Provided by: triangle-bin_1.6-6_amd64 bug

NAME

       tricall - tricall [INPUT]

DESCRIPTION

       Input point set:

       Point    0:  0  0   attributes  0   marker 0
       Point    1:  1  0   attributes  1   marker 2
       Point    2:  1  10   attributes  11   marker 0
       Point    3:  0  10   attributes  10   marker 0

       Constructing Delaunay triangulation by divide-and-conquer method.
       Delaunay milliseconds:  0
       Recovering segments in Delaunay triangulation.
       Segment milliseconds:  0
       Removing unwanted triangles.
       Spreading regional attributes.
       Hole milliseconds:  0

       Writing vertices.
       Writing triangles.
       Writing segments.
       Writing edges.
       Writing Voronoi vertices.
       Writing Voronoi edges.
       Writing neighbors.

       Output milliseconds:  0
       Total running milliseconds:  0

       Statistics:

       Input vertices: 4
       Input segments: 0
       Input holes: 0

       Mesh vertices: 4
       Mesh triangles: 2
       Mesh edges: 5
       Mesh exterior boundary edges: 4
       Mesh interior boundary edges: 0
       Mesh subsegments (constrained edges): 4

       Initial triangulation:

       Point    0:  0  0   attributes  0   marker 1
       Point    1:  1  0   attributes  1   marker 2
       Point    2:  1  10   attributes  11   marker 1
       Point    3:  0  10   attributes  10   marker 1

       Triangle    0 points:     3     0     1   attributes  7
       Triangle    0 neighbors:    -1     1    -1
       Triangle    1 points:     1     2     3   attributes  7
       Triangle    1 neighbors:    -1     0    -1

       Segment    0 points:     1     0   marker 1
       Segment    1 points:     2     1   marker 1
       Segment    2 points:     3     2   marker 1
       Segment    3 points:     0     3   marker 1

       Edge    0 points:     3     0   marker 1
       Edge    1 points:     0     1   marker 1
       Edge    2 points:     1     3   marker 0
       Edge    3 points:     1     2   marker 1
       Edge    4 points:     2     3   marker 1

       Initial Voronoi diagram:

       Point    0:  0.5  5   attributes  5.5
       Point    1:  0.5  5   attributes  5.5

       Edge    0 points:     0    -1  -10  0
       Edge    1 points:     0    -1  0  -1
       Edge    2 points:     0     1
       Edge    3 points:     1    -1  10  0
       Edge    4 points:     1    -1  0  1

       Reconstructing mesh.
       Mesh reconstruction milliseconds:  0
       Adding Steiner points to enforce quality.
       Quality milliseconds:  0

       Writing vertices.
       Writing triangles.
       NOT writing segments.

       Output milliseconds:  0
       Total running milliseconds:  0

       Statistics:

       Input vertices: 4
       Input triangles: 2
       Input segments: 4

       Mesh vertices: 14
       Mesh triangles: 16
       Mesh edges: 29
       Mesh exterior boundary edges: 10
       Mesh interior boundary edges: 0
       Mesh subsegments (constrained edges): 10

       Refined triangulation:

       Point    0:  0  0   attributes  0
       Point    1:  1  0   attributes  1
       Point    2:  1  10   attributes  11
       Point    3:  0  10   attributes  10
       Point    4:  0  5   attributes  5
       Point    5:  0.5  8.75   attributes  9.25
       Point    6:  1  5   attributes  6
       Point    7:  1  7.5   attributes  8.5
       Point    8:  1  2.5   attributes  3.5
       Point    9:  0.5  3.75   attributes  4.25
       Point   10:  0  7.5   attributes  7.5
       Point   11:  0.5  6.25   attributes  6.75
       Point   12:  0  2.5   attributes  2.5
       Point   13:  0.5  1.25   attributes  1.75

       Triangle    0 points:     1    13     0   attributes  7
       Triangle    1 points:     4    11    10   attributes  7
       Triangle    2 points:     2     5     7   attributes  7
       Triangle    3 points:     6     4     9   attributes  7
       Triangle    4 points:     8    12    13   attributes  7
       Triangle    5 points:     6    11     4   attributes  7
       Triangle    6 points:    12     0    13   attributes  7
       Triangle    7 points:     2     3     5   attributes  7
       Triangle    8 points:     7    10    11   attributes  7
       Triangle    9 points:     8     6     9   attributes  7
       Triangle   10 points:     4    12     9   attributes  7
       Triangle   11 points:     3    10     5   attributes  7
       Triangle   12 points:     7     5    10   attributes  7
       Triangle   13 points:     6     7    11   attributes  7
       Triangle   14 points:     8     9    12   attributes  7
       Triangle   15 points:     1     8    13   attributes  7

       Point    0:  0  0   attributes  0   marker 0
       Point    1:  1  0   attributes  1   marker 2
       Point    2:  1  10   attributes  11   marker 0
       Point    3:  0  10   attributes  10   marker 0

       Constructing Delaunay triangulation by divide-and-conquer method.
       Delaunay milliseconds:  0
       Recovering segments in Delaunay triangulation.
       Segment milliseconds:  0
       Removing unwanted triangles.
       Spreading regional attributes.
       Hole milliseconds:  0

       Writing vertices.
       Writing triangles.
       Writing segments.
       Writing edges.
       Writing Voronoi vertices.
       Writing Voronoi edges.
       Writing neighbors.

       Output milliseconds:  0
       Total running milliseconds:  0

       Statistics:

       Input vertices: 4
       Input segments: 0
       Input holes: 0

       Mesh vertices: 4
       Mesh triangles: 2
       Mesh edges: 5
       Mesh exterior boundary edges: 4
       Mesh interior boundary edges: 0
       Mesh subsegments (constrained edges): 4

       Initial triangulation:

       Point    0:  0  0   attributes  0   marker 1
       Point    1:  1  0   attributes  1   marker 2
       Point    2:  1  10   attributes  11   marker 1
       Point    3:  0  10   attributes  10   marker 1

       Triangle    0 points:     3     0     1   attributes  7
       Triangle    0 neighbors:    -1     1    -1
       Triangle    1 points:     1     2     3   attributes  7
       Triangle    1 neighbors:    -1     0    -1

       Segment    0 points:     1     0   marker 1
       Segment    1 points:     2     1   marker 1
       Segment    2 points:     3     2   marker 1
       Segment    3 points:     0     3   marker 1

       Edge    0 points:     3     0   marker 1
       Edge    1 points:     0     1   marker 1
       Edge    2 points:     1     3   marker 0
       Edge    3 points:     1     2   marker 1
       Edge    4 points:     2     3   marker 1

       Initial Voronoi diagram:

       Point    0:  0.5  5   attributes  5.5
       Point    1:  0.5  5   attributes  5.5

       Edge    0 points:     0    -1  -10  0
       Edge    1 points:     0    -1  0  -1
       Edge    2 points:     0     1
       Edge    3 points:     1    -1  10  0
       Edge    4 points:     1    -1  0  1

       Reconstructing mesh.
       Mesh reconstruction milliseconds:  0
       Adding Steiner points to enforce quality.
       Quality milliseconds:  0

       Writing vertices.
       Writing triangles.
       NOT writing segments.

       Output milliseconds:  0
       Total running milliseconds:  0

       Statistics:

       Input vertices: 4
       Input triangles: 2
       Input segments: 4

       Mesh vertices: 14
       Mesh triangles: 16
       Mesh edges: 29
       Mesh exterior boundary edges: 10
       Mesh interior boundary edges: 0
       Mesh subsegments (constrained edges): 10

       Refined triangulation:

       Point    0:  0  0   attributes  0
       Point    1:  1  0   attributes  1
       Point    2:  1  10   attributes  11
       Point    3:  0  10   attributes  10
       Point    4:  0  5   attributes  5
       Point    5:  0.5  8.75   attributes  9.25
       Point    6:  1  5   attributes  6
       Point    7:  1  7.5   attributes  8.5
       Point    8:  1  2.5   attributes  3.5
       Point    9:  0.5  3.75   attributes  4.25
       Point   10:  0  7.5   attributes  7.5
       Point   11:  0.5  6.25   attributes  6.75
       Point   12:  0  2.5   attributes  2.5
       Point   13:  0.5  1.25   attributes  1.75

       Triangle    0 points:     1    13     0   attributes  7
       Triangle    1 points:     4    11    10   attributes  7
       Triangle    2 points:     2     5     7   attributes  7
       Triangle    3 points:     6     4     9   attributes  7
       Triangle    4 points:     8    12    13   attributes  7
       Triangle    5 points:     6    11     4   attributes  7
       Triangle    6 points:    12     0    13   attributes  7
       Triangle    7 points:     2     3     5   attributes  7
       Triangle    8 points:     7    10    11   attributes  7
       Triangle    9 points:     8     6     9   attributes  7
       Triangle   10 points:     4    12     9   attributes  7
       Triangle   11 points:     3    10     5   attributes  7
       Triangle   12 points:     7     5    10   attributes  7
       Triangle   13 points:     6     7    11   attributes  7
       Triangle   14 points:     8     9    12   attributes  7
       Triangle   15 points:     1     8    13   attributes  7

SEE ALSO

       The full documentation for Input is maintained as a Texinfo manual.  If the info and Input
       programs are properly installed at your site, the command

              info Input

       should give you access to the complete manual.