Provided by: allegro4-doc_4.4.3.1-4.1build3_all bug

NAME

       POLYTYPE_ATEX_LIT,   POLYTYPE_PTEX_LIT   -   Polygon  rendering  mode  type  Allegro  game
       programming library.

SYNOPSIS

       #include <allegro.h>

       #define POLYTYPE_ATEX_LIT

       #define POLYTYPE_PTEX_LIT

DESCRIPTION

       Like POLYTYPE_ATEX and POLYTYPE_PTEX, but the global color_map table (for 256-color modes)
       or  blender  function  (for  non-MMX  truecolor modes) is used to blend the texture with a
       light level taken from the `c' value in the vertex structure. This must only be used after
       you have set up the color mapping table or blender functions!

SEE ALSO

       polygon3d(3alleg4),  POLYTYPE_ATEX(3alleg4),  POLYTYPE_PTEX(3alleg4),  color_map(3alleg4),
       ex3d(3alleg4)