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NAME

       SoPointLight — node representing a point light source

INHERITS FROM

       SoBase > SoFieldContainer > SoNode > SoLight > SoPointLight

SYNOPSIS

       #include <Inventor/nodes/SoPointLight.h>

          Fields from class SoPointLight:

     SoSFVec3f           location

          Fields from class SoLight:

     SoSFBool            on
     SoSFFloat           intensity
     SoSFColor           color

          Methods from class SoPointLight:

                         SoPointLight()
     static SoType       getClassTypeId()

          Methods from class SoNode:

     void                setOverride(SbBool state)
     SbBool              isOverride() const
     SoNode *            copy(SbBool copyConnections = FALSE) const
     virtual SbBool      affectsState() const
     static SoNode *     getByName(const SbName &name)
     static int          getByName(const SbName &name, SoNodeList &list)

          Methods from class SoFieldContainer:

     void                setToDefaults()
     SbBool              hasDefaultValues() const
     SbBool              fieldsAreEqual(const SoFieldContainer *fc) const
     void                copyFieldValues(const  SoFieldContainer  *fc,  SbBool  copyConnections =
                              FALSE)
     SbBool              set(const char *fieldDataString)
     void                get(SbString &fieldDataString)
     virtual int         getFields(SoFieldList &resultList) const
     virtual SoField *   getField(const SbName &fieldName) const
     SbBool              getFieldName(const SoField *field, SbName &fieldName) const
     SbBool              isNotifyEnabled() const
     SbBool              enableNotify(SbBool flag)

          Methods from class SoBase:

     void                ref()
     void                unref() const
     void                unrefNoDelete() const
     void                touch()
     virtual SoType      getTypeId() const
     SbBool              isOfType(SoType type) const
     virtual void        setName(const SbName &name)
     virtual SbName      getName() const

DESCRIPTION

       This node defines a point light source at a fixed 3D location. A point source  illuminates
       equally in all directions; that is, it is omni-directional.

FIELDS

     SoSFVec3f           location
          Location of the source.

METHODS

                         SoPointLight()
          Creates a point light source node with default settings.

     static SoType       getClassTypeId()
          Returns type identifier for this class.

ACTION BEHAVIOR

       SoGLRenderAction
          Activates  this  light  (if  so  specified) during traversal. All shape nodes that come
          after this light in the scene graph are illuminated by this light. The light's location
          is affected by the current transformation.

FILE FORMAT/DEFAULTS

       PointLight {
          on         TRUE
          intensity  1
          color      1 1 1
          location   0 0 1
     }

SEE ALSO

       SoDirectionalLight, SoSpotLight

                                                                              SoPointLight(3IV)()