       This  should  launch the OpenShot user interface.  Any changes you have made to the source
       code files (*.py Python files, *.ui PyQt UI files, etc…) will be included.  This  requires
       the libopenshot-audio and libopenshot libraries, and if anything went wrong with the steps
       above, OpenShot will likely not launch.

       If OpenShot launches at this point, congratulations!  You now have a working local version
       of  OpenShot, which is running off your local source code.  Try making some changes to the
       source code and re-launch OpenShot… you should now see your changes!

   GitHub Issues
       Now that you have successfully compiled and launched OpenShot  Video  Editor  from  source
       code,  be sure to check out our list of bug reports on GitHub: OpenShot Issues.  Also, you
       are encouraged to fill out our quick contributor form and introduce yourself!

   Share your Changes
       Once you have fixed a bug or added an amazing new feature, be sure to share  it  with  the
       OpenShot  team.  Ideally, we can merge this into our main source code branch.  The easiest
       way to share your changes is by creating a fork of our repo, pushing your changes back  to
       GitHub,  and creating a Pull Request.  A Pull Request lets the OpenShot team know you have
       changes ready to be merged.  Then we can review things, give feedback, and hopefully merge
       your changes into the main branch.

   Contributing
       Want  to  help  improve  OpenShot  (and make some friends in the process)? Please consider
       joining our open-source team by filling out this  quick  contributor  form  and  introduce
       yourself!  All  volunteers  are welcome, regardless of skills or skill level.  Let’s build
       something amazing!

   How to Contribute
       There are many different ways to help and support OpenShot, including:

       • Testing

       • TranslationsDocumentation

       • Customer Service

       • Social Media / Marketing

       • Software Development

       • Art / Design / UI

       • User CommunityDonations

       All of these areas are equally important, so we would love to know which  ones  appeal  to
       you the most. Please take a moment and fill-out our quick contributor form.

   Did you find a bug?
       Please  use  our  step-by-step  bug  reporting  page:  https://openshot.org/issues/new/ to
       troubleshoot a potential new bug. This guide will instruct you on how to  delete  you  log
       files,  test  with  the  latest daily build, and search for duplicate bug reports (in case
       someone else has already reported this same issue). At the end of the guide, it will  help
       you create a detailed and useful bug report for our development team and volunteers.

   Software Developers
       OpenShot uses GitHub to manage issues and source code: https://github.com/OpenShot. Please
       read our guide on Becoming a Developer for a step-by-step guide on compiling OpenShot  and
       making your first pull request on GitHub.

   Made with Love
       OpenShot  Video  Editor  is a volunteer effort and a labor of love. Please be patient with
       any issues you find, and feel free to get involved and help us fix them!
       Thank you for your support!
        OpenShot Team

   Learn More
       We are working hard to expand this user guide and to improve OpenShot Video Editor, but if
       you  are  stuck  and don’t know where to turn, OpenShot has several sources for additional
       information.

          1. OpenShot has several YouTube Tutorials available to help you learn more.

          2. OpenShot has a Reddit User Community dedicated to  users  helping  users,  answering
             questions, and discussing video editing and OpenShot topics.

          3. If you would like to help improve this User Guide, view source on GitHub.

          4. If you have discovered a new bug, please Report a Bug.

          5. If  you  need  professional  support, you can open a ticket by sending an message to
             support@openshot.org or Schedule a call.

   Glossary
       There is much technical terminology in today’s fast-moving media-centric  world.   If  you
       find  yourself  wondering  what  a  video  production  term  or  an acronym means, you are
       certainly not alone. Like most industries, video production has a language  all  its  own.
       Here  is  a  list  of  terms commonly found in video editing. Becoming familiar with these
       terms only makes your job easier.  [image]

   Definitions
       These definitions are a work-in-progress. Please let us know if you need a term defined by
       contacting support@openshot.org.

       -A-  -B-  -C-  -D- -E- -F- -G- -H- -I- -J- -K- -L- -M- -N- -O- -P- -Q- -R- -S- -T- -U- -V-

       -W- -X- -Y- -Z-
   -A-
       A-Roll:
              The Principal video that is usually someone speaking.

       Aliasing:
              The undesirable jagged or stair-stepped appearance of angled  lines  in  an  image,
              graphic, or text.

       Alpha: Alpha  blending  is  a  convex  combination of two colors allowing for transparency
              effects in computer graphics.  The value of alpha in the color code ranges from 0.0
              to  1.0, where 0.0 represents a fully transparent color, and 1.0 represents a fully
              opaque color.

       Alpha Channel:
              An alpha channel is a channel in an image or movie clip that controls  the  opacity
              region.

       Ambient Noise:
              Ambient noise is background noise specific to the shooting location.

       Animation:
              The  technique  of  making  inanimate  objects or drawings appear to move in motion
              pictures or computer graphics.

       Anti-Aliasing:
              Anti-aliasing is a process for smoothing jagged lines in an  image.   Anti-aliasing
              can also mean a method of filtering out erroneous frequencies in an audio signal.

       Artifact:
              An artifact is undesired data in an image because of digital processing.

       Aspect Ratio:
              The  ratio  of  width  to  height  in  a  flat  surface  or  2-dimensional abstract
              construction, such as an image, video, character, or pixel.   The  standard  ratios
              for  NTSC  SD  videos are 4:3 (or 1.33:1) and HD 16:9 (or 1.77:1).  The most common
              aspect ratios for motion pictures are 1.85:1 and 2.35:1.

       ATSC:  ATSC is a digital broadcast standard that replaced the older analog NTSC  standard.
              The standard covers both standard and high-definition formats.

       Audio Sample Rate:
              The  number  of  samples taken per second to reproduce audio digitally.  The higher
              the sample rate, the higher the quality of the digital audio.   A  rate  of  44,100
              samples  per  second  produces  CD-quality  audio  and  captures the range of human
              hearing.

   -B-
       B-roll:
              B-roll is  supplemental  footage  that  provides  supporting  details  and  greater
              flexibility  when  editing  video.  Common examples include the footage used to cut
              away from an interview or news report to help tell the story.

       Bit:   The elementary unit for digital storage.  A BIT can be either a  1  (one)  or  a  0
              (zero).

       Bit Depth:
              In  digital  graphics  and video, bit depth indicates the number of colors an image
              can display.  A high-contrast (no gray  tones)  black  and  white  image  is  1bit,
              meaning  it  can be off or on, black or white.  As bit depth increases, more colors
              become available.   24-bit  color  allows  for  displays  of  millions  of  colors.
              Similarly,  in  digital  audio,  bit depth indicates the number of bits per sample.
              The higher the number, the better the sound quality.

       Bitrate:
              The frequency at which bits (binary digits) pass a given physical  or  metaphorical
              point,  measured  in bps (bits per second).  For every second in the video, the Bit
              Rate, or Data Rate, is the amount of  data  used  each  second.   The  bitrate,  in
              Kilobits per second, can be variable or constant.

       Blue Screen:
              A  blue  screen  is  a blue background that the subject stands in front of that the
              computer later replaces with another background in post-production.  See also  blue
              screen compositing and green screen.

       Blue Screen Compositing:
              The  process  of  making  all  blue  elements in an image transparent and placing a
              different background underneath.

   -C-
       Capture:
              The process of transferring source video  from  a  camcorder  or  tape  deck  to  a
              computer.  If the source video is analog, the capture process converts the video to
              digital.

       Channel:
              A channel is one of several grayscale components used to make  up  a  color  image.
              Red,  green,  and  blue channels make up RGB images, with an optional alpha channel
              for transparency.

       Chromakey:
              Chromakey is a method of creating transparency in a video  source  by  selecting  a
              specific  “key  color”  to  create  an  alpha matte.  It is frequently used on news
              programs  to  display  weather  graphics  behind  talent  and  for  visual  effects
              compositing.

       Clip:  A  digitized  or  captured portion of video, audio, or both.  Clips are media files
              added to the Timeline, usually part of a more extensive recording.

       Codec: Codec is a video compression technology used to compress  data  in  a  video  file.
              Codec  stands  for  “Compression  Decompression.”  An example of a popular codec is
              H.264.

       Color Correction:
              The process of altering the color of a video, especially one shot under  less  than
              ideal conditions, such as low light.

       Compositing:
              Construction of a composite image by combining multiple images and other elements.

       Coverage:
              Coverage  is  the process of shooting additional footage and camera angles to cover
              the action in the scene.  Coverage is so that the editor has a more excellent range
              of choices when the film reaches the post-production stage.

       Compression:
              The  process  of reducing data, such as in an audio or video file, into a form that
              requires less space.

       Crop Factor:
              Crop factor is a number (typically from 1.3-2.0) that represents  the  ratio  of  a
              sensor’s  imaging  area  to that of a full-frame sensor.  Try multiplying the focal
              length of your lens by your camera sensor’s crop factor.  It gives  you  the  focal
              length for the lens/sensor combination.

       Crawl: Crawl  is a text effect where the text moves right-to-left (in the English-speaking
              world).

       Cross-fade:
              A cross-fade is a simultaneous fade-in of one audio  or  video  source  as  another
              fades out so that they overlap temporarily.  Also called a dissolve.

       Cut:   A cut is an instantaneous change from one shot to another.

       Cut-in (Insert Shot):
              It  is  a  type of shot that most often shows the objects the subject is in contact
              with or manipulating.  Cut-in shots are correspondingly helpful to  b-roll  because
              they stray from the subject for a short time.

       Cutting on Action:
              Cutting  on  action  is  a  technique  used to create a more interesting scene. The
              concept is simple… when you cut in the middle of an action,  it  will  appear  less
              jarring and more visual interesting.

   -D-
       Data Rate:
              The  amount of data moved over time (for example, 10 MB per second).  Often used to
              describe a hard drive’s ability to retrieve and deliver information.

       Denominator:
              The number or expression below the line in a fraction (such as 2 in ½).

       Digital Video:
              Digital video is an electronic representation of moving visual  images  (video)  in
              the  form  of  encoded  digital  data.  In contrast, analog video represents moving
              visual images with analog signals.  Digital video comprises  a  series  of  digital
              images displayed in rapid succession.

       Digitize:
              To convert analog video or audio to digital form.

       Dissolve:
              Dissolve  is  an  image transition effect where one picture gradually disappears as
              another appears.  Also called a cross-fade.

   -E-
       Editing:
              Editing is the process or result of selectively sequencing video  and  audio  clips
              into  a  new video file.  Typically involves reviewing raw footage and transferring
              desired segments from source footage into a new predetermined sequence.

       Effect:
              Synthetic sounds and animations created in the digital domain applied to a clip  to
              change  a  specific  parameter  of video or audio.  Examples: the color of a visual
              element or the reverb on an audio track.

       Encode:
              To merge the individual video signals (for example, red, green, and  blue)  into  a
              combined signal, or to convert a video file to a different format using a codec.

       Export:
              Export  refers to the process of assembling your edited video project into a single
              file that then plays back on its own, shared, or uploaded.

   -F-
       Fade:  A fade is the gradual diminishing or heightening  of  visual  or  audio  intensity.
              Usage: fade-out, fade to black, fade-in, or fade up from black.

       Fade-in:
              1.(n.)  a  shot  that  begins  in  total  darkness  and  gradually lightens to full
              brightness.  2. (v.) To gradually bring sound from  inaudibility  to  the  required
              volume.

       Fade-out:
              1.(n.)  a shot that begins in full brightness and gradually dims to total darkness.
              2. (v.) To gradually bring sound from the required volume to inaudibility.

       Filter:
              A video filter is a software component that performs some operation on a multimedia
              stream.  Multiple filters used in a chain, known as a filter graph, are the process
              in which each filter receives input from its upstream  filter.   The  filter  graph
              processes the input and outputs the processed video to its downstream filter.

       Final Cut:
              The final video production, assembled from high-quality clips, and ready for export
              to the selected delivery media.

       Finishing:
              The stage that brings together all assets of a piece.  Your output from this  stage
              is your master/sub-master.

       Footage:
              Derived from having feet of film, this is almost synonymous with video clips.

       Frame: In  filmmaking,  video production, animation, and related fields, a frame is one of
              the many still images which compose the complete moving picture.

       Frames Per Second (fps):
              The number of frames played every second.  At 15 fps and lower, the human  eye  can
              detect individual frames, causing the video to appear jerky.

       Frame Rate:
              Frame rate (expressed in frames per second or FPS) is the frequency (rate expressed
              in Hz) at which consecutive images called  frames  appear  on  display.   The  term
              applies  equally  to  film and video cameras, computer graphics, and motion capture
              systems.  Common Frame Rate Examples: 24, 25, 29.97, 30, 50, 60.

       Frequency:
              The number of  audio  cycles  per  second,  expressed  in  hertz  (Hz).   Frequency
              determines the pitch of a sound.

   -G-
       Gamma: A  measurement  of  the  intensity  of  mid-tones in an image.  Adjusting the gamma
              adjusts the level of the mid-tones while leaving the blacks and whites untouched.

       GPU:   Graphics processing unit.  A microprocessor with built-in capabilities for handling
              3D graphics more efficiently than a CPU (central processing unit).

       Gravity:
              Gravity  in  OpenShot  is  a  property  of  each  clip that sets the clip’s initial
              position on the screen.

       Green screen
              A green background that the subject stands in front of that is  another  background
              in post-production.

       Green Screen Compositing
              The  process  of  making  all  green elements in an image transparent and placing a
              different background underneath, so it appears that the subject is in  a  different
              location.

   -H-
       High Definition (HD):
              A  general  term  for  a  video  signal with a significantly higher resolution than
              standard definition.

       HDMI:  High Definition Multimedia Interface.  Interface for transmitting  high  definition
              digital audio and video data.

       HDR:   HDR  (high  dynamic  range)  is  the  compositing of two images, one that correctly
              exposes the highlights, and another that properly exposes  the  dark  areas.   When
              composited together, you get a properly exposed image.

       HDTV:  High  Definition TV.  A broadcast format that allows for a higher resolution signal
              than the traditional formats, NTSC, PAL, and SECAM.

       HDV:   High Definition Video.  The format used to  record  HDTV-quality  data  with  video
              camcorders.

       Headroom:
              The space between the top of a character’s head and the top of the frame.

       Hiss:  Noise caused by imperfections in the recording medium.

       Hue:   The  shade  of  a  color.   This is the general color category into which the color
              falls.  For example, pink, crimson, and plum are different  colors,  but  they  all
              fall under the hue of red.  White, black, and gray tones are not hues.

   -I-
       Image Stabilizer:
              Also referred to as an electronic image stabilizer.  A technique used to remove the
              movement caused by camera shake.

       Importing:
              Importing is the process of transferring videos from your camera onto your computer
              or into a piece of editing software.

       Interframe Compression:
              A  compression scheme, such as MPEG that reduces the amount of video information by
              storing only the differences between a frame and those preceding it.

       Interpolation:
              Used in animation to calculate the motion in between two  user-generated  keyframes
              so  that  the  editor does not need to animate each frame manually.  This speeds up
              the process and makes the resulting animation smoother.

       Intertitles:
              Titles that appear on their own between footage.  Commonly seen in silent movies to
              substitute dialogue, also used as chapter headings.

   -J-
       J-Cut: An  edit  in  which  the audio starts before the video, giving the video a dramatic
              introduction.  Also known as an audio lead.

       Jog    To move forward or backward through video by playing it one field  or  frame  at  a
              time.

       Jump Cut:
              A  jump  cut  is an unnatural, abrupt switch between shots identical in the subject
              but slightly different in screen location, so the subject appears to jump from  one
              screen location to another.

   -K-
       Key:   A method for creating transparency, such as a bluescreen key or a chroma key.

       Keyframe:
              A  keyframe  is  a  frame that contains a record of specific settings (e.g., scale,
              rotation, brightness).  Start and  endpoints  for  animated  effects.   By  setting
              multiple  keyframes,  you can adjust these parameters as the video plays to animate
              certain aspects.

   -L-
       L-Cut: An L-cut is an edit in which the video ends before the  audio.   L-cuts  act  as  a
              subtle transition from one scene to the next.

       Letterbox:
              A  technique  used  to  preserve the original aspect ratio of a motion picture when
              played on a TV.  Letterboxing adds black bars to the top and bottom of the screen.

       Linear Editing:
              A form of video editing which lays out cuts sequentially, one by  one,  to  produce
              the final scene. This contrasts with non-linear editing which allows cutting in any
              order.

       Log:   A record of start and end timecode, reel numbers,  scene  descriptions,  and  other
              information for a specified clip.

       Lossless:
              A  compression  scheme that results in no loss of data from decompressing the file.
              Lossless files are generally quite  large  (but  still  smaller  than  uncompressed
              versions) and sometimes require considerable processing power to decode the data.

       Lossy: Lossy  compression is a compression scheme that degrades quality.  Lossy algorithms
              compress digital data by eliminating the data least sensitive to the human eye  and
              offer the highest compression rates available.

   -M-
       Mark In:
              Placing a marker at the beginning of where you want your clip to start.

       Mark Out:
              Placing a marker at the beginning of where you want your clip to end.

       Match Action:
              Match  action  (or  match  cut)  is  a  technique where an editor will cut from one
              visually similar scene to another.

       Memory Bank:
              A Memory Bank is a video that documents specific periods  or  events  in  someone’s
              life.  It can be set to music, make use of natural sound, record vacations, or just
              capture moments in everyday life.

       Marker:
              An object used to mark a location.  Clip markers signify essential points within  a
              clip.  Timeline markers indicate scenes, locations for titles, or other significant
              points within  an  entire  movie.   Use  clip  markers  and  timeline  markers  for
              positioning and trimming clips.

       Mask:  The  transparent  area  of  an  image,  typically  defined  by a graphic shape or a
              bluescreen background.  Also called a matte.

       Matte: Matte is an image mask used in visual effects to  control  applying  an  effect  to
              certain parts of the image.

       Montage:
              A  montage is a self-contained sequence of shots assembled in juxtaposition to each
              other to communicate an idea or mood.  The implied relationship  between  seemingly
              unrelated material creates a new message.

       Motion Artifact:
              Visual  interference  caused by the difference between the frame rate of the camera
              and the motion of the object.  The most common display of this is  when  filming  a
              computer  or television screen.  The screen flickers or a line scans down it, which
              is the difference in frame rates and a lack of synchronization between  the  camera
              and television.

   -N-
       Noise: Undesired data in a video or audio signal.  See also artifact.

       Non-linear Editing:
              An editing system that performs edits at any time, in any order.  Access is random,
              which means that the system can jump to specific pieces of data without  having  to
              look through the whole footage to find it.

       Numerator:
              The number or expression above the line in a fraction (such as 1 in ½).

       NTSC:  NTSC  is  an abbreviation for National Television Standards Committee.  NTSC is the
              group that initially developed the black & white and subsequently color  television
              system.  The United States, Japan, and many other countries use NTSC.  Five-hundred
              twenty-five interlaced lines make up NTSC that display at a rate  of  29.97  frames
              per second.  ATSC Has now superseded by NTSC.

   -O-
       Offline Editing:
              Editing  a rough cut using low-quality clips, and then producing the final cut with
              high-quality clips, usually on a more sophisticated editing system than  that  used
              for developing the rough.

       Online Editing:
              Doing  all  editing  (including  the  rough cut) on the same clips that produce the
              final cut.

       Opacity:
              An inverse measure of the level of transparency in an image, which is of importance
              when compositing.  An image’s alpha channel stores its opacity information.

   -P-
       PAL:   PAL is an abbreviation for Phase Alternate Line.  This is the video format standard
              used in many European countries.  Six-hundred  twenty-five  lines  make  up  a  PAL
              picture that displays at a rate of 25 frames per second.

       Pan:   A horizontal movement of the camera on a fixed axis.

       Pan and Scan:
              A method of converting widescreen images to a 4:3 aspect ratio.  Cropping the video
              so that it fills the entire screen and panning it into position shows the essential
              parts of the scene.

       Picture in Picture (PIP):
              An  effect  of superimposing a small window of footage over a larger window and the
              two play at the same time.

       Pixel: One of the tiny dots that make up the representation of an image  in  a  computer’s
              memory.  The smallest unit of a digital image.

       Pixel Aspect Ratio:
              Aspect  ratio  is  the  ratio between the width and height of your video; the Pixel
              Aspect Ratio is the ratio between the width and height of the pixels.   A  standard
              Pixel Aspect Ratio is 1:1.

       Pixelation:
              The display of large, blocky pixels in an image caused by over-enlarging it.

       Playhead:
              When  editing  audio or video in a current computer, the Playhead is a graphic line
              in the Timeline that represents the current accessed position,  or  frame,  of  the
              material.

       Post-production (Post):
              Post-production  (post)  is  any  video  production  activity following the initial
              recording.  Typically, post involves editing, the  addition  of  background  music,
              voice-over,  sound  effects,  titles,  and  various  visual  effects  resulting  in
              completed production.

       Poster Frame:
              A single frame of a clip, selected as a thumbnail to indicate the clip’s contents.

       Project:
              A project is all the files, transitions, effects, and animations that you  make  or
              use within OpenShot.

   -R-
       Raw Footage:
              Raw footage is pre-edited footage, usually direct from the camera.

       Real-time:
              Real-time  occurs immediately, without delay for rendering.  If a transition occurs
              in real-time, there is no waiting, the computer creates the  effect  or  transition
              on-the-fly, showing it the results immediately.

       Rendering:
              The process by which the video editing software and hardware convert the raw video,
              effects, transitions, and filters into a new continuous video file.

       Render Time:
              The render time is the time it  takes  an  editing  computer  to  composite  source
              elements  and  commands  into  a single video file.  Rendering allows the sequence,
              including titles and transition effects, to play in full motion.

       Resolution:
              Resolution refers to the actual number of horizontal and vertical pixels your video
              contains.   Common  resolution Examples: (SD) 640×480, (HD) 854x480, (HD) 1280×720,
              (FHD) 1920×1080, (QHD) 2560x1440, (UHD) 3840x2160, and (FUHD) 7680x4320.  Often the
              numbers  that appear vertically refer to the resolution.  The examples listed would
              appear as SD, 480p, 720p, 1080p, 1440p, 4K and 8K, respectively.

       RGB:   Monitors, cameras, and digital projectors use the primary  colors  of  light  (Red,
              Green, and Blue) to make images.

       RGBA:  A file containing an RGB image plus an alpha channel for transparency information.

       Roll:  Roll is a text effect commonly seen in end credits, where text typically moves from
              the bottom to the top of the screen.

       Rough cut:
              A rough cut is a preliminary edit of footage in the approximate  sequence,  length,
              and content of a finished program.

   -S-
       Sample Rate:
              In  digital  audio,  the  number of samples per second.  The higher the number, the
              better the sound quality.

       Scene: Action that occurs in one location at one time.

       Scrub: Scrubbing is an act of moving the cursor or playhead across the Timeline  manually.
              Once specific to audio tracks, the term now also refers to video tracks.

       Shot:  A recording of a single take.

       Slow-motion:
              A  shot  in  which  action  takes place at a slower than average speed.  The camera
              achieves slow-motion by speeding up  the  frame  rate  during  recording  and  then
              playing back the frames at a slower speed.

       Snap:  Snapping  quickly  positions an object in alignment with grid lines, guidelines, or
              another object.  Snapping causes the object  to  automatically  jump  to  an  exact
              position when the user drags it to the proximity of the desired location.

       Splice:
              The process of physically attaching two pieces of film using tape or cement.

       Split cut (L-cut or J-cut):
              An edit in which the audio starts before or after the picture cut.  Used for easing
              the transition from one scene or shot to another.

       Splitscreen:
              A unique effect that displays two or more scenes simultaneously on different  parts
              of the screen.

       Sound Effects:
              Sound  effects  are contrived audio, usually prerecorded, incorporated with a video
              soundtrack to resemble a real occurrence.  Blowing on a  microphone,  for  example,
              might simulate wind to accompany hurricane images.

       Soundtrack:
              The  soundtrack  is the audio portion of a video recording, often multifaceted with
              natural sound, voiceovers, background music, or other sounds.

       Stabilization:
              Image stabilization is a family of techniques that reduce blurring associated  with
              the motion of a camera or other imaging device during exposure.

       Standard Definition (SD):
              Television broadcasting standard with a lower resolution than high definition.

       Step:  The act of moving forward or backward through video one frame at a time.

       Still Frame:
              A single frame of video is repeated, so it appears to have no motion.

       Straight Cut:
              The  most  common  edit, consecutive clips placed one after another in the Timeline
              window.  Straight cuts are preferable to transitions when the scenes  are  similar,
              and you do not want edits to be noticeable.

       Superimposing:
              Combining images, where one or more layers involve transparency.

       Sync (Synchronization):
              Synchronization  refers  to  the relative timing of audio (sound) and video (image)
              parts during  creation,  post-production  (mixing),  transmission,  reception,  and
              play-back processing.

       SECAM: Systeme  Electronique  Couleur  Avec  Memoire,  a  TV format used mainly in Eastern
              Europe, Russia, and Africa.

   -T-
       Tilt:  Tilting is a cinematographic technique  in  which  the  camera  stays  in  a  fixed
              position but rotates up/down in a vertical plane.

       Timecode:
              The timecode is the discrete address given to each frame of the video (for example,
              1:20:24:09).  Timecode makes frame-accurate editing possible and allows editors  to
              identify scenes precisely in a log.

       Time-lapse:
              It  is  a  technique for capturing each frame in a video at a much slower rate than
              usual.  When played back at regular speed,  time  appears  to  go  by  faster.   An
              editing  program  achieves  this by fast-forwarding or increasing the speed of your
              video.

       Timeline:
              The Timeline is an editing interface that lays out a  video  project  in  a  linear
              fashion consisting of clips laid horizontally across the screen.

       Timeline Editing:
              Timeline  editing is a computer-based method of editing, in which bars proportional
              to the length of a clip, represent video and audio clips on a computer screen.

       Titling:
              Titling is the process or  result  of  incorporating  on-screen  text  as  credits,
              captions, or any other alphanumeric communication.

       Track: A separate audio or video layer on a timeline.

       Transcode:
              Converting  a  digital  file to another digital file format.  This usually involves
              audio and video compression.

       Transparency:
              Percentage of the opacity of a video clip or element.

       Transition:
              A method of juxtaposing two scenes.  Transitions can  take  many  forms,  including
              cuts, dissolves, and wipes.

       Trim:  Removing frames from the beginning, middle, or end of a clip.

   -V-
       Video Format:
              The  video  format  is a standard that determines the way a video signal records on
              videotape.  Standards include DV, 8-mm, Beta, and VHS.

       Voiceover:
              A term used  to  describe  off-camera  narration  that  is  not  part  of  a  scene
              (non-diegetic).

       VTR:   A  Videotape recorder also referred to as a ‘deck’.  Decks duplicate videotapes and
              inputting and outputting from a computer.

   -W-
       Widescreen:
              A format in which the width-to-height ratio of the frame is  greater  than  4:3  so
              that it is significantly wider than it is tall.

       Wipe:  A  wipe is a transition from one shot to another.  The edge of the transition moves
              across the original image as a line or a pattern, revealing the new shot.

   -Z-
       Zoom:  A shot where the image grows more substantial or smaller  by  adjusting  the  focal
              length of the lens instead of physically moving the camera.

AUTHOR

       Jonathan Thomas

COPYRIGHT

       OpenShot Studios, LLC